/*
* The ManaPlus Client
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifdef USE_OPENGL
#include "render/vertexes/openglgraphicsvertexes.h"
#include "render/graphics.h"
#include "debug.h"
unsigned int vertexBufSize = 500;
OpenGLGraphicsVertexes::OpenGLGraphicsVertexes() :
ptr(0),
mFloatTexArray(nullptr),
mIntTexArray(nullptr),
mIntVertArray(nullptr),
mShortVertArray(nullptr),
mVp(),
mFloatTexPool(),
mIntVertPool(),
mShortVertPool(),
mIntTexPool(),
mVbo()
{
mFloatTexPool.reserve(30);
mIntVertPool.reserve(30);
mShortVertPool.reserve(30);
mIntTexPool.reserve(30);
mVp.reserve(30);
mVbo.reserve(30);
}
OpenGLGraphicsVertexes::~OpenGLGraphicsVertexes()
{
clear();
}
void OpenGLGraphicsVertexes::clear() restrict2
{
for (std::vector::iterator it = mFloatTexPool.begin();
it != mFloatTexPool.end(); ++ it)
{
delete [] (*it);
}
mFloatTexPool.clear();
for (std::vector::iterator it = mIntVertPool.begin();
it != mIntVertPool.end(); ++ it)
{
delete [] (*it);
}
mIntVertPool.clear();
for (std::vector::iterator it = mShortVertPool.begin();
it != mShortVertPool.end(); ++ it)
{
delete [] (*it);
}
mShortVertPool.clear();
for (std::vector::iterator it = mIntTexPool.begin();
it != mIntTexPool.end(); ++ it)
{
delete [] (*it);
}
mIntTexPool.clear();
const int sz = CAST_S32(mVbo.size());
if (sz > 0)
{
mainGraphics->removeArray(sz, &mVbo[0]);
mVbo.clear();
}
mVp.clear();
if (ptr)
{
ptr = 0;
delete []mFloatTexArray;
mFloatTexArray = nullptr;
delete []mIntTexArray;
mIntTexArray = nullptr;
delete []mIntVertArray;
mIntVertArray = nullptr;
delete []mShortVertArray;
mShortVertArray = nullptr;
}
}
void OpenGLGraphicsVertexes::init() restrict2
{
clear();
}
GLfloat *OpenGLGraphicsVertexes::switchFloatTexArray() restrict2
{
mFloatTexArray = new GLfloat[CAST_SIZE(vertexBufSize * 4 + 30)];
mFloatTexPool.push_back(mFloatTexArray);
return mFloatTexArray;
}
GLint *OpenGLGraphicsVertexes::switchIntVertArray() restrict2
{
mIntVertArray = new GLint[CAST_SIZE(vertexBufSize * 4 + 30)];
mIntVertPool.push_back(mIntVertArray);
return mIntVertArray;
}
GLshort *OpenGLGraphicsVertexes::switchShortVertArray() restrict2
{
mShortVertArray = new GLshort[CAST_SIZE(vertexBufSize * 4 + 30)];
mShortVertPool.push_back(mShortVertArray);
return mShortVertArray;
}
GLint *OpenGLGraphicsVertexes::switchIntTexArray() restrict2
{
mIntTexArray = new GLint[CAST_SIZE(vertexBufSize * 4 + 30)];
mIntTexPool.push_back(mIntTexArray);
return mIntTexArray;
}
void OpenGLGraphicsVertexes::switchVp(const int n) restrict2
{
mVp.push_back(n);
}
int OpenGLGraphicsVertexes::continueVp() restrict2
{
if (mVp.empty())
{
return 0;
}
else
{
const int val = mVp.back();
mVp.pop_back();
return val;
}
}
void OpenGLGraphicsVertexes::updateVp(const int n) restrict2
{
if (!mVp.empty())
mVp.pop_back();
mVp.push_back(n);
}
GLfloat *OpenGLGraphicsVertexes::continueFloatTexArray() restrict2
{
if (mFloatTexPool.empty())
{
mFloatTexArray = new GLfloat[CAST_SIZE(
vertexBufSize * 4 + 30)];
mFloatTexPool.push_back(mFloatTexArray);
}
else
{
mFloatTexArray = mFloatTexPool.back();
}
return mFloatTexArray;
}
GLint *OpenGLGraphicsVertexes::continueIntVertArray() restrict2
{
if (mIntVertPool.empty())
{
mIntVertArray = new GLint[CAST_SIZE(vertexBufSize * 4 + 30)];
mIntVertPool.push_back(mIntVertArray);
}
else
{
mIntVertArray = mIntVertPool.back();
}
return mIntVertArray;
}
GLshort *OpenGLGraphicsVertexes::continueShortVertArray() restrict2
{
if (mShortVertPool.empty())
{
mShortVertArray = new GLshort[CAST_SIZE(
vertexBufSize * 4 + 30)];
mShortVertPool.push_back(mShortVertArray);
}
else
{
mShortVertArray = mShortVertPool.back();
}
return mShortVertArray;
}
GLint *OpenGLGraphicsVertexes::continueIntTexArray() restrict2
{
if (mIntTexPool.empty())
{
mIntTexArray = new GLint[CAST_SIZE(vertexBufSize * 4 + 30)];
mIntTexPool.push_back(mIntTexArray);
}
else
{
mIntTexArray = mIntTexPool.back();
}
return mIntTexArray;
}
#endif