/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef RENDER_SDL2SOFTWAREGRAPHICS_H #define RENDER_SDL2SOFTWAREGRAPHICS_H #ifdef USE_SDL2 #include "render/graphics.h" #include "localconsts.h" class Image; class ImageCollection; class ImageVertexes; class MapLayer; struct SDL_Surface; /** * A central point of control for graphics. */ class SDL2SoftwareGraphics final : public Graphics { public: friend class Sdl2SoftwareScreenshotHelper; /** * Constructor. */ SDL2SoftwareGraphics(); A_DELETE_COPY(SDL2SoftwareGraphics) /** * Destructor. */ ~SDL2SoftwareGraphics() override final; void setRendererFlags(const uint32_t flags) restrict2 noexcept2 override final { mRendererFlags = flags; } #include "render/graphicsdef.hpp" RENDER_GRAPHICSDEF_HPP #include "render/softwaregraphicsdef.hpp" RENDER_SOFTWAREGRAPHICSDEF_HPP bool resizeScreen(const int width, const int height) restrict2 override final; protected: int SDL_FakeUpperBlit(const SDL_Surface *restrict const src, SDL_Rect *restrict const srcrect, const SDL_Surface *restrict const dst, SDL_Rect *restrict dstrect) const restrict2; void drawHLine(int x1, int y, int x2) restrict2; void drawVLine(int x, int y1, int y2) restrict2; uint32_t mRendererFlags; SDL_Surface *mSurface; uint32_t mOldPixel; unsigned int mOldAlpha; }; #endif // USE_SDL2 #endif // RENDER_SDL2SOFTWAREGRAPHICS_H