/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ /* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "render/graphics.h" #include "main.h" #include "configuration.h" #include "graphicsmanager.h" #include "logger.h" #include "resources/imagehelper.h" #include "resources/openglimagehelper.h" #ifdef USE_OPENGL #ifdef __APPLE__ #include #endif #endif #include "debug.h" #ifdef USE_OPENGL #ifndef GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX #define GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 #endif #endif Graphics *mainGraphics = nullptr; Graphics::Graphics() : mWidth(0), mHeight(0), mActualWidth(0), mActualHeight(0), mClipStack(), mWindow(nullptr), #ifdef USE_SDL2 mRenderer(nullptr), #ifdef USE_OPENGL mGLContext(nullptr), #endif #endif mBpp(0), mAlpha(false), mFullscreen(false), mHWAccel(false), mRedraw(false), mDoubleBuffer(false), mRect(), mSecure(false), mOpenGL(RENDER_SOFTWARE), mEnableResize(false), mNoFrame(false), mName("Unknown"), mStartFreeMem(0), mSync(false), mScale(1), mColor(), mColor2() { mRect.x = 0; mRect.y = 0; mRect.w = 0; mRect.h = 0; } Graphics::~Graphics() { _endDraw(); #ifdef USE_SDL2 if (mRenderer) { SDL_DestroyRenderer(mRenderer); mRenderer = nullptr; } #ifdef USE_OPENGL if (mGLContext) { SDL_GL_DeleteContext(mGLContext); mGLContext = nullptr; } #endif #endif } void Graphics::setSync(const bool sync) { mSync = sync; } void Graphics::setMainFlags(const int w, const int h, const int scale, const int bpp, const bool fs, const bool hwaccel, const bool resize, const bool noFrame) { logger->log("graphics backend: %s", getName().c_str()); logger->log("Setting video mode %dx%d %s", w, h, fs ? "fullscreen" : "windowed"); mBpp = bpp; mFullscreen = fs; mHWAccel = hwaccel; mEnableResize = resize; mNoFrame = noFrame; mActualWidth = w; mActualHeight = h; setScale(scale); } void Graphics::setScale(int scale) { if (isAllowScale()) { if (!scale) scale = 1; int scaleW = mActualWidth / scale; int scaleH = mActualHeight / scale; if (scaleW < 470) { scale = mActualWidth / 470; if (scale < 1) scale = 1; scaleH = mActualHeight / scale; } if (scaleH < 320) { scale = mActualHeight / 320; if (scale < 1) scale = 1; } logger->log("set scale: %d", scale); mScale = scale; mWidth = mActualWidth / mScale; mHeight = mActualHeight / mScale; } else { mScale = 1; mWidth = mActualWidth; mHeight = mActualHeight; } mRect.w = mWidth; mRect.h = mHeight; } int Graphics::getOpenGLFlags() const { #ifdef USE_OPENGL #ifdef USE_SDL2 int displayFlags = SDL_WINDOW_OPENGL; if (mFullscreen) displayFlags |= SDL_WINDOW_FULLSCREEN; #else int displayFlags = SDL_ANYFORMAT | SDL_OPENGL; #endif // USE_SDL2 if (mFullscreen) { displayFlags |= SDL_FULLSCREEN; } else { // Resizing currently not supported on Windows, where it would require // reuploading all textures. #if !defined(_WIN32) if (mEnableResize) displayFlags |= SDL_RESIZABLE; #endif } if (mNoFrame) displayFlags |= SDL_NOFRAME; return displayFlags; #else return 0; #endif // USE_OPENGL } bool Graphics::setOpenGLMode() { #ifdef USE_OPENGL SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (!(mWindow = graphicsManager.createWindow( mActualWidth, mActualHeight, mBpp, getOpenGLFlags()))) { mRect.w = 0; mRect.h = 0; return false; } #ifdef USE_SDL2 int w1 = 0; int h1 = 0; SDL_GetWindowSize(mWindow, &w1, &h1); mRect.w = w1 / mScale; mRect.h = h1 / mScale; mGLContext = SDL_GL_CreateContext(mWindow); #else // USE_SDL2 mRect.w = static_cast(mWindow->w / mScale); mRect.h = static_cast(mWindow->h / mScale); #endif // USE_SDL2 #ifdef __APPLE__ if (mSync) { const GLint VBL = 1; CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &VBL); } #endif graphicsManager.setGLVersion(); graphicsManager.logVersion(); // Setup OpenGL glViewport(0, 0, mActualWidth, mActualHeight); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); int gotDoubleBuffer = 0; SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer); logger->log("Using OpenGL %s double buffering.", (gotDoubleBuffer ? "with" : "without")); graphicsManager.initOpenGL(); initArrays(); graphicsManager.updateTextureFormat(); updateMemoryInfo(); GLint texSize; bool rectTex = graphicsManager.supportExtension( "GL_ARB_texture_rectangle"); if (rectTex && OpenGLImageHelper::getInternalTextureType() == 4 && getOpenGL() != 3 && config.getBoolValue("rectangulartextures") && !graphicsManager.isUseTextureSampler()) { logger->log1("using GL_ARB_texture_rectangle"); OpenGLImageHelper::mTextureType = GL_TEXTURE_RECTANGLE_ARB; glEnable(GL_TEXTURE_RECTANGLE_ARB); glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &texSize); OpenGLImageHelper::mTextureSize = texSize; logger->log("OpenGL texture size: %d pixels (rectangle textures)", OpenGLImageHelper::mTextureSize); } else { OpenGLImageHelper::mTextureType = GL_TEXTURE_2D; glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize); OpenGLImageHelper::mTextureSize = texSize; logger->log("OpenGL texture size: %d pixels", OpenGLImageHelper::mTextureSize); } return videoInfo(); #else // USE_OPENGL return false; #endif // USE_OPENGL } int Graphics::getSoftwareFlags() const { #ifdef USE_SDL2 int displayFlags = SDL_WINDOW_SHOWN; #else int displayFlags = SDL_ANYFORMAT; if (mHWAccel) displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF; else displayFlags |= SDL_SWSURFACE; #endif if (mFullscreen) displayFlags |= SDL_FULLSCREEN; else if (mEnableResize) displayFlags |= SDL_RESIZABLE; if (mNoFrame) displayFlags |= SDL_NOFRAME; return displayFlags; } void Graphics::updateMemoryInfo() { #ifdef USE_OPENGL if (mStartFreeMem) return; if (graphicsManager.supportExtension("GL_NVX_gpu_memory_info")) { glGetIntegerv(GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &mStartFreeMem); logger->log("free video memory: %d", mStartFreeMem); } #endif } int Graphics::getMemoryUsage() const { #ifdef USE_OPENGL if (!mStartFreeMem) return 0; if (graphicsManager.supportExtension("GL_NVX_gpu_memory_info")) { GLint val; glGetIntegerv(GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &val); return mStartFreeMem - val; } #endif return 0; } #ifdef USE_SDL2 void Graphics::dumpRendererInfo(const char *const str, const SDL_RendererInfo &info) { logger->log(str, info.name); logger->log("flags:"); if (info.flags & SDL_RENDERER_SOFTWARE) logger->log(" software"); if (info.flags & SDL_RENDERER_ACCELERATED) logger->log(" accelerated"); if (info.flags & SDL_RENDERER_PRESENTVSYNC) logger->log(" vsync"); if (info.flags & SDL_RENDERER_TARGETTEXTURE) logger->log(" texture target"); } #endif bool Graphics::videoInfo() { logger->log("SDL video info"); #ifdef USE_SDL2 logger->log("Using video driver: %s", SDL_GetCurrentVideoDriver()); if (mRenderer) { SDL_RendererInfo info; SDL_GetRendererInfo(mRenderer, &info); dumpRendererInfo("Current SDL renderer name: %s", info); const int num = SDL_GetNumRenderDrivers(); logger->log("Known renderers"); for (int f = 0; f < num; f ++) { if (!SDL_GetRenderDriverInfo(f, &info)) dumpRendererInfo("renderer name: %s", info); } } #else char videoDriverName[65]; if (SDL_VideoDriverName(videoDriverName, 64)) logger->log("Using video driver: %s", videoDriverName); else logger->log1("Using video driver: unknown"); mDoubleBuffer = ((mWindow->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF); logger->log("Double buffer mode: %s", mDoubleBuffer ? "yes" : "no"); ImageHelper::dumpSurfaceFormat(mWindow); const SDL_VideoInfo *const vi = SDL_GetVideoInfo(); if (!vi) return false; logger->log("Possible to create hardware surfaces: %s", ((vi->hw_available) ? "yes" : "no")); logger->log("Window manager available: %s", ((vi->wm_available) ? "yes" : "no")); logger->log("Accelerated hardware to hardware blits: %s", ((vi->blit_hw) ? "yes" : "no")); logger->log("Accelerated hardware to hardware colorkey blits: %s", ((vi->blit_hw_CC) ? "yes" : "no")); logger->log("Accelerated hardware to hardware alpha blits: %s", ((vi->blit_hw_A) ? "yes" : "no")); logger->log("Accelerated software to hardware blits: %s", ((vi->blit_sw) ? "yes" : "no")); logger->log("Accelerated software to hardware colorkey blits: %s", ((vi->blit_sw_CC) ? "yes" : "no")); logger->log("Accelerated software to hardware alpha blits: %s", ((vi->blit_sw_A) ? "yes" : "no")); logger->log("Accelerated color fills: %s", ((vi->blit_fill) ? "yes" : "no")); #endif return true; } bool Graphics::setFullscreen(const bool fs) { if (mFullscreen == fs) return true; return setVideoMode(mActualWidth, mActualHeight, mScale, mBpp, fs, mHWAccel, mEnableResize, mNoFrame); } bool Graphics::resizeScreen(const int width, const int height) { #ifdef USE_SDL2 _endDraw(); mRect.w = width / mScale; mRect.h = height / mScale; mWidth = width / mScale; mHeight = height / mScale; mActualWidth = width; mActualHeight = height; #ifdef USE_OPENGL // +++ probably this way will not work in windows/mac // Setup OpenGL glViewport(0, 0, mActualWidth, mActualHeight); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); #else // +++ need impliment resize in soft mode #endif // USE_OPENGL _beginDraw(); return true; #else const int prevWidth = mWidth; const int prevHeight = mHeight; _endDraw(); const bool success = setVideoMode(width, height, mScale, mBpp, mFullscreen, mHWAccel, mEnableResize, mNoFrame); // If it didn't work, try to restore the previous size. If that didn't // work either, bail out (but then we're in deep trouble). if (!success) { if (!setVideoMode(prevWidth, prevHeight, mScale, mBpp, mFullscreen, mHWAccel, mEnableResize, mNoFrame)) { return false; } } _beginDraw(); return success; #endif // USE_SDL2 } int Graphics::getWidth() const { return mWidth; } int Graphics::getHeight() const { return mHeight; } bool Graphics::drawNet(const int x1, const int y1, const int x2, const int y2, const int width, const int height) { for (int y = y1; y < y2; y += height) drawLine(x1, y, x2, y); for (int x = x1; x < x2; x += width) drawLine(x, y1, x, y2); return true; } void Graphics::setWindowSize(const int width A_UNUSED, const int height A_UNUSED) { #ifdef USE_SDL2 SDL_SetWindowSize(mWindow, width, height); #endif } bool Graphics::pushClipArea(Rect area) { // Ignore area with a negate width or height // by simple pushing an empty clip area // to the stack. if (area.width < 0 || area.height < 0) { ClipRect carea; mClipStack.push(carea); return true; } if (mClipStack.empty()) { ClipRect carea; carea.x = area.x; carea.y = area.y; carea.width = area.width; carea.height = area.height; carea.xOffset = area.x; carea.yOffset = area.y; mClipStack.push(carea); return true; } const ClipRect &top = mClipStack.top(); ClipRect carea; carea = area; carea.xOffset = top.xOffset + carea.x; carea.yOffset = top.yOffset + carea.y; carea.x += top.xOffset; carea.y += top.yOffset; // Clamp the pushed clip rectangle. if (carea.x < top.x) carea.x = top.x; if (carea.y < top.y) carea.y = top.y; if (carea.x + carea.width > top.x + top.width) { carea.width = top.x + top.width - carea.x; if (carea.width < 0) carea.width = 0; } if (carea.y + carea.height > top.y + top.height) { carea.height = top.y + top.height - carea.y; if (carea.height < 0) carea.height = 0; } const bool result = carea.isIntersecting(top); mClipStack.push(carea); return result; } void Graphics::popClipArea() { if (mClipStack.empty()) return; mClipStack.pop(); } const ClipRect *Graphics::getCurrentClipArea() const { if (mClipStack.empty()) return nullptr; return &mClipStack.top(); }