/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson
*
*
* Per Larsson a.k.a finalman
* Olof Naessén a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "render/graphics.h"
#ifdef USE_OPENGL
#include "configuration.h"
#include "graphicsmanager.h"
#endif
#if defined(USE_OPENGL) && defined(USE_X11)
#include "render/openglx/mglxinit.h"
#endif
#include "resources/imagehelper.h"
#ifdef USE_OPENGL
#include "resources/openglimagehelper.h"
#ifndef ANDROID
#include "resources/safeopenglimagehelper.h"
#endif // ANDROID
#ifdef __native_client__
#include "render/nacl/naclfunctions.h"
#include "render/nacl/naclgles.h"
#endif // __native_client__
#endif // USE_OPENGL
#ifdef USE_OPENGL
#ifdef __APPLE__
#include
#endif
#include "render/opengl/mgldefines.h"
#endif
#include "debug.h"
#ifdef USE_OPENGL
#ifndef GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX
#define GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
#endif
#endif
Graphics *mainGraphics A_NONNULLPOINTER = nullptr;
Graphics::Graphics() :
mWidth(0),
mHeight(0),
mActualWidth(0),
mActualHeight(0),
mClipStack(1000),
mWindow(nullptr),
#ifdef USE_SDL2
mRenderer(nullptr),
#endif
#ifdef USE_OPENGL
mGLContext(nullptr),
#endif
mBpp(0),
mAlpha(false),
mFullscreen(false),
mHWAccel(false),
mRedraw(false),
mDoubleBuffer(false),
mRect(),
mSecure(false),
mOpenGL(RENDER_SOFTWARE),
mEnableResize(false),
mNoFrame(false),
mName("Unknown"),
mStartFreeMem(0),
mSync(false),
mScale(1),
mColor()
{
mRect.x = 0;
mRect.y = 0;
mRect.w = 0;
mRect.h = 0;
}
Graphics::~Graphics()
{
endDraw();
#ifdef USE_SDL2
if (mRenderer)
{
SDL_DestroyRenderer(mRenderer);
mRenderer = nullptr;
}
#ifdef USE_OPENGL
if (mGLContext)
{
SDL_GL_DeleteContext(mGLContext);
mGLContext = nullptr;
}
#endif
#endif
}
void Graphics::setSync(const bool sync) restrict2
{
mSync = sync;
}
void Graphics::setMainFlags(const int w, const int h,
const int scale,
const int bpp,
const bool fs,
const bool hwaccel,
const bool resize,
const bool noFrame) restrict2
{
logger->log("graphics backend: %s", getName().c_str());
logger->log("Setting video mode %dx%d %s",
w, h, fs ? "fullscreen" : "windowed");
mBpp = bpp;
mFullscreen = fs;
mHWAccel = hwaccel;
mEnableResize = resize;
mNoFrame = noFrame;
mActualWidth = w;
mActualHeight = h;
setScale(scale);
}
void Graphics::setScale(int scale) restrict2
{
if (isAllowScale())
{
if (!scale)
scale = 1;
int scaleW = mActualWidth / scale;
int scaleH = mActualHeight / scale;
if (scaleW < 470)
{
scale = mActualWidth / 470;
if (scale < 1)
scale = 1;
scaleH = mActualHeight / scale;
}
if (scaleH < 320)
{
scale = mActualHeight / 320;
if (scale < 1)
scale = 1;
}
logger->log("set scale: %d", scale);
mScale = scale;
mWidth = mActualWidth / mScale;
mHeight = mActualHeight / mScale;
}
else
{
mScale = 1;
mWidth = mActualWidth;
mHeight = mActualHeight;
}
mRect.w = static_cast(mWidth);
mRect.h = static_cast(mHeight);
}
int Graphics::getOpenGLFlags() const restrict2
{
#ifdef USE_OPENGL
#ifdef USE_SDL2
int displayFlags = SDL_WINDOW_OPENGL;
if (mFullscreen)
displayFlags |= SDL_WINDOW_FULLSCREEN;
#else
int displayFlags = SDL_ANYFORMAT | SDL_OPENGL;
#endif // USE_SDL2
if (mFullscreen)
{
displayFlags |= SDL_FULLSCREEN;
}
else
{
// Resizing currently not supported on Windows, where it would require
// reuploading all textures.
#if !defined(_WIN32)
if (mEnableResize)
displayFlags |= SDL_RESIZABLE;
#endif
}
if (mNoFrame)
displayFlags |= SDL_NOFRAME;
return displayFlags;
#else
return 0;
#endif // USE_OPENGL
}
bool Graphics::setOpenGLMode() restrict2
{
#ifdef USE_OPENGL
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
if (!(mWindow = graphicsManager.createWindow(
mActualWidth, mActualHeight,
mBpp, getOpenGLFlags())))
{
logger->log("Window/context creation failed");
mRect.w = 0;
mRect.h = 0;
return false;
}
#if defined(USE_X11)
Glx::initFunctions();
#endif
#ifdef __native_client__
NaclGles::initGles();
#endif
#ifdef USE_SDL2
int w1 = 0;
int h1 = 0;
SDL_GetWindowSize(mWindow, &w1, &h1);
mRect.w = static_cast(w1 / mScale);
mRect.h = static_cast(h1 / mScale);
createGLContext();
#else // USE_SDL2
createGLContext();
mRect.w = static_cast(mWindow->w / mScale);
mRect.h = static_cast(mWindow->h / mScale);
#endif // USE_SDL2
#ifdef __APPLE__
if (mSync)
{
const GLint VBL = 1;
CGLSetParameter(CGLGetCurrentContext(), kCGLCPSwapInterval, &VBL);
}
#endif
graphicsManager.setGLVersion();
graphicsManager.logVersion();
// Setup OpenGL
glViewport(0, 0, mActualWidth, mActualHeight);
int gotDoubleBuffer = 0;
SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &gotDoubleBuffer);
logger->log("Using OpenGL %s double buffering.",
(gotDoubleBuffer ? "with" : "without"));
graphicsManager.initOpenGL();
initArrays(graphicsManager.getMaxVertices());
graphicsManager.updateTextureCompressionFormat();
graphicsManager.updateTextureFormat();
updateMemoryInfo();
GLint texSize;
bool rectTex = graphicsManager.supportExtension(
"GL_ARB_texture_rectangle");
if (rectTex
&& OpenGLImageHelper::getInternalTextureType() == 4
&& getOpenGL() != RENDER_GLES_OPENGL
&& getOpenGL() != RENDER_GLES2_OPENGL
&& getOpenGL() != RENDER_MODERN_OPENGL
&& config.getBoolValue("rectangulartextures")
&& !graphicsManager.isUseTextureSampler())
{
logger->log1("using GL_ARB_texture_rectangle");
OpenGLImageHelper::mTextureType = GL_TEXTURE_RECTANGLE_ARB;
glEnable(GL_TEXTURE_RECTANGLE_ARB);
glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &texSize);
OpenGLImageHelper::mTextureSize = texSize;
logger->log("OpenGL texture size: %d pixels (rectangle textures)",
OpenGLImageHelper::mTextureSize);
#ifndef ANDROID
SafeOpenGLImageHelper::mTextureType = GL_TEXTURE_RECTANGLE_ARB;
SafeOpenGLImageHelper::mTextureSize = texSize;
#endif
}
else
{
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &texSize);
OpenGLImageHelper::mTextureType = GL_TEXTURE_2D;
OpenGLImageHelper::mTextureSize = texSize;
#ifndef ANDROID
SafeOpenGLImageHelper::mTextureType = GL_TEXTURE_2D;
SafeOpenGLImageHelper::mTextureSize = texSize;
#endif
logger->log("OpenGL texture size: %d pixels",
OpenGLImageHelper::mTextureSize);
}
return videoInfo();
#else // USE_OPENGL
return false;
#endif // USE_OPENGL
}
int Graphics::getSoftwareFlags() const restrict2
{
#ifdef USE_SDL2
int displayFlags = SDL_WINDOW_SHOWN;
#else
int displayFlags = SDL_ANYFORMAT;
if (mHWAccel)
displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
else
displayFlags |= SDL_SWSURFACE;
#endif
if (mFullscreen)
displayFlags |= SDL_FULLSCREEN;
else if (mEnableResize)
displayFlags |= SDL_RESIZABLE;
if (mNoFrame)
displayFlags |= SDL_NOFRAME;
return displayFlags;
}
#ifdef USE_OPENGL
void Graphics::createGLContext() restrict2
{
#ifdef USE_SDL2
mGLContext = SDL_GL_CreateContext(mWindow);
#endif
}
#endif
void Graphics::updateMemoryInfo() restrict2
{
#ifdef USE_OPENGL
if (mStartFreeMem)
return;
if (graphicsManager.supportExtension("GL_NVX_gpu_memory_info"))
{
glGetIntegerv(GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX,
&mStartFreeMem);
logger->log("free video memory: %d", mStartFreeMem);
}
#endif
}
int Graphics::getMemoryUsage() const restrict2
{
#ifdef USE_OPENGL
if (!mStartFreeMem)
return 0;
if (graphicsManager.supportExtension("GL_NVX_gpu_memory_info"))
{
GLint val;
glGetIntegerv(GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX,
&val);
return mStartFreeMem - val;
}
#endif
return 0;
}
#ifdef USE_SDL2
void Graphics::dumpRendererInfo(const char *restrict const str,
const SDL_RendererInfo &restrict info)
restrict2
{
logger->log(str, info.name);
logger->log("flags:");
if (info.flags & SDL_RENDERER_SOFTWARE)
logger->log(" software");
if (info.flags & SDL_RENDERER_ACCELERATED)
logger->log(" accelerated");
if (info.flags & SDL_RENDERER_PRESENTVSYNC)
logger->log(" vsync");
if (info.flags & SDL_RENDERER_TARGETTEXTURE)
logger->log(" texture target");
}
#endif
bool Graphics::videoInfo() restrict2
{
logger->log("SDL video info");
#ifdef USE_SDL2
logger->log("Using video driver: %s", SDL_GetCurrentVideoDriver());
if (mRenderer)
{
SDL_RendererInfo info;
SDL_GetRendererInfo(mRenderer, &info);
dumpRendererInfo("Current SDL renderer name: %s", info);
const int num = SDL_GetNumRenderDrivers();
logger->log("Known renderers");
for (int f = 0; f < num; f ++)
{
if (!SDL_GetRenderDriverInfo(f, &info))
dumpRendererInfo("renderer name: %s", info);
}
}
#else
char videoDriverName[65];
if (SDL_VideoDriverName(videoDriverName, 64))
logger->log("Using video driver: %s", videoDriverName);
else
logger->log1("Using video driver: unknown");
mDoubleBuffer = ((mWindow->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF);
logger->log("Double buffer mode: %s", mDoubleBuffer ? "yes" : "no");
ImageHelper::dumpSurfaceFormat(mWindow);
const SDL_VideoInfo *restrict const vi = SDL_GetVideoInfo();
if (!vi)
return false;
logger->log("Possible to create hardware surfaces: %s",
((vi->hw_available) ? "yes" : "no"));
logger->log("Window manager available: %s",
((vi->wm_available) ? "yes" : "no"));
logger->log("Accelerated hardware to hardware blits: %s",
((vi->blit_hw) ? "yes" : "no"));
logger->log("Accelerated hardware to hardware colorkey blits: %s",
((vi->blit_hw_CC) ? "yes" : "no"));
logger->log("Accelerated hardware to hardware alpha blits: %s",
((vi->blit_hw_A) ? "yes" : "no"));
logger->log("Accelerated software to hardware blits: %s",
((vi->blit_sw) ? "yes" : "no"));
logger->log("Accelerated software to hardware colorkey blits: %s",
((vi->blit_sw_CC) ? "yes" : "no"));
logger->log("Accelerated software to hardware alpha blits: %s",
((vi->blit_sw_A) ? "yes" : "no"));
logger->log("Accelerated color fills: %s",
((vi->blit_fill) ? "yes" : "no"));
#endif
return true;
}
bool Graphics::setFullscreen(const bool fs) restrict2
{
if (mFullscreen == fs)
return true;
return setVideoMode(mActualWidth, mActualHeight, mScale, mBpp, fs,
mHWAccel, mEnableResize, mNoFrame);
}
bool Graphics::resizeScreen(const int width,
const int height) restrict2
{
#ifdef USE_SDL2
endDraw();
mRect.w = static_cast(width / mScale);
mRect.h = static_cast(height / mScale);
mWidth = width / mScale;
mHeight = height / mScale;
mActualWidth = width;
mActualHeight = height;
#ifdef USE_OPENGL
// +++ probably this way will not work in windows/mac
// Setup OpenGL
glViewport(0, 0, mActualWidth, mActualHeight);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
#else // USE_OPENGL
// +++ need impliment resize in soft mode
#endif // USE_OPENGL
screenResized();
beginDraw();
return true;
#else // USE_SDL2
const int prevWidth = mWidth;
const int prevHeight = mHeight;
endDraw();
bool success = true;
#ifdef __native_client__
if (mOpenGL != RENDER_SOFTWARE)
{
mRect.w = static_cast(width / mScale);
mRect.h = static_cast(height / mScale);
mWidth = width / mScale;
mHeight = height / mScale;
mActualWidth = width;
mActualHeight = height;
#ifdef USE_OPENGL
naclResizeBuffers(mActualWidth, mActualHeight);
glViewport(0, 0, mActualWidth, mActualHeight);
#endif // USE_OPENGL
}
else
#endif // __native_client__
{
success = setVideoMode(width, height, mScale, mBpp,
mFullscreen, mHWAccel, mEnableResize, mNoFrame);
// If it didn't work, try to restore the previous size. If that didn't
// work either, bail out (but then we're in deep trouble).
if (!success)
{
if (!setVideoMode(prevWidth, prevHeight, mScale, mBpp,
mFullscreen, mHWAccel, mEnableResize, mNoFrame))
{
return false;
}
}
}
screenResized();
beginDraw();
return success;
#endif // USE_SDL2
}
int Graphics::getWidth() const restrict2
{
return mWidth;
}
int Graphics::getHeight() const restrict2
{
return mHeight;
}
void Graphics::drawNet(const int x1, const int y1,
const int x2, const int y2,
const int width, const int height) restrict2
{
for (int y = y1; y < y2; y += height)
drawLine(x1, y, x2, y);
for (int x = x1; x < x2; x += width)
drawLine(x, y1, x, y2);
}
#ifdef USE_SDL2
void Graphics::setWindowSize(const int width,
const int height) restrict2
{
SDL_SetWindowSize(mWindow, width, height);
}
#else
void Graphics::setWindowSize(const int width A_UNUSED,
const int height A_UNUSED) restrict2
{
}
#endif
void Graphics::pushClipArea(const Rect &restrict area) restrict2
{
// Ignore area with a negate width or height
// by simple pushing an empty clip area
// to the stack.
if (area.width < 0 || area.height < 0)
{
ClipRect &carea = mClipStack.push();
carea.x = 0;
carea.y = 0;
carea.width = 0;
carea.height = 0;
carea.xOffset = 0;
carea.yOffset = 0;
return;
}
if (mClipStack.empty())
{
ClipRect &carea = mClipStack.push();
carea.x = area.x;
carea.y = area.y;
carea.width = area.width;
carea.height = area.height;
carea.xOffset = area.x;
carea.yOffset = area.y;
return;
}
const ClipRect &top = mClipStack.top();
ClipRect &carea = mClipStack.push();
carea.x = area.x + top.xOffset;
carea.y = area.y + top.yOffset;
carea.width = area.width;
carea.height = area.height;
carea.xOffset = top.xOffset + area.x;
carea.yOffset = top.yOffset + area.y;
// Clamp the pushed clip rectangle.
if (carea.x < top.x)
carea.x = top.x;
if (carea.y < top.y)
carea.y = top.y;
if (carea.x + carea.width > top.x + top.width)
{
carea.width = top.x + top.width - carea.x;
if (carea.width < 0)
carea.width = 0;
}
if (carea.y + carea.height > top.y + top.height)
{
carea.height = top.y + top.height - carea.y;
if (carea.height < 0)
carea.height = 0;
}
}
void Graphics::popClipArea() restrict2
{
if (mClipStack.empty())
return;
mClipStack.pop();
}
#ifdef USE_OPENGL
void Graphics::setOpenGLFlags() restrict2
{
// here disable/enable probably need convert to mgl
glEnable(GL_SCISSOR_TEST);
glDisable(GL_MULTISAMPLE);
glDisable(GL_DITHER);
glDisable(GL_DEPTH_TEST);
glDisable(GL_LINE_SMOOTH);
glDisable(GL_POLYGON_SMOOTH);
glDisable(GL_STENCIL_TEST);
glDisable(GL_COLOR_LOGIC_OP);
glDisable(GL_DEPTH_BOUNDS_TEST_EXT);
glDisable(GL_DEPTH_CLAMP);
glDisable(GL_RASTERIZER_DISCARD);
glDisable(GL_SAMPLE_MASK);
#ifndef ANDROID
#ifndef __MINGW32__
glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST);
#endif
#endif
glHint(GL_TEXTURE_COMPRESSION_HINT_ARB, GL_FASTEST);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
#endif