/* * The ManaPlus Client * Copyright (C) 2006-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "particle/particleemitter.h" #include "logger.h" #include "resources/map/mapconsts.h" #include "particle/animationparticle.h" #include "particle/rotationalparticle.h" #include "resources/dye.h" #include "resources/image.h" #include "resources/imageset.h" #include "resources/resourcemanager.h" #include <cmath> #include "debug.h" static const float SIN45 = 0.707106781F; static const float DEG_RAD_FACTOR = 0.017453293F; typedef std::vector<ImageSet*>::const_iterator ImageSetVectorCIter; typedef std::list<ParticleEmitter>::const_iterator ParticleEmitterListCIter; ParticleEmitter::ParticleEmitter(const XmlNodePtrConst emitterNode, Particle *const target, Map *const map, const int rotation, const std::string& dyePalettes) : mParticleTarget(target), mMap(map), mParticleImage(nullptr), mOutputPauseLeft(0), mDeathEffectConditions(0), mParticleFollow(false) { // Initializing default values mParticlePosX.set(0.0F); mParticlePosY.set(0.0F); mParticlePosZ.set(0.0F); mParticleAngleHorizontal.set(0.0F); mParticleAngleVertical.set(0.0F); mParticlePower.set(0.0F); mParticleGravity.set(0.0F); mParticleRandomness.set(0); mParticleBounce.set(0.0F); mParticleAcceleration.set(0.0F); mParticleDieDistance.set(-1.0F); mParticleMomentum.set(1.0F); mParticleLifetime.set(-1); mParticleFadeOut.set(0); mParticleFadeIn.set(0); mOutput.set(1); mOutputPause.set(0); mParticleAlpha.set(1.0F); for_each_xml_child_node(propertyNode, emitterNode) { if (xmlNameEqual(propertyNode, "property")) { const std::string name = XML::getProperty( propertyNode, "name", ""); if (name == "position-x") { mParticlePosX = readParticleEmitterProp(propertyNode, 0.0F); } else if (name == "position-y") { mParticlePosY = readParticleEmitterProp(propertyNode, 0.0F); mParticlePosY.minVal *= SIN45; mParticlePosY.maxVal *= SIN45; mParticlePosY.changeAmplitude *= SIN45; } else if (name == "position-z") { mParticlePosZ = readParticleEmitterProp(propertyNode, 0.0F); mParticlePosZ.minVal *= SIN45; mParticlePosZ.maxVal *= SIN45; mParticlePosZ.changeAmplitude *= SIN45; } else if (name == "image") { std::string image = XML::getProperty( propertyNode, "value", ""); // Don't leak when multiple images are defined if (!image.empty() && !mParticleImage) { if (!dyePalettes.empty()) Dye::instantiate(image, dyePalettes); ResourceManager *const resman = ResourceManager::getInstance(); mParticleImage = resman->getImage(image); } } else if (name == "subimage") { std::string image = XML::getProperty( propertyNode, "value", ""); // Don't leak when multiple images are defined if (!image.empty() && !mParticleImage) { if (!dyePalettes.empty()) Dye::instantiate(image, dyePalettes); ResourceManager *const resman = ResourceManager::getInstance(); Image *img = resman->getImage(image); if (img) { mParticleImage = resman->getSubImage(img, XML::getProperty(propertyNode, "x", 0), XML::getProperty(propertyNode, "y", 0), XML::getProperty(propertyNode, "width", 0), XML::getProperty(propertyNode, "height", 0)); img->decRef(); } else { mParticleImage = nullptr; } } } else if (name == "horizontal-angle") { mParticleAngleHorizontal = readParticleEmitterProp(propertyNode, 0.0F); mParticleAngleHorizontal.minVal += static_cast<float>(rotation); mParticleAngleHorizontal.minVal *= DEG_RAD_FACTOR; mParticleAngleHorizontal.maxVal += static_cast<float>(rotation); mParticleAngleHorizontal.maxVal *= DEG_RAD_FACTOR; mParticleAngleHorizontal.changeAmplitude *= DEG_RAD_FACTOR; } else if (name == "vertical-angle") { mParticleAngleVertical = readParticleEmitterProp(propertyNode, 0.0F); mParticleAngleVertical.minVal *= DEG_RAD_FACTOR; mParticleAngleVertical.maxVal *= DEG_RAD_FACTOR; mParticleAngleVertical.changeAmplitude *= DEG_RAD_FACTOR; } else if (name == "power") { mParticlePower = readParticleEmitterProp(propertyNode, 0.0F); } else if (name == "gravity") { mParticleGravity = readParticleEmitterProp(propertyNode, 0.0F); } else if (name == "randomnes" || name == "randomness") // legacy bug { mParticleRandomness = readParticleEmitterProp(propertyNode, 0); } else if (name == "bounce") { mParticleBounce = readParticleEmitterProp(propertyNode, 0.0F); } else if (name == "lifetime") { mParticleLifetime = readParticleEmitterProp(propertyNode, 0); mParticleLifetime.minVal += 1; } else if (name == "output") { mOutput = readParticleEmitterProp(propertyNode, 0); mOutput.maxVal += 1; } else if (name == "output-pause") { mOutputPause = readParticleEmitterProp(propertyNode, 0); mOutputPauseLeft = mOutputPause.value(0); } else if (name == "acceleration") { mParticleAcceleration = readParticleEmitterProp( propertyNode, 0.0F); } else if (name == "die-distance") { mParticleDieDistance = readParticleEmitterProp( propertyNode, 0.0F); } else if (name == "momentum") { mParticleMomentum = readParticleEmitterProp( propertyNode, 1.0F); } else if (name == "fade-out") { mParticleFadeOut = readParticleEmitterProp(propertyNode, 0); } else if (name == "fade-in") { mParticleFadeIn = readParticleEmitterProp(propertyNode, 0); } else if (name == "alpha") { mParticleAlpha = readParticleEmitterProp(propertyNode, 1.0F); } else if (name == "follow-parent") { const std::string value = XML::getProperty(propertyNode, "value", "0"); if (value == "1" || value == "true") mParticleFollow = true; } else { logger->log("Particle Engine: Warning, " "unknown emitter property \"%s\"", name.c_str()); } } else if (xmlNameEqual(propertyNode, "emitter")) { ParticleEmitter newEmitter(propertyNode, mParticleTarget, map, rotation, dyePalettes); mParticleChildEmitters.push_back(newEmitter); } else if (xmlNameEqual(propertyNode, "rotation") || xmlNameEqual(propertyNode, "animation")) { ImageSet *const imageset = getImageSet(propertyNode); if (!imageset) { logger->log1("Error: no valid imageset"); continue; } mTempSets.push_back(imageset); Animation &animation = (xmlNameEqual(propertyNode, "rotation")) ? mParticleRotation : mParticleAnimation; // Get animation frames for_each_xml_child_node(frameNode, propertyNode) { const int delay = XML::getIntProperty( frameNode, "delay", 0, 0, 100000); const int offsetX = XML::getProperty(frameNode, "offsetX", 0) - imageset->getWidth() / 2 + mapTileSize / 2; const int offsetY = XML::getProperty(frameNode, "offsetY", 0) - imageset->getHeight() + mapTileSize; const int rand = XML::getIntProperty( frameNode, "rand", 100, 0, 100); if (xmlNameEqual(frameNode, "frame")) { const int index = XML::getProperty(frameNode, "index", -1); if (index < 0) { logger->log1("No valid value for 'index'"); continue; } Image *const img = imageset->get(index); if (!img) { logger->log("No image at index %d", index); continue; } animation.addFrame(img, delay, offsetX, offsetY, rand); } else if (xmlNameEqual(frameNode, "sequence")) { int start = XML::getProperty(frameNode, "start", -1); const int end = XML::getProperty(frameNode, "end", -1); if (start < 0 || end < 0) { logger->log1("No valid value for 'start' or 'end'"); continue; } while (end >= start) { Image *const img = imageset->get(start); if (!img) { logger->log("No image at index %d", start); continue; } animation.addFrame(img, delay, offsetX, offsetY, rand); start ++; } } else if (xmlNameEqual(frameNode, "end")) { animation.addTerminator(rand); } } // for frameNode } else if (xmlNameEqual(propertyNode, "deatheffect")) { mDeathEffect = reinterpret_cast<const char*>( propertyNode->xmlChildrenNode->content); mDeathEffectConditions = 0x00; if (XML::getBoolProperty(propertyNode, "on-floor", true)) { mDeathEffectConditions += static_cast<signed char>( Particle::DEAD_FLOOR); } if (XML::getBoolProperty(propertyNode, "on-sky", true)) { mDeathEffectConditions += static_cast<signed char>( Particle::DEAD_SKY); } if (XML::getBoolProperty(propertyNode, "on-other", false)) { mDeathEffectConditions += static_cast<signed char>( Particle::DEAD_OTHER); } if (XML::getBoolProperty(propertyNode, "on-impact", true)) { mDeathEffectConditions += static_cast<signed char>( Particle::DEAD_IMPACT); } if (XML::getBoolProperty(propertyNode, "on-timeout", true)) { mDeathEffectConditions += static_cast<signed char>( Particle::DEAD_TIMEOUT); } } } } ParticleEmitter::ParticleEmitter(const ParticleEmitter &o) { *this = o; } ImageSet *ParticleEmitter::getImageSet(XmlNodePtrConst node) { ResourceManager *const resman = ResourceManager::getInstance(); ImageSet *imageset = nullptr; const int subX = XML::getProperty(node, "subX", -1); if (subX != -1) { Image *const img = resman->getImage(XML::getProperty( node, "imageset", "")); if (!img) return nullptr; Image *const img2 = resman->getSubImage(img, subX, XML::getProperty(node, "subY", 0), XML::getProperty(node, "subWidth", 0), XML::getProperty(node, "subHeight", 0)); if (!img2) { img->decRef(); return nullptr; } imageset = resman->getSubImageSet(img2, XML::getProperty(node, "width", 0), XML::getProperty(node, "height", 0)); img2->decRef(); img->decRef(); } else { imageset = resman->getImageSet( XML::getProperty(node, "imageset", ""), XML::getProperty(node, "width", 0), XML::getProperty(node, "height", 0)); } return imageset; } ParticleEmitter & ParticleEmitter::operator=(const ParticleEmitter &o) { mParticlePosX = o.mParticlePosX; mParticlePosY = o.mParticlePosY; mParticlePosZ = o.mParticlePosZ; mParticleAngleHorizontal = o.mParticleAngleHorizontal; mParticleAngleVertical = o.mParticleAngleVertical; mParticlePower = o.mParticlePower; mParticleGravity = o.mParticleGravity; mParticleRandomness = o.mParticleRandomness; mParticleBounce = o.mParticleBounce; mParticleFollow = o.mParticleFollow; mParticleTarget = o.mParticleTarget; mParticleAcceleration = o.mParticleAcceleration; mParticleDieDistance = o.mParticleDieDistance; mParticleMomentum = o.mParticleMomentum; mParticleLifetime = o.mParticleLifetime; mParticleFadeOut = o.mParticleFadeOut; mParticleFadeIn = o.mParticleFadeIn; mParticleAlpha = o.mParticleAlpha; mMap = o.mMap; mOutput = o.mOutput; mOutputPause = o.mOutputPause; mParticleImage = o.mParticleImage; mParticleAnimation = o.mParticleAnimation; mParticleRotation = o.mParticleRotation; mParticleChildEmitters = o.mParticleChildEmitters; mDeathEffectConditions = o.mDeathEffectConditions; mDeathEffect = o.mDeathEffect; mTempSets = o.mTempSets; FOR_EACH (ImageSetVectorCIter, i, mTempSets) { if (*i) (*i)->incRef(); } mOutputPauseLeft = 0; if (mParticleImage) mParticleImage->incRef(); return *this; } ParticleEmitter::~ParticleEmitter() { FOR_EACH (ImageSetVectorCIter, i, mTempSets) { if (*i) (*i)->decRef(); } mTempSets.clear(); if (mParticleImage) { mParticleImage->decRef(); mParticleImage = nullptr; } } template <typename T> ParticleEmitterProp<T> ParticleEmitter::readParticleEmitterProp(XmlNodePtrConst propertyNode, T def) { ParticleEmitterProp<T> retval; def = static_cast<T>(XML::getFloatProperty(propertyNode, "value", static_cast<double>(def))); retval.set(static_cast<T>(XML::getFloatProperty(propertyNode, "min", static_cast<double>(def))), static_cast<T>(XML::getFloatProperty( propertyNode, "max", static_cast<double>(def)))); const std::string change = XML::getProperty( propertyNode, "change-func", "none"); T amplitude = static_cast<T>(XML::getFloatProperty(propertyNode, "change-amplitude", 0.0)); const int period = XML::getProperty(propertyNode, "change-period", 0); const int phase = XML::getProperty(propertyNode, "change-phase", 0); if (change == "saw" || change == "sawtooth") retval.setFunction(FUNC_SAW, amplitude, period, phase); else if (change == "sine" || change == "sinewave") retval.setFunction(FUNC_SINE, amplitude, period, phase); else if (change == "triangle") retval.setFunction(FUNC_TRIANGLE, amplitude, period, phase); else if (change == "square") retval.setFunction(FUNC_SQUARE, amplitude, period, phase); return retval; } std::list<Particle *> ParticleEmitter::createParticles(const int tick) { std::list<Particle *> newParticles; if (mOutputPauseLeft > 0) { mOutputPauseLeft --; return newParticles; } mOutputPauseLeft = mOutputPause.value(tick); for (int i = mOutput.value(tick); i > 0; i--) { // Limit maximum particles if (Particle::particleCount > Particle::maxCount) break; Particle *newParticle = nullptr; if (mParticleImage) { const std::string &name = mParticleImage->getIdPath(); if (ImageParticle::imageParticleCountByName.find(name) == ImageParticle::imageParticleCountByName.end()) { ImageParticle::imageParticleCountByName[name] = 0; } if (ImageParticle::imageParticleCountByName[name] > 200) break; newParticle = new ImageParticle(mParticleImage); newParticle->setMap(mMap); } else if (!mParticleRotation.mFrames.empty()) { Animation *const newAnimation = new Animation(mParticleRotation); newParticle = new RotationalParticle(newAnimation); newParticle->setMap(mMap); } else if (!mParticleAnimation.mFrames.empty()) { Animation *const newAnimation = new Animation(mParticleAnimation); newParticle = new AnimationParticle(newAnimation); newParticle->setMap(mMap); } else { newParticle = new Particle(); newParticle->setMap(mMap); } const Vector position(mParticlePosX.value(tick), mParticlePosY.value(tick), mParticlePosZ.value(tick)); newParticle->moveTo(position); const float angleH = mParticleAngleHorizontal.value(tick); const float cosAngleH = static_cast<float>(cos(angleH)); const float sinAngleH = static_cast<float>(sin(angleH)); const float angleV = mParticleAngleVertical.value(tick); const float cosAngleV = static_cast<float>(cos(angleV)); const float sinAngleV = static_cast<float>(sin(angleV)); const float power = mParticlePower.value(tick); newParticle->setVelocity(cosAngleH * cosAngleV * power, sinAngleH * cosAngleV * power, sinAngleV * power); newParticle->setRandomness(mParticleRandomness.value(tick)); newParticle->setGravity(mParticleGravity.value(tick)); newParticle->setBounce(mParticleBounce.value(tick)); newParticle->setFollow(mParticleFollow); newParticle->setDestination(mParticleTarget, mParticleAcceleration.value(tick), mParticleMomentum.value(tick)); newParticle->setDieDistance(mParticleDieDistance.value(tick)); newParticle->setLifetime(mParticleLifetime.value(tick)); newParticle->setFadeOut(mParticleFadeOut.value(tick)); newParticle->setFadeIn(mParticleFadeIn.value(tick)); newParticle->setAlpha(mParticleAlpha.value(tick)); FOR_EACH (ParticleEmitterListCIter, it, mParticleChildEmitters) newParticle->addEmitter(new ParticleEmitter(*it)); if (!mDeathEffect.empty()) newParticle->setDeathEffect(mDeathEffect, mDeathEffectConditions); newParticles.push_back(newParticle); } return newParticles; } void ParticleEmitter::adjustSize(const int w, const int h) { if (w == 0 || h == 0) return; // new dimensions are illegal // calculate the old rectangle const int oldArea = static_cast<int>( mParticlePosX.maxVal - mParticlePosX.minVal) * static_cast<int>( mParticlePosX.maxVal - mParticlePosY.minVal); if (oldArea == 0) { // when the effect has no dimension it is // not designed to be resizeable return; } // set the new dimensions mParticlePosX.set(0, static_cast<float>(w)); mParticlePosY.set(0, static_cast<float>(h)); const int newArea = w * h; // adjust the output so that the particle density stays the same const float outputFactor = static_cast<float>(newArea) / static_cast<float>(oldArea); mOutput.minVal = static_cast<int>(static_cast<float>( mOutput.minVal) * outputFactor); mOutput.maxVal = static_cast<int>(static_cast<float>( mOutput.maxVal) * outputFactor); }