/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/tmwa/skillhandler.h" #include "being/playerinfo.h" #include "gui/windows/skilldialog.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocol.h" #include "debug.h" extern Net::SkillHandler *skillHandler; namespace TmwAthena { SkillHandler::SkillHandler() : MessageHandler(), Ea::SkillHandler() { static const uint16_t _messages[] = { SMSG_PLAYER_SKILLS, SMSG_SKILL_FAILED, SMSG_PLAYER_SKILL_UP, 0 }; handledMessages = _messages; skillHandler = this; } void SkillHandler::handleMessage(Net::MessageIn &msg) { BLOCK_START("SkillHandler::handleMessage") switch (msg.getId()) { case SMSG_PLAYER_SKILLS: processPlayerSkills(msg); break; case SMSG_PLAYER_SKILL_UP: processPlayerSkillUp(msg); break; case SMSG_SKILL_FAILED: processSkillFailed(msg); break; default: break; } BLOCK_END("SkillHandler::handleMessage") } void SkillHandler::useBeing(const int id, const int level, const int beingId) const { MessageOut outMsg(CMSG_SKILL_USE_BEING); outMsg.writeInt16(static_cast<int16_t>(id)); outMsg.writeInt16(static_cast<int16_t>(level)); outMsg.writeInt32(beingId); } void SkillHandler::usePos(const int id, const int level, const int x, const int y) const { MessageOut outMsg(CMSG_SKILL_USE_POSITION); outMsg.writeInt16(static_cast<int16_t>(level)); outMsg.writeInt16(static_cast<int16_t>(id)); outMsg.writeInt16(static_cast<int16_t>(x)); outMsg.writeInt16(static_cast<int16_t>(y)); } void SkillHandler::useMap(const int id, const std::string &map) const { MessageOut outMsg(CMSG_SKILL_USE_MAP); outMsg.writeInt16(static_cast<int16_t>(id)); outMsg.writeString(map, 16); } void SkillHandler::processPlayerSkills(Net::MessageIn &msg) { msg.readInt16(); // length const int skillCount = (msg.getLength() - 4) / 37; int updateSkill = 0; for (int k = 0; k < skillCount; k++) { const int skillId = msg.readInt16(); const SkillType::SkillType inf = static_cast<SkillType::SkillType>( msg.readInt16()); msg.skip(2); // skill pool flags const int level = msg.readInt16(); const int sp = msg.readInt16(); const int range = msg.readInt16(); msg.skip(24); // 0 unused const int up = msg.readUInt8(); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if (oldLevel && oldLevel != level) updateSkill = skillId; PlayerInfo::setSkillLevel(skillId, level); if (skillDialog) { if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) skillDialog->addSkill(skillId, "", level, range, up, inf, sp); } } if (updateSkill && skillDialog) skillDialog->playUpdateEffect(updateSkill); } } // namespace TmwAthena