/* * The ManaPlus Client * Copyright (C) 2012-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/questrecv.h" #include "gui/windows/skilldialog.h" #include "gui/windows/questswindow.h" #include "net/messagein.h" #include "const/resources/skill.h" #include "debug.h" namespace TmwAthena { void QuestRecv::processSetQuestVar(Net::MessageIn &msg) { const int var = msg.readInt16("variable"); const int val = msg.readInt32("value"); if (questsWindow != nullptr) { questsWindow->updateQuest(var, val, 0, 0, 0); questsWindow->rebuild(true); } if (skillDialog != nullptr) { skillDialog->updateQuest(var, val, 0, 0, 0); skillDialog->playUpdateEffect(var + SKILL_VAR_MIN_ID); } } void QuestRecv::processPlayerQuests(Net::MessageIn &msg) { const int count = (msg.readInt16("len") - 4) / 6; for (int f = 0; f < count; f ++) { const int var = msg.readInt16("variable"); const int val = msg.readInt32("value"); if (questsWindow != nullptr) questsWindow->updateQuest(var, val, 0, 0, 0); if (skillDialog != nullptr) skillDialog->updateQuest(var, val, 0, 0, 0); } if (questsWindow != nullptr) questsWindow->rebuild(false); } } // namespace TmwAthena