/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_TA_INVENTORYHANDLER_H #define NET_TA_INVENTORYHANDLER_H #include "equipment.h" #include "inventory.h" #include "playerinfo.h" #include "gui/inventorywindow.h" #include "net/inventoryhandler.h" #include "net/net.h" #include "net/tmwa/messagehandler.h" #include #ifdef __GNUC__ #define _UNUSED_ __attribute__ ((unused)) #else #define _UNUSED_ #endif namespace TmwAthena { class EquipBackend : public Equipment::Backend { public: EquipBackend() { memset(mEquipment, -1, sizeof(mEquipment)); } Item *getEquipment(int index) const { int invyIndex = mEquipment[index]; if (invyIndex == -1) { return NULL; } return PlayerInfo::getInventory()->getItem(invyIndex); } void clear() { for (int i = 0; i < EQUIPMENT_SIZE; i++) { if (mEquipment[i] != -1) { Item* item = PlayerInfo::getInventory()->getItem(i); if (item) { item->setEquipped(false); } } mEquipment[i] = -1; } } void setEquipment(int index, int inventoryIndex) { // Unequip existing item Item* item = PlayerInfo::getInventory() ->getItem(mEquipment[index]); if (item) item->setEquipped(false); mEquipment[index] = inventoryIndex; item = PlayerInfo::getInventory()->getItem(inventoryIndex); if (item) item->setEquipped(true); } private: int mEquipment[EQUIPMENT_SIZE]; }; /** * Used to cache storage data until we get size data for it. */ class InventoryItem { public: int slot; int id; int quantity; int refine; bool equip; InventoryItem(int slot, int id, int quantity, int refine, bool equip) { this->slot = slot; this->id = id; this->quantity = quantity; this->refine = refine; this->equip = equip; } }; typedef std::list InventoryItems; class InventoryHandler : public MessageHandler, public Net::InventoryHandler { public: enum { GUILD_STORAGE = Inventory::TYPE_END, CART }; InventoryHandler(); ~InventoryHandler(); void handleMessage(Net::MessageIn &msg); void equipItem(const Item *item); void unequipItem(const Item *item); void useItem(const Item *item); void dropItem(const Item *item, int amount); bool canSplit(const Item *item); void splitItem(const Item *item, int amount); void moveItem(int oldIndex, int newIndex); void openStorage(int type); void closeStorage(int type); void moveItem(int source, int slot, int amount, int destination); size_t getSize(int type) const; int convertFromServerSlot(int serverSlot); private: EquipBackend mEquips; InventoryItems mInventoryItems; Inventory *mStorage; InventoryWindow *mStorageWindow; }; } // namespace TmwAthena int getSlot(int eAthenaSlot); #endif // NET_TA_INVENTORYHANDLER_H