/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/tmwa/gamerecv.h" #include "client.h" #include "logger.h" #include "being/localplayer.h" #include "net/messagein.h" #include "net/tmwa/network.h" #include "debug.h" namespace TmwAthena { extern ServerInfo mapServer; void GameRecv::processMapLogin(Net::MessageIn &msg) { unsigned char direction; uint16_t x, y; msg.readInt32("tick"); msg.readCoordinates(x, y, direction, "position"); msg.readInt16("unknown?"); logger->log("Protocol: Player start position: (%d, %d)," " Direction: %d", x, y, direction); mLastHost &= 0xffffff; Network *const network = Network::mInstance; if (network) network->pauseDispatch(); // Switch now or we'll have problems client->setState(State::GAME); if (localPlayer) localPlayer->setTileCoords(x, y); } } // namespace TmwAthena