/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/tmwa/buysellhandler.h" #include "actorspritemanager.h" #include "configuration.h" #include "event.h" #include "inventory.h" #include "item.h" #include "localplayer.h" #include "playerinfo.h" #include "shopitem.h" #include "gui/buydialog.h" #include "gui/buyselldialog.h" #include "gui/selldialog.h" #include "gui/shopwindow.h" #include "gui/widgets/chattab.h" #include "net/chathandler.h" #include "net/messagein.h" #include "net/net.h" #include "net/ea/eaprotocol.h" #include "net/tmwa/chathandler.h" #include "net/tmwa/protocol.h" #include "utils/gettext.h" #include "debug.h" extern Net::BuySellHandler *buySellHandler; namespace TmwAthena { BuySellHandler::BuySellHandler() { static const Uint16 _messages[] = { SMSG_NPC_BUY_SELL_CHOICE, SMSG_NPC_BUY, SMSG_NPC_SELL, SMSG_NPC_BUY_RESPONSE, SMSG_NPC_SELL_RESPONSE, 0 }; handledMessages = _messages; buySellHandler = this; mBuyDialog = 0; } void BuySellHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case SMSG_NPC_BUY_SELL_CHOICE: processNpcBuySellChoice(msg); break; case SMSG_NPC_BUY: processNpcBuy(msg); break; case SMSG_NPC_SELL: processNpcSell(msg, INVENTORY_OFFSET); break; case SMSG_NPC_BUY_RESPONSE: processNpcBuyResponse(msg); break; case SMSG_NPC_SELL_RESPONSE: processNpcSellResponse(msg); break; default: break; } } void BuySellHandler::processNpcBuy(Net::MessageIn &msg) { msg.readInt16(); // length int sz = 11; if (serverVersion > 0) sz += 1; int n_items = (msg.getLength() - 4) / sz; mBuyDialog = new BuyDialog(mNpcId); mBuyDialog->setMoney(PlayerInfo::getAttribute(MONEY)); for (int k = 0; k < n_items; k++) { int value = msg.readInt32(); msg.readInt32(); // DCvalue msg.readInt8(); // type int itemId = msg.readInt16(); unsigned char color = 1; if (serverVersion > 0) color = msg.readInt8(); mBuyDialog->addItem(itemId, color, 0, value); } } void BuySellHandler::processNpcSellResponse(Net::MessageIn &msg) { switch (msg.readInt8()) { case 0: SERVER_NOTICE(_("Thanks for selling.")) break; case 1: default: SERVER_NOTICE(_("Unable to sell.")) break; case 2: SERVER_NOTICE(_("Unable to sell while trading.")) break; case 3: SERVER_NOTICE(_("Unable to sell unsellable item.")) break; } } } // namespace TmwAthena