/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/tmwa/adminhandler.h" #include "game.h" #include "net/tmwa/messageout.h" #include "net/tmwa/protocolout.h" #include "utils/gmfunctions.h" #include "utils/stringutils.h" #include "debug.h" namespace TmwAthena { AdminHandler::AdminHandler() : Ea::AdminHandler() { adminHandler = this; } AdminHandler::~AdminHandler() { adminHandler = nullptr; } void AdminHandler::announce(const std::string &text) const { createOutPacket(CMSG_ADMIN_ANNOUNCE); outMsg.writeInt16(CAST_S16(text.length() + 4), "len"); outMsg.writeString(text, CAST_S32(text.length()), "message"); } void AdminHandler::localAnnounce(const std::string &text) const { createOutPacket(CMSG_ADMIN_LOCAL_ANNOUNCE); outMsg.writeInt16(CAST_S16(text.length() + 4), "len"); outMsg.writeString(text, CAST_S32(text.length()), "message"); } void AdminHandler::hide(const bool h A_UNUSED) const { createOutPacket(CMSG_ADMIN_HIDE); outMsg.writeInt32(0, "unused"); } void AdminHandler::kick(const BeingId playerId) const { createOutPacket(CMSG_ADMIN_KICK); outMsg.writeBeingId(playerId, "account id"); } void AdminHandler::kickAll() const { } void AdminHandler::warp(const std::string &map, const int x, const int y) const { Gm::runCommand("warp", strprintf("%s %d %d", map.c_str(), x, y)); } void AdminHandler::resetStats() const { } void AdminHandler::resetSkills() const { } void AdminHandler::gotoName(const std::string &name) const { Gm::runCommand("goto", name); } void AdminHandler::recallName(const std::string &name) const { Gm::runCommand("recall", name); } void AdminHandler::mute(const Being *const being A_UNUSED, const int type A_UNUSED, const int limit A_UNUSED) const { } void AdminHandler::muteName(const std::string &name A_UNUSED) const { } void AdminHandler::requestLogin(const Being *const being A_UNUSED) const { } void AdminHandler::setTileType(const int x A_UNUSED, const int y A_UNUSED, const int type A_UNUSED) const { } void AdminHandler::unequipAll(const Being *const being A_UNUSED) const { } void AdminHandler::requestStats(const std::string &name A_UNUSED) const { } void AdminHandler::monsterInfo(const std::string &name A_UNUSED) const { } void AdminHandler::itemInfo(const std::string &name A_UNUSED) const { } void AdminHandler::whoDrops(const std::string &name A_UNUSED) const { } void AdminHandler::mobSearch(const std::string &name A_UNUSED) const { } void AdminHandler::mobSpawnSearch(const std::string &name A_UNUSED) const { } void AdminHandler::playerGmCommands(const std::string &name A_UNUSED) const { } void AdminHandler::playerCharGmCommands(const std::string &name A_UNUSED) const { } void AdminHandler::showLevel(const std::string &name A_UNUSED) const { } void AdminHandler::showStats(const std::string &name A_UNUSED) const { } void AdminHandler::showStorageList(const std::string &name A_UNUSED) const { } void AdminHandler::showCartList(const std::string &name A_UNUSED) const { } void AdminHandler::showInventoryList(const std::string &name A_UNUSED) const { } void AdminHandler::locatePlayer(const std::string &name A_UNUSED) const { } void AdminHandler::showAccountInfo(const std::string &name A_UNUSED) const { } void AdminHandler::spawnSlave(const std::string &name A_UNUSED) const { } void AdminHandler::spawnClone(const std::string &name A_UNUSED) const { } void AdminHandler::spawnSlaveClone(const std::string &name A_UNUSED) const { } void AdminHandler::spawnEvilClone(const std::string &name A_UNUSED) const { } void AdminHandler::savePosition(const std::string &name A_UNUSED) const { } void AdminHandler::loadPosition(const std::string &name A_UNUSED) const { } void AdminHandler::randomWarp(const std::string &name A_UNUSED) const { } void AdminHandler::gotoNpc(const std::string &name A_UNUSED) const { } void AdminHandler::killer(const std::string &name A_UNUSED) const { } void AdminHandler::killable(const std::string &name A_UNUSED) const { } void AdminHandler::heal(const std::string &name A_UNUSED) const { } void AdminHandler::alive(const std::string &name) const { Gm::runCommand("revive", name); } void AdminHandler::disguise(const std::string &name A_UNUSED) const { } void AdminHandler::immortal(const std::string &name A_UNUSED) const { } void AdminHandler::hide(const std::string &name A_UNUSED) const { Gm::runCommand("hide"); } void AdminHandler::nuke(const std::string &name A_UNUSED) const { } void AdminHandler::kill(const std::string &name A_UNUSED) const { } void AdminHandler::jail(const std::string &name A_UNUSED) const { } void AdminHandler::unjail(const std::string &name A_UNUSED) const { } void AdminHandler::npcMove(const std::string &name A_UNUSED, const int x A_UNUSED, const int y A_UNUSED) const { } void AdminHandler::hideNpc(const std::string &name A_UNUSED) const { } void AdminHandler::showNpc(const std::string &name A_UNUSED) const { } void AdminHandler::changePartyLeader(const std::string &name A_UNUSED) const { } void AdminHandler::partyRecall(const std::string &name A_UNUSED) const { } void AdminHandler::breakGuild(const std::string &name A_UNUSED) const { } void AdminHandler::guildRecall(const std::string &name A_UNUSED) const { } void AdminHandler::slide(const int x, const int y) const { warp(Game::instance()->getCurrentMapName(), x, y); } void AdminHandler::changeDress() const { } void AdminHandler::resetCooldowns() const { } } // namespace TmwAthena