/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/manaserv/chathandler.h" #include "actorspritemanager.h" #include "being.h" #include "client.h" #include "channel.h" #include "channelmanager.h" #include "gui/chatwindow.h" #include "gui/widgets/channeltab.h" #include "net/manaserv/connection.h" #include "net/manaserv/messagein.h" #include "net/manaserv/messageout.h" #include "net/manaserv/protocol.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include #include extern Being *player_node; extern Net::ChatHandler *chatHandler; namespace ManaServ { extern Connection *chatServerConnection; extern Connection *gameServerConnection; extern std::string netToken; extern ServerInfo chatServer; ChatHandler::ChatHandler() { static const Uint16 _messages[] = { GPMSG_SAY, CPMSG_ENTER_CHANNEL_RESPONSE, CPMSG_LIST_CHANNELS_RESPONSE, CPMSG_PUBMSG, CPMSG_ANNOUNCEMENT, CPMSG_PRIVMSG, CPMSG_QUIT_CHANNEL_RESPONSE, CPMSG_LIST_CHANNELUSERS_RESPONSE, CPMSG_CHANNEL_EVENT, CPMSG_WHO_RESPONSE, CPMSG_DISCONNECT_RESPONSE, 0 }; handledMessages = _messages; chatHandler = this; } void ChatHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case GPMSG_SAY: handleGameChatMessage(msg); break; case CPMSG_ENTER_CHANNEL_RESPONSE: handleEnterChannelResponse(msg); break; case CPMSG_LIST_CHANNELS_RESPONSE: handleListChannelsResponse(msg); break; case CPMSG_PRIVMSG: handlePrivateMessage(msg); break; case CPMSG_ANNOUNCEMENT: handleAnnouncement(msg); break; case CPMSG_PUBMSG: handleChatMessage(msg); break; case CPMSG_QUIT_CHANNEL_RESPONSE: handleQuitChannelResponse(msg); break; case CPMSG_LIST_CHANNELUSERS_RESPONSE: handleListChannelUsersResponse(msg); break; case CPMSG_CHANNEL_EVENT: handleChannelEvent(msg); break; case CPMSG_WHO_RESPONSE: handleWhoResponse(msg); break; case CPMSG_DISCONNECT_RESPONSE: { int errMsg = msg.readInt8(); // Successful logout if (errMsg == ERRMSG_OK) { // TODO: Handle logout } else { switch (errMsg) { case ERRMSG_NO_LOGIN: errorMessage = "Chatserver: Not logged in"; break; default: errorMessage = "Chatserver: Unknown error"; break; } Client::setState(STATE_ERROR); } } break; default: break; } } void ChatHandler::handleGameChatMessage(Net::MessageIn &msg) { short id = msg.readInt16(); std::string chatMsg = msg.readString(); if (id == 0) { localChatTab->chatLog(chatMsg, BY_SERVER); return; } Being *being = actorSpriteManager->findBeing(id); std::string mes; if (being) { mes = being->getName() + " : " + chatMsg; being->setSpeech(chatMsg); } else mes = "Unknown : " + chatMsg; localChatTab->chatLog(mes, being == player_node ? BY_PLAYER : BY_OTHER); } void ChatHandler::handleEnterChannelResponse(Net::MessageIn &msg) { if (msg.readInt8() == ERRMSG_OK) { short channelId = msg.readInt16(); std::string channelName = msg.readString(); std::string announcement = msg.readString(); Channel *channel = new Channel(channelId, channelName, announcement); channelManager->addChannel(channel); ChatTab *tab = channel->getTab(); tab->chatLog(strprintf(_("Topic: %s"), announcement.c_str()), BY_CHANNEL); std::string user; std::string userModes; tab->chatLog(_("Players in this channel:"), BY_CHANNEL); while (msg.getUnreadLength()) { user = msg.readString(); if (user == "") return; userModes = msg.readString(); if (userModes.find('o') != std::string::npos) { user = "@" + user; } tab->chatLog(user, BY_CHANNEL); } } else { localChatTab->chatLog(_("Error joining channel."), BY_SERVER); } } void ChatHandler::handleListChannelsResponse(Net::MessageIn &msg) { localChatTab->chatLog(_("Listing channels."), BY_SERVER); while (msg.getUnreadLength()) { std::string channelName = msg.readString(); if (channelName == "") return; std::ostringstream numUsers; numUsers << msg.readInt16(); channelName += " - "; channelName += numUsers.str(); localChatTab->chatLog(channelName, BY_SERVER); } localChatTab->chatLog(_("End of channel list."), BY_SERVER); } void ChatHandler::handlePrivateMessage(Net::MessageIn &msg) { std::string userNick = msg.readString(); std::string chatMsg = msg.readString(); chatWindow->addWhisper(userNick, chatMsg); } void ChatHandler::handleAnnouncement(Net::MessageIn &msg) { std::string chatMsg = msg.readString(); localChatTab->chatLog(chatMsg, BY_GM); } void ChatHandler::handleChatMessage(Net::MessageIn &msg) { short channelId = msg.readInt16(); std::string userNick = msg.readString(); std::string chatMsg = msg.readString(); Channel *channel = channelManager->findById(channelId); channel->getTab()->chatLog(userNick, chatMsg); } void ChatHandler::handleQuitChannelResponse(Net::MessageIn &msg) { if (msg.readInt8() == ERRMSG_OK) { short channelId = msg.readInt16(); Channel *channel = channelManager->findById(channelId); channelManager->removeChannel(channel); } } void ChatHandler::handleListChannelUsersResponse(Net::MessageIn &msg) { std::string channelName = msg.readString(); std::string userNick; std::string userModes; Channel *channel = channelManager->findByName(channelName); channel->getTab()->chatLog(_("Players in this channel:"), BY_CHANNEL); while (msg.getUnreadLength()) { userNick = msg.readString(); if (userNick == "") { break; } userModes = msg.readString(); if (userModes.find('o') != std::string::npos) { userNick = "@" + userNick; } localChatTab->chatLog(userNick, BY_CHANNEL, channel); } } void ChatHandler::handleChannelEvent(Net::MessageIn &msg) { short channelId = msg.readInt16(); char eventId = msg.readInt8(); std::string line = msg.readString(); Channel *channel = channelManager->findById(channelId); if (channel) { switch (eventId) { case CHAT_EVENT_NEW_PLAYER: channel->getTab()->chatLog(strprintf(_("%s entered the " "channel."), line.c_str()), BY_CHANNEL); break; case CHAT_EVENT_LEAVING_PLAYER: channel->getTab()->chatLog(strprintf(_("%s left the channel."), line.c_str()), BY_CHANNEL); break; case CHAT_EVENT_TOPIC_CHANGE: channel->getTab()->chatLog(strprintf(_("Topic: %s"), line.c_str()), BY_CHANNEL); break; case CHAT_EVENT_MODE_CHANGE: { int first = line.find(":"); int second = line.find(":", first + 1); std::string user1 = line.substr(0, first); std::string user2 = line.substr(first + 1, second); std::string mode = line.substr(second + 1, line.length()); channel->getTab()->chatLog(strprintf(_("%s has set mode %s " "on user %s."), user1.c_str(), mode.c_str(), user2.c_str()), BY_CHANNEL); } break; case CHAT_EVENT_KICKED_PLAYER: { int first = line.find(":"); std::string user1 = line.substr(0, first); std::string user2 = line.substr(first + 1, line.length()); channel->getTab()->chatLog(strprintf(_("%s has kicked %s."), user1.c_str(), user2.c_str()), BY_CHANNEL); } break; default: channel->getTab()->chatLog(_("Unknown channel event."), BY_CHANNEL); } } } void ChatHandler::handleWhoResponse(Net::MessageIn &msg) { std::string userNick; while (msg.getUnreadLength()) { userNick = msg.readString(); if (userNick == "") break; localChatTab->chatLog(userNick, BY_SERVER); } } void ChatHandler::connect() { MessageOut msg(PCMSG_CONNECT); msg.writeString(netToken, 32); chatServerConnection->send(msg); } bool ChatHandler::isConnected() { return chatServerConnection->isConnected(); } void ChatHandler::disconnect() { chatServerConnection->disconnect(); } void ChatHandler::talk(const std::string &text) { MessageOut msg(PGMSG_SAY); msg.writeString(text); gameServerConnection->send(msg); } void ChatHandler::talkRaw(const std::string &text) { MessageOut msg(PGMSG_SAY); msg.writeString(text); gameServerConnection->send(msg); } void ChatHandler::me(const std::string &text A_UNUSED) { // TODO } void ChatHandler::privateMessage(const std::string &recipient, const std::string &text) { MessageOut msg(PCMSG_PRIVMSG); msg.writeString(recipient); msg.writeString(text); chatServerConnection->send(msg); } void ChatHandler::channelList() { MessageOut msg(PCMSG_LIST_CHANNELS); chatServerConnection->send(msg); } void ChatHandler::enterChannel(const std::string &channel, const std::string &password) { MessageOut msg(PCMSG_ENTER_CHANNEL); msg.writeString(channel); msg.writeString(password); chatServerConnection->send(msg); } void ChatHandler::quitChannel(int channelId) { MessageOut msg(PCMSG_QUIT_CHANNEL); msg.writeInt16(channelId); chatServerConnection->send(msg); } void ChatHandler::sendToChannel(int channelId, const std::string &text) { MessageOut msg(PCMSG_CHAT); msg.writeString(text); msg.writeInt16(channelId); chatServerConnection->send(msg); } void ChatHandler::userList(const std::string &channel) { MessageOut msg(PCMSG_LIST_CHANNELUSERS); msg.writeString(channel); chatServerConnection->send(msg); } void ChatHandler::setChannelTopic(int channelId, const std::string &text) { MessageOut msg(PCMSG_TOPIC_CHANGE); msg.writeInt16(channelId); msg.writeString(text); chatServerConnection->send(msg); } void ChatHandler::setUserMode(int channelId, const std::string &name, int mode) { MessageOut msg(PCMSG_USER_MODE); msg.writeInt16(channelId); msg.writeString(name); msg.writeInt8(mode); chatServerConnection->send(msg); } void ChatHandler::kickUser(int channelId, const std::string &name) { MessageOut msg(PCMSG_KICK_USER); msg.writeInt16(channelId); msg.writeString(name); chatServerConnection->send(msg); } void ChatHandler::who() { MessageOut msg(PCMSG_WHO); chatServerConnection->send(msg); } void ChatHandler::sendRaw(const std::string &args A_UNUSED) { } void ChatHandler::ignoreAll() { } void ChatHandler::unIgnoreAll() { } } // namespace ManaServ