/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/skillhandler.h" #include "being/playerinfo.h" #include "gui/windows/skilldialog.h" #include "net/eathena/messageout.h" #include "net/eathena/protocol.h" #include "debug.h" extern Net::SkillHandler *skillHandler; namespace EAthena { SkillHandler::SkillHandler() : MessageHandler(), Ea::SkillHandler() { static const uint16_t _messages[] = { SMSG_PLAYER_SKILLS, SMSG_SKILL_FAILED, SMSG_PLAYER_SKILL_UP, 0 }; handledMessages = _messages; skillHandler = this; } void SkillHandler::handleMessage(Net::MessageIn &msg) { switch (msg.getId()) { case SMSG_PLAYER_SKILLS: processPlayerSkills(msg); break; case SMSG_PLAYER_SKILL_UP: processPlayerSkillUp(msg); break; case SMSG_SKILL_FAILED: processSkillFailed(msg); break; default: break; } } void SkillHandler::useBeing(const int id, const int level, const int beingId) const { MessageOut outMsg(CMSG_SKILL_USE_BEING); outMsg.writeInt16(static_cast(id)); outMsg.writeInt16(static_cast(level)); outMsg.writeInt32(beingId); } void SkillHandler::usePos(const int id, const int level, const int x, const int y) const { MessageOut outMsg(CMSG_SKILL_USE_POSITION); outMsg.writeInt16(static_cast(level)); outMsg.writeInt16(static_cast(id)); outMsg.writeInt16(static_cast(x)); outMsg.writeInt16(static_cast(y)); } void SkillHandler::usePos(const int id, const int level, const int x, const int y, const std::string &text) const { MessageOut outMsg(CMSG_SKILL_USE_POSITION_MORE); outMsg.writeInt16(static_cast(level), "level"); outMsg.writeInt16(static_cast(id), "id"); outMsg.writeInt16(static_cast(x), "x"); outMsg.writeInt16(static_cast(y), "y"); outMsg.writeString(text, 80, "text"); } void SkillHandler::useMap(const int id, const std::string &map) const { MessageOut outMsg(CMSG_SKILL_USE_MAP); outMsg.writeInt16(static_cast(id)); outMsg.writeString(map, 16); } void SkillHandler::processPlayerSkills(Net::MessageIn &msg) { msg.readInt16("len"); const int skillCount = (msg.getLength() - 4) / 37; int updateSkill = 0; if (skillDialog) skillDialog->hideSkills(); for (int k = 0; k < skillCount; k++) { const int skillId = msg.readInt16("skill id"); const SkillType::SkillType inf = static_cast( msg.readInt32("inf")); const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); const int up = msg.readUInt8("up flag"); const int oldLevel = PlayerInfo::getSkillLevel(skillId); if (oldLevel && oldLevel != level) updateSkill = skillId; PlayerInfo::setSkillLevel(skillId, level); if (skillDialog) { if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) skillDialog->addSkill(skillId, name, level, range, up, inf, sp); } } if (updateSkill && skillDialog) skillDialog->playUpdateEffect(updateSkill); } } // namespace EAthena