/* * The ManaPlus Client * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/mercenaryrecv.h" #include "actormanager.h" #include "notifymanager.h" #include "being/localplayer.h" #include "being/mercenaryinfo.h" #include "being/playerinfo.h" #include "enums/resources/notifytypes.h" #include "gui/windows/skilldialog.h" #include "net/messagein.h" #include "net/eathena/sp.h" #include "utils/checkutils.h" #include "debug.h" namespace EAthena { #define setMercStat(sp, stat) \ case sp: \ PlayerInfo::setStatBase(stat, \ val, \ Notify_true); \ break void MercenaryRecv::processMercenaryUpdate(Net::MessageIn &msg) { const int sp = msg.readInt16("type"); const int val = msg.readInt32("value"); switch (sp) { setMercStat(Sp::ATK1, Attributes::MERC_ATK); setMercStat(Sp::MATK1, Attributes::MERC_MATK); setMercStat(Sp::HIT, Attributes::MERC_HIT); setMercStat(Sp::CRITICAL, Attributes::MERC_CRIT); setMercStat(Sp::DEF1, Attributes::MERC_DEF); setMercStat(Sp::MDEF1, Attributes::MERC_MDEF); setMercStat(Sp::MERCFLEE, Attributes::MERC_FLEE); setMercStat(Sp::ASPD, Attributes::MERC_ATTACK_DELAY); setMercStat(Sp::HP, Attributes::MERC_HP); setMercStat(Sp::MAXHP, Attributes::MERC_MAX_HP); setMercStat(Sp::SP, Attributes::MERC_MP); setMercStat(Sp::MAXSP, Attributes::MERC_MAX_MP); setMercStat(Sp::MERCKILLS, Attributes::MERC_KILLS); setMercStat(Sp::MERCFAITH, Attributes::MERC_FAITH); default: reportAlways("Unknown mercenary stat %d", sp) break; } } void MercenaryRecv::processMercenaryInfo(Net::MessageIn &msg) { if (actorManager == nullptr) return; // +++ need create if need mercenary being and update stats Being *const dstBeing = actorManager->findBeing( msg.readBeingId("being id")); PlayerInfo::setStatBase(Attributes::MERC_ATK, msg.readInt16("atk"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_MATK, msg.readInt16("matk"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_HIT, msg.readInt16("hit"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_CRIT, msg.readInt16("crit/10"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_DEF, msg.readInt16("def"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_MDEF, msg.readInt16("mdef"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_FLEE, msg.readInt16("flee"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_ATTACK_DELAY, msg.readInt16("attack speed"), Notify_true); const std::string name = msg.readString(24, "name"); const int level = msg.readInt16("level"); PlayerInfo::setStatBase(Attributes::MERC_LEVEL, level, Notify_true); PlayerInfo::setStatBase(Attributes::MERC_HP, msg.readInt32("hp"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_MAX_HP, msg.readInt32("max hp"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_MP, msg.readInt32("sp"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_MAX_MP, msg.readInt32("max sp"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_EXPIRE, msg.readInt32("expire time"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_FAITH, msg.readInt16("faith"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_CALLS, msg.readInt32("calls"), Notify_true); PlayerInfo::setStatBase(Attributes::MERC_KILLS, msg.readInt32("kills"), Notify_true); const int range = msg.readInt16("attack range"); PlayerInfo::setStatBase(Attributes::MERC_ATTACK_RANGE, range, Notify_true); PlayerInfo::updateAttrs(); if ((dstBeing != nullptr) && (localPlayer != nullptr)) { MercenaryInfo *const mercenary = new MercenaryInfo; mercenary->id = dstBeing->getId(); mercenary->name = name; mercenary->level = level; mercenary->range = range; PlayerInfo::setMercenary(mercenary); PlayerInfo::setMercenaryBeing(dstBeing); } } void MercenaryRecv::processMercenarySkills(Net::MessageIn &msg) { if (skillDialog != nullptr) skillDialog->hideSkills(SkillOwner::Mercenary); const int count = (msg.readInt16("len") - 4) / 37; for (int f = 0; f < count; f ++) { const int skillId = msg.readInt16("skill id"); const SkillType::SkillType inf = static_cast( msg.readInt32("inf")); const int level = msg.readInt16("skill level"); const int sp = msg.readInt16("sp"); const int range = msg.readInt16("range"); const std::string name = msg.readString(24, "skill name"); const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); PlayerInfo::setSkillLevel(skillId, level); if (skillDialog != nullptr) { if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) { skillDialog->addSkill(SkillOwner::Mercenary, skillId, name, level, range, up, inf, sp); } } } if (skillDialog != nullptr) skillDialog->updateModels(); } void MercenaryRecv::handleMercenaryMessage(const int cmd) { PlayerInfo::setMercenary(nullptr); if (skillDialog != nullptr) { skillDialog->hideSkills(SkillOwner::Mercenary); skillDialog->updateModels(); } switch (cmd) { case 0: NotifyManager::notify(NotifyTypes::MERCENARY_EXPIRED); break; case 1: NotifyManager::notify(NotifyTypes::MERCENARY_KILLED); break; case 2: NotifyManager::notify(NotifyTypes::MERCENARY_FIRED); break; case 3: NotifyManager::notify(NotifyTypes::MERCENARY_RUN); break; default: NotifyManager::notify(NotifyTypes::MERCENARY_UNKNOWN); break; } } } // namespace EAthena