/* * The ManaVerse Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaVerse Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/gamerecv.h" #include "client.h" #include "logger.h" #include "being/localplayer.h" #include "net/messagein.h" #include "net/eathena/network.h" #include "debug.h" namespace EAthena { extern ServerInfo mapServer; void GameRecv::processMapAccountId(Net::MessageIn &msg) { // ignored, because we already know local player account id. msg.readBeingId("account id"); } void GameRecv::processMapLogin(Net::MessageIn &msg) { unsigned char direction; uint16_t x; uint16_t y; msg.readInt32("start time"); msg.readCoordinates(x, y, direction, "position"); msg.readInt8("x size"); msg.readInt8("y size"); logger->log("Protocol: Player start position: " "(%d, %d), Direction: %d", x, y, direction); if (msg.getVersion() >= 20080102) msg.readInt16("font"); if (msg.getVersion() >= 20141022 && msg.getVersion() < 20160330) msg.readUInt8("sex"); mLastHost &= 0xffffff; Network *const network = Network::mInstance; if (network != nullptr) network->pauseDispatch(); // Switch now or we'll have problems client->setState(State::GAME); if (localPlayer != nullptr) localPlayer->setTileCoords(x, y); } void GameRecv::processServerTick(Net::MessageIn &msg) { // ignoring msg.readInt32("tick"); } void GameRecv::processMapAuthRefuse(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; msg.readUInt8("error"); } void GameRecv::processPing2(Net::MessageIn &msg A_UNUSED) { // do nothing } void GameRecv::processLoadConfirm(Net::MessageIn &msg) { UNIMPLEMENTEDPACKET; } } // namespace EAthena