/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "net/eathena/chathandler.h"
#include "actormanager.h"
#include "being/localplayer.h"
#include "being/playerrelations.h"
#include "gui/chatconsts.h"
#include "gui/windows/chatwindow.h"
#include "gui/widgets/tabs/chat/chattab.h"
#include "net/mercenaryhandler.h"
#include "net/serverfeatures.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "resources/chatobject.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include
#include "debug.h"
extern Net::ChatHandler *chatHandler;
namespace EAthena
{
ChatHandler::ChatHandler() :
MessageHandler(),
Ea::ChatHandler()
{
static const uint16_t _messages[] =
{
SMSG_BEING_CHAT,
SMSG_PLAYER_CHAT,
SMSG_WHISPER,
SMSG_WHISPER_RESPONSE,
SMSG_GM_CHAT,
SMSG_GM_CHAT2,
SMSG_MVP,
SMSG_IGNORE_ALL_RESPONSE,
SMSG_COLOR_MESSAGE,
SMSG_CHAT_IGNORE_LIST,
SMSG_FORMAT_MESSAGE,
SMSG_FORMAT_MESSAGE_NUMBER,
SMSG_FORMAT_MESSAGE_SKILL,
SMSG_CHAT_DISPLAY,
SMSG_CHAT_JOIN_ACK,
SMSG_CHAT_LEAVE,
SMSG_CHAT_JOIN_CHANNEL,
SMSG_IGNORE_NICK_ACK,
SMSG_CHAT_CREATE_ACK,
0
};
handledMessages = _messages;
chatHandler = this;
}
void ChatHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_WHISPER_RESPONSE:
processWhisperResponse(msg);
break;
// Received whisper
case SMSG_WHISPER:
processWhisper(msg);
break;
// Received speech from being
case SMSG_BEING_CHAT:
processBeingChat(msg);
break;
case SMSG_PLAYER_CHAT:
processChat(msg);
break;
case SMSG_FORMAT_MESSAGE:
processFormatMessage(msg);
break;
case SMSG_FORMAT_MESSAGE_NUMBER:
processFormatMessageNumber(msg);
break;
case SMSG_FORMAT_MESSAGE_SKILL:
processFormatMessageSkill(msg);
break;
case SMSG_COLOR_MESSAGE:
processColorChat(msg);
break;
case SMSG_GM_CHAT:
processGmChat(msg);
break;
case SMSG_GM_CHAT2:
processGmChat2(msg);
break;
case SMSG_MVP:
processMVP(msg);
break;
case SMSG_IGNORE_ALL_RESPONSE:
processIgnoreAllResponse(msg);
break;
case SMSG_CHAT_IGNORE_LIST:
processChatIgnoreList(msg);
break;
case SMSG_CHAT_DISPLAY:
processChatDisplay(msg);
break;
case SMSG_CHAT_JOIN_ACK:
processChatJoinAck(msg);
break;
case SMSG_CHAT_LEAVE:
processChatLeave(msg);
break;
case SMSG_CHAT_JOIN_CHANNEL:
processJoinChannel(msg);
break;
case SMSG_IGNORE_NICK_ACK:
processIgnoreNickAck(msg);
break;
case SMSG_CHAT_CREATE_ACK:
processChatCreateAck(msg);
break;
default:
break;
}
}
void ChatHandler::talk(const std::string &restrict text,
const std::string &restrict channel A_UNUSED) const
{
if (!localPlayer)
return;
const std::string mes = std::string(localPlayer->getName()).append(
" : ").append(text);
createOutPacket(CMSG_CHAT_MESSAGE);
// Added + 1 in order to let eAthena parse admin commands correctly
outMsg.writeInt16(static_cast(mes.length() + 4 + 1), "len");
outMsg.writeString(mes, static_cast(mes.length() + 1), "message");
}
void ChatHandler::talkRaw(const std::string &mes) const
{
createOutPacket(CMSG_CHAT_MESSAGE);
outMsg.writeInt16(static_cast(mes.length() + 4), "len");
outMsg.writeString(mes, static_cast(mes.length()), "message");
}
void ChatHandler::privateMessage(const std::string &restrict recipient,
const std::string &restrict text)
{
createOutPacket(CMSG_CHAT_WHISPER);
outMsg.writeInt16(static_cast(text.length() + 28 + 1), "len");
outMsg.writeString(recipient, 24, "recipient nick");
outMsg.writeString(text, static_cast(text.length()), "message");
outMsg.writeInt8(0, "null char");
mSentWhispers.push(recipient);
}
void ChatHandler::channelMessage(const std::string &restrict channel,
const std::string &restrict text)
{
privateMessage(channel, text);
}
void ChatHandler::who() const
{
createOutPacket(CMSG_WHO_REQUEST);
}
void ChatHandler::sendRaw(const std::string &args) const
{
std::string line = args;
std::string str;
MessageOut *outMsg = nullptr;
if (line == "")
return;
size_t pos = line.find(" ");
if (pos != std::string::npos)
{
str = line.substr(0, pos);
outMsg = new MessageOut(static_cast(parseNumber(str)));
line = line.substr(pos + 1);
pos = line.find(" ");
}
else
{
outMsg = new MessageOut(static_cast(parseNumber(line)));
delete outMsg;
return;
}
while (pos != std::string::npos)
{
str = line.substr(0, pos);
processRaw(*outMsg, str);
line = line.substr(pos + 1);
pos = line.find(" ");
}
if (line != "")
processRaw(*outMsg, line);
delete outMsg;
}
void ChatHandler::processRaw(MessageOut &restrict outMsg,
const std::string &restrict line)
{
if (line.size() < 2)
return;
const uint32_t i = parseNumber(line.substr(1));
switch (tolower(line[0]))
{
case 'b':
{
outMsg.writeInt8(static_cast(i), "raw");
break;
}
case 'w':
{
outMsg.writeInt16(static_cast(i), "raw");
break;
}
case 'l':
{
outMsg.writeInt32(static_cast(i), "raw");
break;
}
default:
break;
}
}
void ChatHandler::ignoreAll() const
{
createOutPacket(CMSG_IGNORE_ALL);
outMsg.writeInt8(0, "flag");
}
void ChatHandler::unIgnoreAll() const
{
createOutPacket(CMSG_IGNORE_ALL);
outMsg.writeInt8(1, "flag");
}
void ChatHandler::ignore(const std::string &nick) const
{
createOutPacket(CMSG_IGNORE_NICK);
outMsg.writeString(nick, 24, "nick");
outMsg.writeInt8(0, "flag");
}
void ChatHandler::unIgnore(const std::string &nick) const
{
createOutPacket(CMSG_IGNORE_NICK);
outMsg.writeString(nick, 24, "nick");
outMsg.writeInt8(1, "flag");
}
void ChatHandler::processIgnoreNickAck(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readUInt8("type");
msg.readUInt8("flag");
}
void ChatHandler::requestIgnoreList() const
{
createOutPacket(CMSG_REQUEST_IGNORE_LIST);
}
void ChatHandler::createChatRoom(const std::string &title,
const std::string &password,
const int limit,
const bool isPublic)
{
createOutPacket(CMSG_CREAYE_CHAT_ROOM);
outMsg.writeInt16(static_cast(
password.size() + title.size() + 5), "len");
outMsg.writeInt16(static_cast(limit), "limit");
outMsg.writeInt8(static_cast(isPublic ? 1 : 0), "public");
outMsg.writeString(password, 8, "password");
outMsg.writeString(title, 36, "title");
}
void ChatHandler::battleTalk(const std::string &text) const
{
if (!localPlayer)
return;
const std::string mes = std::string(localPlayer->getName()).append(
" : ").append(text);
createOutPacket(CMSG_BATTLE_CHAT_MESSAGE);
// Added + 1 in order to let eAthena parse admin commands correctly
outMsg.writeInt16(static_cast(mes.length() + 4 + 1), "len");
outMsg.writeString(mes, static_cast(mes.length() + 1), "message");
}
void ChatHandler::processChat(Net::MessageIn &msg)
{
BLOCK_START("ChatHandler::processChat")
int chatMsgLength = msg.readInt16("len") - 4;
if (chatMsgLength <= 0)
{
BLOCK_END("ChatHandler::processChat")
return;
}
processChatContinue(msg.readRawString(chatMsgLength, "message"),
ChatMsgType::BY_PLAYER);
}
void ChatHandler::processFormatMessage(Net::MessageIn &msg)
{
const int msgId = msg.readInt16("msg id");
// +++ here need load message from configuration file
std::string chatMsg;
if (msgId >= 1266 && msgId <= 1269)
{
mercenaryHandler->handleMercenaryMessage(msgId - 1266);
return;
}
switch (msgId)
{
case 1334:
chatMsg = _("Can't cast skill in this area.");
break;
case 1335:
chatMsg = _("Can't use item in this area.");
break;
case 1773:
chatMsg = _("Can't equip. Wrong level.");
break;
case 1774:
chatMsg = _("Can't use. Wrong level.");
break;
case 1923:
chatMsg = _("Work in progress."); // busy with npc
break;
default:
chatMsg = strprintf("Message #%d", msgId);
break;
}
processChatContinue(chatMsg, ChatMsgType::BY_SERVER);
}
void ChatHandler::processFormatMessageNumber(Net::MessageIn &msg)
{
int msgId = msg.readInt16("msg id");
int value = msg.readInt32("value");
// +++ here need load message from configuration file
const std::string chatMsg = strprintf(
"Message #%d, value: %d", msgId, value);
processChatContinue(chatMsg, ChatMsgType::BY_SERVER);
}
void ChatHandler::processFormatMessageSkill(Net::MessageIn &msg)
{
const int skillId = msg.readInt16("skill id");
const int msgId = msg.readInt32("msg id");
// +++ here need load message from configuration file
const std::string chatMsg = strprintf(
"Message #%d, skill: %d", msgId, skillId);
processChatContinue(chatMsg, ChatMsgType::BY_SERVER);
}
void ChatHandler::processColorChat(Net::MessageIn &msg)
{
BLOCK_START("ChatHandler::processChat")
int chatMsgLength = msg.readInt16("len") - 4;
msg.readInt32("unused");
msg.readInt32("chat color");
chatMsgLength -= 8;
if (chatMsgLength <= 0)
{
BLOCK_END("ChatHandler::processChat")
return;
}
std::string message = msg.readRawString(chatMsgLength, "message");
std::string msg2 = message;
if (findCutFirst(msg2, "You're now in the '#") && findCutLast(msg2, "'"))
{
const size_t idx = msg2.find("' channel for '");
if (idx != std::string::npos && chatWindow)
{
chatWindow->addChannelTab(std::string("#").append(
msg2.substr(0, idx)), false);
return;
}
}
else
{
const std::string nick = getLastWhisperNick();
if (nick.size() > 1 && nick[0] == '#')
{
if (message == strprintf("[ %s ] %s : \302\202\302",
nick.c_str(), localPlayer->getName().c_str()))
{
mSentWhispers.pop();
}
}
}
processChatContinue(message, ChatMsgType::BY_UNKNOWN);
}
std::string ChatHandler::extractChannelFromMessage(std::string &chatMsg)
{
std::string msg = chatMsg;
std::string channel(GENERAL_CHANNEL);
if (findCutFirst(msg, "[ #"))
{ // found channel message
const size_t idx = msg.find(" ] ");
if (idx != std::string::npos)
{
channel = std::string("#").append(msg.substr(0, idx));
chatMsg = msg.substr(idx + 3);
}
}
return channel;
}
void ChatHandler::processChatContinue(std::string chatMsg,
ChatMsgType::Type own)
{
const std::string channel = extractChannelFromMessage(chatMsg);
bool allow(true);
if (chatWindow)
{
allow = chatWindow->resortChatLog(chatMsg,
own,
channel,
false, true);
}
const size_t pos = chatMsg.find(" : ", 0);
if (pos != std::string::npos)
chatMsg.erase(0, pos + 3);
trim(chatMsg);
if (localPlayer)
{
if ((chatWindow || mShowMotd) && allow)
localPlayer->setSpeech(chatMsg, GENERAL_CHANNEL);
}
BLOCK_END("ChatHandler::processChat")
}
void ChatHandler::processGmChat(Net::MessageIn &msg)
{
BLOCK_START("ChatHandler::processChat")
int chatMsgLength = msg.readInt16("len") - 4;
if (chatMsgLength <= 0)
{
BLOCK_END("ChatHandler::processChat")
return;
}
std::string chatMsg = msg.readRawString(chatMsgLength, "message");
// remove non persistend "colors" from server.
if (!findCutFirst(chatMsg, "ssss"))
findCutFirst(chatMsg, "eulb");
if (chatWindow)
chatWindow->addGlobalMessage(chatMsg);
BLOCK_END("ChatHandler::processChat")
}
void ChatHandler::processGmChat2(Net::MessageIn &msg)
{
const int chatMsgLength = msg.readInt16("len") - 16;
msg.readInt32("font color");
msg.readInt16("font type");
msg.readInt16("font size");
msg.readInt16("font align");
msg.readInt16("font y");
const std::string chatMsg = msg.readRawString(chatMsgLength, "message");
if (chatWindow)
chatWindow->addGlobalMessage(chatMsg);
}
void ChatHandler::processWhisper(Net::MessageIn &msg)
{
BLOCK_START("ChatHandler::processWhisper")
const int chatMsgLength = msg.readInt16("len") - 32;
std::string nick = msg.readString(24, "nick");
msg.readInt32("admin flag");
if (chatMsgLength <= 0)
{
BLOCK_END("ChatHandler::processWhisper")
return;
}
processWhisperContinue(nick, msg.readString(chatMsgLength, "message"));
}
void ChatHandler::processWhisperResponse(Net::MessageIn &msg)
{
BLOCK_START("ChatHandler::processWhisperResponse")
const uint8_t type = msg.readUInt8("response");
msg.readInt32("unknown");
if (type == 1 && chatWindow)
{
const std::string nick = getLastWhisperNick();
if (nick.size() > 1 && nick[0] == '#')
{
chatWindow->channelChatLog(nick,
// TRANSLATORS: chat message
strprintf(_("Message could not be sent, channel "
"%s is not exists."), nick.c_str()),
ChatMsgType::BY_SERVER, false, false);
if (!mSentWhispers.empty())
mSentWhispers.pop();
return;
}
}
processWhisperResponseContinue(type);
}
void ChatHandler::processChatIgnoreList(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
// +++ need put it in some object or window
const int count = (msg.readInt16("len") - 4) / 24;
for (int f = 0; f < count; f ++)
msg.readString(24, "nick");
}
void ChatHandler::processChatDisplay(Net::MessageIn &msg)
{
const int len = msg.readInt16("len") - 17;
ChatObject *const obj = new ChatObject;
obj->ownerId = msg.readInt32("owner account id");
obj->chatId = msg.readInt32("chat id");
obj->maxUsers = msg.readInt16("max users");
obj->currentUsers = msg.readInt16("current users");
obj->type = msg.readUInt8("type");
obj->title = msg.readString(len, "title");
Being *const dstBeing = actorManager->findBeing(obj->ownerId);
if (dstBeing)
dstBeing->setChat(obj);
}
void ChatHandler::joinChat(const ChatObject *const chat,
const std::string &password) const
{
if (!chat)
return;
createOutPacket(CMSG_CHAT_JOIN);
outMsg.writeInt32(chat->chatId, "chat id");
outMsg.writeString(password, 8, "password");
}
void ChatHandler::processChatJoinAck(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
const int count = msg.readInt16("len") - 8;
msg.readInt32("chat id");
for (int f = 0; f < count; f ++)
{
msg.readInt32("role");
msg.readString(24, "name");
}
}
void ChatHandler::processChatLeave(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readInt16("users");
msg.readString(24, "name");
msg.readUInt8("flag"); // 0 - left, 1 - kicked
}
void ChatHandler::joinChannel(const std::string &channel)
{
if (serverFeatures->haveJoinChannel())
{
createOutPacket(CMSG_CHAT_JOIN_CHANNEL);
outMsg.writeString(channel, 24, "channel name");
}
else
{
channelMessage(channel, "\302\202\302");
}
}
void ChatHandler::processJoinChannel(Net::MessageIn &msg)
{
if (!chatWindow)
return;
const std::string channel = msg.readString(24, "channel name");
int flag = msg.readUInt8("flag");
if (channel.size() < 2)
return;
switch (flag)
{
case 0:
default:
chatWindow->channelChatLog(channel,
// TRANSLATORS: chat message
strprintf(_("Can't open channel. Channel "
"%s is not exists."), channel.c_str()),
ChatMsgType::BY_SERVER, false, false);
break;
case 1:
case 2:
chatWindow->addChannelTab(std::string("#").append(
channel.substr(1)), false);
break;
}
}
void ChatHandler::partChannel(const std::string &channel)
{
if (serverFeatures->haveJoinChannel())
{
createOutPacket(CMSG_CHAT_PART_CHANNEL);
outMsg.writeString(channel, 24, "channel name");
}
}
void ChatHandler::processWhisperContinue(const std::string &nick,
std::string chatMsg)
{
// ignoring future whisper messages
if (chatMsg.find("\302\202G") == 0 || chatMsg.find("\302\202A") == 0)
{
BLOCK_END("ChatHandler::processWhisper")
return;
}
// remove first unicode space if this is may be whisper command.
if (chatMsg.find("\302\202!") == 0)
chatMsg = chatMsg.substr(2);
if (nick != "Server")
{
if (player_relations.hasPermission(nick, PlayerRelation::WHISPER))
chatWindow->addWhisper(nick, chatMsg);
}
else if (localChatTab)
{
localChatTab->chatLog(chatMsg, ChatMsgType::BY_SERVER);
}
BLOCK_END("ChatHandler::processWhisper")
}
void ChatHandler::processBeingChat(Net::MessageIn &msg)
{
if (!actorManager)
return;
BLOCK_START("ChatHandler::processBeingChat")
int chatMsgLength = msg.readInt16("len") - 8;
Being *const being = actorManager->findBeing(msg.readInt32("being id"));
if (chatMsgLength <= 0)
{
BLOCK_END("ChatHandler::processBeingChat")
return;
}
std::string chatMsg = msg.readRawString(chatMsgLength, "message");
if (being && being->getType() == ActorType::Player)
being->setTalkTime();
const size_t pos = chatMsg.find(" : ", 0);
std::string sender_name = ((pos == std::string::npos)
? "" : chatMsg.substr(0, pos));
if (being && sender_name != being->getName()
&& being->getType() == ActorType::Player)
{
if (!being->getName().empty())
sender_name = being->getName();
}
else
{
chatMsg.erase(0, pos + 3);
}
trim(chatMsg);
bool allow(true);
// We use getIgnorePlayer instead of ignoringPlayer here
// because ignorePlayer' side effects are triggered
// right below for Being::IGNORE_SPEECH_FLOAT.
if (player_relations.checkPermissionSilently(sender_name,
PlayerRelation::SPEECH_LOG) && chatWindow)
{
allow = chatWindow->resortChatLog(
removeColors(sender_name).append(" : ").append(chatMsg),
ChatMsgType::BY_OTHER, GENERAL_CHANNEL, false, true);
}
if (allow && being && player_relations.hasPermission(sender_name,
PlayerRelation::SPEECH_FLOAT))
{
being->setSpeech(chatMsg, GENERAL_CHANNEL);
}
BLOCK_END("ChatHandler::processBeingChat")
}
void ChatHandler::talkPet(const std::string &restrict text,
const std::string &restrict channel A_UNUSED) const
{
if (text.empty())
return;
std::string msg = text;
if (msg.size() > 500)
msg = msg.substr(0, 500);
const size_t sz = msg.size();
createOutPacket(CMSG_PET_TALK);
outMsg.writeInt16(static_cast(sz + 4 + 1), "len");
outMsg.writeString(msg, static_cast(sz), "message");
outMsg.writeInt8(0, "zero byte");
}
void ChatHandler::processChatCreateAck(Net::MessageIn &msg)
{
UNIMPLIMENTEDPACKET;
msg.readUInt8("flag");
}
} // namespace EAthena