/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/eathena/charserverhandler.h" #include "gui/windows/charcreatedialog.h" #include "net/character.h" #include "net/serverfeatures.h" #include "net/ea/token.h" #include "net/eathena/charserverrecv.h" #include "net/eathena/loginhandler.h" #include "net/eathena/messageout.h" #include "net/eathena/network.h" #include "net/eathena/protocolout.h" #include "debug.h" extern int packetVersion; extern int serverVersion; namespace EAthena { extern ServerInfo charServer; extern ServerInfo mapServer; CharServerHandler::CharServerHandler() : Ea::CharServerHandler() { CharServerRecv::mNewName.clear(); CharServerRecv::mRenameId = BeingId_zero; charServerHandler = this; } CharServerHandler::~CharServerHandler() { charServerHandler = nullptr; } void CharServerHandler::chooseCharacter(Net::Character *const character) const { if (character == nullptr) return; mSelectedCharacter = character; mCharSelectDialog = nullptr; createOutPacket(CMSG_CHAR_SELECT); outMsg.writeInt8(CAST_U8( mSelectedCharacter->slot), "slot"); } void CharServerHandler::newCharacter(const std::string &name, const int slot, const GenderT gender, const int hairstyle, const int hairColor, const unsigned char race, const uint16_t look, const STD_VECTOR &stats A_UNUSED) const { createOutPacket(CMSG_CHAR_CREATE); outMsg.writeString(name, 24, "login"); if (serverVersion > 0) { outMsg.writeInt8(CAST_U8(slot), "slot"); outMsg.writeInt16(CAST_S16(hairColor), "hair color"); outMsg.writeInt16(CAST_S16(hairstyle), "hair style"); if (serverFeatures->haveRaceSelection()) outMsg.writeInt16(CAST_S16(race), "race"); if (serverFeatures->haveCreateCharGender()) { uint8_t sex = 0; if (gender == Gender::UNSPECIFIED) sex = 99; else sex = Being::genderToInt(gender); outMsg.writeInt8(sex, "gender"); } if (serverFeatures->haveLookSelection()) outMsg.writeInt16(CAST_S16(look), "look"); } else { if (packetVersion >= 20151001) { outMsg.writeInt8(CAST_U8(slot), "slot"); outMsg.writeInt16(CAST_S16(hairColor), "hair color"); outMsg.writeInt16(CAST_S16(hairstyle), "hair style"); outMsg.writeInt32(CAST_S16(0), "starting job id"); uint8_t sex = 0; if (gender == Gender::UNSPECIFIED) sex = 99; else sex = Being::genderToInt(gender); outMsg.writeInt8(sex, "gender"); } else if (packetVersion >= 20120307) { outMsg.writeInt8(CAST_U8(slot), "slot"); outMsg.writeInt16(CAST_S16(hairColor), "hair color"); outMsg.writeInt16(CAST_S16(hairstyle), "hair style"); } else { // < 20120307 // +++ here need send stat points // sending 5 for each stat for now for (int i = 0; i < 6; i++) outMsg.writeInt8(CAST_U8(5), "stat"); outMsg.writeInt8(CAST_U8(slot), "slot"); outMsg.writeInt16(CAST_S16(hairColor), "hair color"); outMsg.writeInt16(CAST_S16(hairstyle), "hair style"); } } } void CharServerHandler::deleteCharacter(Net::Character *const character, const std::string &email) const { if (character == nullptr) return; mSelectedCharacter = character; createOutPacket(CMSG_CHAR_DELETE); outMsg.writeBeingId(mSelectedCharacter->dummy->getId(), "id?"); if (email.empty()) outMsg.writeString("a@a.com", 40, "email"); else outMsg.writeString(email, 40, "email"); } void CharServerHandler::switchCharacter() const { // This is really a map-server packet createOutPacket(CMSG_PLAYER_RESTART); outMsg.writeInt8(1, "flag"); } void CharServerHandler::connect() const { const Token &token = static_cast(loginHandler)->getToken(); if (Network::mInstance == nullptr) return; Network::mInstance->disconnect(); Network::mInstance->connect(charServer); createOutPacket(CMSG_CHAR_SERVER_CONNECT); outMsg.writeBeingId(token.account_ID, "account id"); outMsg.writeInt32(token.session_ID1, "session id1"); outMsg.writeInt32(token.session_ID2, "session id2"); outMsg.writeInt16(CLIENT_PROTOCOL_VERSION, "client protocol version"); outMsg.writeInt8(Being::genderToInt(token.sex), "gender"); // We get 4 useless bytes before the real answer comes in (what are these?) Network::mInstance->skip(4); } void CharServerHandler::setCharCreateDialog(CharCreateDialog *const window) const { mCharCreateDialog = window; if (mCharCreateDialog == nullptr) return; StringVect attributes; const Token &token = static_cast(loginHandler)->getToken(); mCharCreateDialog->setAttributes(attributes, 0, 0, 0); mCharCreateDialog->setDefaultGender(token.sex); } void CharServerHandler::setNewPincode(const BeingId accountId, const std::string &pin) const { createOutPacket(CMSG_CHAR_CREATE_PIN); outMsg.writeBeingId(accountId, "account id"); outMsg.writeString(pin, 4, "encrypted pin"); } void CharServerHandler::sendCheckPincode(const BeingId accountId, const std::string &pin) const { createOutPacket(CMSG_CHAR_PIN_CHECK); outMsg.writeBeingId(accountId, "account id"); outMsg.writeString(pin, 4, "encrypted pin"); } void CharServerHandler::changePincode(const BeingId accountId, const std::string &oldPin, const std::string &newPin) const { createOutPacket(CMSG_CHAR_PIN_CHANGE); outMsg.writeBeingId(accountId, "account id"); outMsg.writeString(oldPin, 4, "old encrypted pin"); outMsg.writeString(newPin, 4, "new encrypted pin"); } void CharServerHandler::renameCharacter(const BeingId id, const std::string &newName) const { createOutPacket(CMSG_CHAR_CHECK_RENAME); CharServerRecv::mRenameId = id; CharServerRecv::mNewName = newName; outMsg.writeBeingId(id, "char id"); outMsg.writeString(newName, 24, "name"); } void CharServerHandler::changeSlot(const int oldSlot, const int newSlot) const { createOutPacket(CMSG_CHAR_CHANGE_SLOT); outMsg.writeInt16(CAST_S16(oldSlot), "old slot"); outMsg.writeInt16(CAST_S16(newSlot), "new slot"); outMsg.writeInt16(0, "unused"); } void CharServerHandler::ping() const { createOutPacket(CMSG_CHAR_PING); outMsg.writeInt32(0, "unused"); } unsigned int CharServerHandler::hatSprite() const { return 7; } } // namespace EAthena