/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #ifndef NET_EATHENA_BEINGRECV_H #define NET_EATHENA_BEINGRECV_H #include "net/eathena/beingtype.h" #include "enums/simpletypes/beingid.h" #if defined(__GXX_EXPERIMENTAL_CXX0X__) #if defined(__APPLE__) #include <tr1/cstdint> #else #include <cstdint> #endif #else #include <stdint.h> #endif #include "localconsts.h" namespace Net { class MessageIn; } class Being; namespace EAthena { namespace BeingRecv { void processBeingChangeLook2(Net::MessageIn &msg); void processBeingChangeLookCards(Net::MessageIn &msg); void processBeingVisible(Net::MessageIn &msg); void processBeingMove(Net::MessageIn &msg); void processBeingSpawn(Net::MessageIn &msg); void processMapTypeProperty(Net::MessageIn &msg); void processMapType(Net::MessageIn &msg); void processSkillCasting(Net::MessageIn &msg); void processBeingStatusChange(Net::MessageIn &msg); void processBeingStatusChange2(Net::MessageIn &msg); void processBeingMove2(Net::MessageIn &msg); void processBeingAction2(Net::MessageIn &msg); void processMonsterHp(Net::MessageIn &msg); void processSkillAutoCast(Net::MessageIn &msg); void processRanksList(Net::MessageIn &msg); void processBeingChangeDirection(Net::MessageIn &msg); void processBeingChangeLookContinue(const Net::MessageIn &msg, Being *const dstBeing, const uint8_t type, const int id, const int id2, const int *const cards) A_NONNULL(2); void processBeingSpecialEffect(Net::MessageIn &msg); void processBeingSpecialEffectNum(Net::MessageIn &msg); void processBeingSoundEffect(Net::MessageIn &msg); void processSkillGroundNoDamage(Net::MessageIn &msg); void processSkillEntry(Net::MessageIn &msg); void processPlaterStatusChange(Net::MessageIn &msg); void processPlaterStatusChangeNoTick(Net::MessageIn &msg); void processBeingResurrect(Net::MessageIn &msg); void processPlayerGuilPartyInfo(Net::MessageIn &msg); void processBeingRemoveSkill(Net::MessageIn &msg); void processBeingFakeName(Net::MessageIn &msg); void processBeingStatUpdate1(Net::MessageIn &msg); void processPlaterStatusChange2(Net::MessageIn &msg); void processBeingSelfEffect(Net::MessageIn &msg); void processMobInfo(Net::MessageIn &msg); void processBeingAttrs(Net::MessageIn &msg); void processMonsterInfo(Net::MessageIn &msg); void processClassChange(Net::MessageIn &msg); void processSpiritBalls(Net::MessageIn &msg); void processBladeStop(Net::MessageIn &msg); void processComboDelay(Net::MessageIn &msg); void processWddingEffect(Net::MessageIn &msg); void processBeingSlide(Net::MessageIn &msg); void processStarsKill(Net::MessageIn &msg); void processBlacksmithRanksList(Net::MessageIn &msg); void processAlchemistRanksList(Net::MessageIn &msg); void processTaekwonRanksList(Net::MessageIn &msg); void processPkRanksList(Net::MessageIn &msg); void processGladiatorFeelRequest(Net::MessageIn &msg); void processBossMapInfo(Net::MessageIn &msg); void processBeingFont(Net::MessageIn &msg); void processBeingMilleniumShield(Net::MessageIn &msg); void processBeingCharm(Net::MessageIn &msg); void processBeingViewEquipment(Net::MessageIn &msg); void processPvpSet(Net::MessageIn &msg); void processNameResponse2(Net::MessageIn &msg); void processSkillCancel(Net::MessageIn &msg); void processSolveCharName(Net::MessageIn &msg); void processGraffiti(Net::MessageIn &msg); Being *createBeing2(Net::MessageIn &msg, const BeingId id, const int16_t job, const BeingType::BeingType beingType); void applyPlayerAction(Net::MessageIn &msg, Being *const being, const uint8_t type); } // namespace BeingRecv } // namespace EAthena #endif // NET_EATHENA_BEINGRECV_H