/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/playerrecv.h" #include "game.h" #include "notifymanager.h" #include "settings.h" #include "soundmanager.h" #include "being/localplayer.h" #include "being/playerinfo.h" #include "const/net/nostat.h" #include "enums/resources/notifytypes.h" #include "gui/viewport.h" #include "gui/windows/statuswindow.h" #include "input/inputmanager.h" #include "resources/map/map.h" #include "net/playerhandler.h" #include "utils/stdmove.h" #include "utils/stringutils.h" #include "debug.h" // Max. distance we are willing to scroll after a teleport; // everything beyond will reset the port hard. static const int MAP_TELEPORT_SCROLL_DISTANCE = 8; namespace Ea { void PlayerRecv::processPlayerWarp(Net::MessageIn &msg) { BLOCK_START("PlayerRecv::processPlayerWarp") std::string mapPath = msg.readString(16, "map name"); int x = msg.readInt16("x"); int y = msg.readInt16("y"); logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y); if (localPlayer == nullptr) logger->log1("SMSG_PLAYER_WARP localPlayer null"); /* * We must clear the local player's target *before* the call * to changeMap, as it deletes all beings. */ if (localPlayer != nullptr) localPlayer->stopAttack(false); Game *const game = Game::instance(); if (game == nullptr) { BLOCK_END("PlayerRecv::processPlayerWarp") return; } const std::string ¤tMapName = game->getCurrentMapName(); const bool sameMap = (currentMapName == mapPath); // Switch the actual map, deleting the previous one if necessary mapPath = mapPath.substr(0, mapPath.rfind('.')); game->changeMap(mapPath); int scrollOffsetX = 0; int scrollOffsetY = 0; if (localPlayer != nullptr) { const Map *const map = game->getCurrentMap(); if (map != nullptr) { if (x >= map->getWidth()) x = map->getWidth() - 1; if (y >= map->getHeight()) y = map->getHeight() - 1; if (x < 0) x = 0; if (y < 0) y = 0; /* Scroll if neccessary */ if (!sameMap || (abs(x - localPlayer->getTileX()) > MAP_TELEPORT_SCROLL_DISTANCE) || (abs(y - localPlayer->getTileY()) > MAP_TELEPORT_SCROLL_DISTANCE)) { scrollOffsetX = (x - localPlayer->getTileX()) * map->getTileWidth(); scrollOffsetY = (y - localPlayer->getTileY()) * map->getTileHeight(); } } localPlayer->setAction(BeingAction::STAND, 0); localPlayer->setTileCoords(x, y); localPlayer->navigateClean(); localPlayer->reset(); } logger->log("Adjust scrolling by %d:%d", scrollOffsetX, scrollOffsetY); if (viewport != nullptr) { viewport->returnCamera(); viewport->scrollBy(scrollOffsetX, scrollOffsetY); } BLOCK_END("PlayerRecv::processPlayerWarp") } void PlayerRecv::processPlayerStatUpdate1(Net::MessageIn &msg) { BLOCK_START("PlayerRecv::processPlayerStatUpdate1") const int type = msg.readInt16("type"); const int value = msg.readInt32("value"); if (localPlayer == nullptr) { BLOCK_END("PlayerRecv::processPlayerStatUpdate1") return; } playerHandler->setStat(msg, type, value, NoStat, Notify_true); BLOCK_END("PlayerRecv::processPlayerStatUpdate1") } void PlayerRecv::processPlayerStatUpdate2(Net::MessageIn &msg) { BLOCK_START("PlayerRecv::processPlayerStatUpdate2") const int type = msg.readInt16("type"); const int value = msg.readInt32("value"); playerHandler->setStat(msg, type, value, NoStat, Notify_true); BLOCK_END("PlayerRecv::processPlayerStatUpdate2") } void PlayerRecv::processPlayerStatUpdate3(Net::MessageIn &msg) { BLOCK_START("PlayerRecv::processPlayerStatUpdate3") const int type = msg.readInt32("type"); const int base = msg.readInt32("base"); const int bonus = msg.readInt32("bonus"); playerHandler->setStat(msg, type, base, bonus, Notify_false); BLOCK_END("PlayerRecv::processPlayerStatUpdate3") } void PlayerRecv::processPlayerStatUpdate4(Net::MessageIn &msg) { BLOCK_START("PlayerRecv::processPlayerStatUpdate4") const uint16_t type = msg.readInt16("type"); const uint8_t ok = msg.readUInt8("flag"); const int value = msg.readUInt8("value"); if (ok != 1) { const int oldValue = PlayerInfo::getStatBase( static_cast(type)); const int points = PlayerInfo::getAttribute( Attributes::PLAYER_CHAR_POINTS) + oldValue - value; PlayerInfo::setAttribute(Attributes::PLAYER_CHAR_POINTS, points, Notify_true); NotifyManager::notify(NotifyTypes::SKILL_RAISE_ERROR); } playerHandler->setStat(msg, type, value, NoStat, Notify_true); BLOCK_END("PlayerRecv::processPlayerStatUpdate4") } void PlayerRecv::processPlayerStatUpdate6(Net::MessageIn &msg) { BLOCK_START("PlayerRecv::processPlayerStatUpdate6") const int type = msg.readInt16("type"); const int value = msg.readUInt8("value"); if (statusWindow != nullptr) playerHandler->setStat(msg, type, value, NoStat, Notify_true); BLOCK_END("PlayerRecv::processPlayerStatUpdate6") } void PlayerRecv::processPlayerArrowMessage(Net::MessageIn &msg) { BLOCK_START("PlayerRecv::processPlayerArrowMessage") const int type = msg.readInt16("type"); switch (type) { case 0: NotifyManager::notify(NotifyTypes::ARROWS_EQUIP_NEEDED); break; case 3: // arrows equiped break; default: UNIMPLEMENTEDPACKETFIELD(type); break; } BLOCK_END("PlayerRecv::processPlayerArrowMessage") } void PlayerRecv::processMapMusic(Net::MessageIn &msg) { const int size = msg.readInt16("len") - 4; const std::string music = msg.readString(size, "name"); soundManager.playMusic(music, SkipError_false); Map *const map = viewport->getMap(); if (map != nullptr) map->setMusicFile(music); } void PlayerRecv::processMapMask(Net::MessageIn &msg) { const int mask = msg.readInt32("mask"); msg.readInt32("unused"); Map *const map = Game::instance()->getCurrentMap(); if (map != nullptr) map->setMask(mask); } void PlayerRecv::processPlayerClientCommand(Net::MessageIn &msg) { const int sz = msg.readInt16("len") - 4; std::string command = msg.readString(sz, "command"); std::string cmd; std::string args; if (settings.awayMode || settings.pseudoAwayMode || !settings.enableRemoteCommands) { return; } if (!parse2Str(command, cmd, args)) { cmd = STD_MOVE(command); args.clear(); } inputManager.executeRemoteChatCommand(cmd, args, nullptr); } } // namespace Ea