/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EA_INVENTORYHANDLER_H #define NET_EA_INVENTORYHANDLER_H #include "inventory.h" #include "localconsts.h" #include "net/inventoryhandler.h" #include "net/ea/equipbackend.h" #include "net/ea/inventoryitem.h" #include #include namespace Net { class MessageIn; } namespace Ea { typedef std::vector InventoryItems; class InventoryHandler notfinal : public Net::InventoryHandler { public: enum { GUILD_STORAGE = Inventory::TYPE_END, CART }; A_DELETE_COPY(InventoryHandler) virtual ~InventoryHandler(); void clear(); bool canSplit(const Item *const item) const override final A_WARN_UNUSED; void splitItem(const Item *const item, const int amount) const override final; void moveItem(const int oldIndex, const int newIndex) const override final; void openStorage(const int type) const override final; size_t getSize(const int type) const override final A_WARN_UNUSED; int convertFromServerSlot(const int serverSlot) const override final A_WARN_UNUSED; void pushPickup(const int floorId) { mSentPickups.push(floorId); } static int getSlot(const int eAthenaSlot) A_WARN_UNUSED; static void processPlayerInventoryRemove(Net::MessageIn &msg); static void processPlayerInventoryUse(Net::MessageIn &msg); static void processItemUseResponse(Net::MessageIn &msg); void processPlayerStorageStatus(Net::MessageIn &msg); void processPlayerStorageRemove(Net::MessageIn &msg); void processPlayerStorageClose(Net::MessageIn &msg); static void processPlayerAttackRange(Net::MessageIn &msg); void processPlayerArrowEquip(Net::MessageIn &msg); void closeStorage() override final; void forgotStorage() override final; Inventory *getStorage() const { return mStorage; } protected: InventoryHandler(); EquipBackend mEquips; InventoryItems mInventoryItems; Inventory *mStorage; InventoryWindow *mStorageWindow; bool mDebugInventory; typedef std::queue PickupQueue; PickupQueue mSentPickups; }; } // namespace Ea #endif // NET_EA_INVENTORYHANDLER_H