/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/gamehandler.h" #include "client.h" #include "game.h" #include "notifymanager.h" #include "gui/windows/okdialog.h" #include "net/messagein.h" #include "resources/notifytypes.h" #include "utils/gettext.h" #include "debug.h" namespace Ea { std::string GameHandler::mMap; BeingId GameHandler::mCharID = BeingId_zero; GameHandler::GameHandler() : Net::GameHandler() { mMap.clear(); mCharID = BeingId_zero; } void GameHandler::who() const { } void GameHandler::setMap(const std::string &map) { mMap = map.substr(0, map.rfind(".")); } void GameHandler::processWhoAnswer(Net::MessageIn &msg) { NotifyManager::notify(NotifyTypes::ONLINE_USERS, msg.readInt32("users count")); } void GameHandler::processCharSwitchResponse(Net::MessageIn &msg) { if (msg.readUInt8("response")) client->setState(STATE_SWITCH_CHARACTER); } void GameHandler::processMapQuitResponse(Net::MessageIn &msg) { if (msg.readUInt8("response")) { (new OkDialog(_("Game"), // TRANSLATORS: error message _("Request to quit denied!"), // TRANSLATORS: ok dialog button _("OK"), DialogType::ERROR, Modal_true, ShowCenter_true, nullptr, 260))->postInit(); } } void GameHandler::clear() { mMap.clear(); mCharID = BeingId_zero; } void GameHandler::initEngines() const { if (!mMap.empty()) Game::instance()->changeMap(mMap); } } // namespace Ea