/* * The ManaPlus Client * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/gamehandler.h" #include "game.h" #include "net/ea/gamerecv.h" #include "debug.h" namespace Ea { GameHandler::GameHandler() : Net::GameHandler() { GameRecv::mMap.clear(); GameRecv::mCharID = BeingId_zero; } void GameHandler::who() const { } void GameHandler::setMap(const std::string &map) { GameRecv::mMap = map.substr(0, map.rfind('.')); } void GameHandler::clear() const { GameRecv::mMap.clear(); GameRecv::mCharID = BeingId_zero; } void GameHandler::initEngines() const { if (!GameRecv::mMap.empty()) Game::instance()->changeMap(GameRecv::mMap); } } // namespace Ea