/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_EA_EQUIPBACKEND_H #define NET_EA_EQUIPBACKEND_H #include "resources/item/item.h" #include "being/playerinfo.h" #include "const/equipment.h" #include "gui/windows/inventorywindow.h" namespace Ea { class EquipBackend final : public Equipment::Backend { public: EquipBackend() { memset(mEquipment, -1, sizeof(mEquipment)); } A_DELETE_COPY(EquipBackend) Item *getEquipment(const int index) const override final A_WARN_UNUSED { int invyIndex = mEquipment[index]; if (invyIndex == -1) return nullptr; const Inventory *const inv = PlayerInfo::getInventory(); if (inv != nullptr) return inv->getItem(invyIndex); return nullptr; } void clear() override final { Inventory *const inv = PlayerInfo::getInventory(); if (inv == nullptr) return; for (int i = 0; i < EQUIPMENT_SIZE; i++) { if (mEquipment[i] != -1) { Item* item = inv->getItem(i); if (item != nullptr) item->setEquipped(Equipped_false); } mEquipment[i] = -1; } } void setEquipment(const int index, const int inventoryIndex) { Inventory *const inv = PlayerInfo::getInventory(); if (inv == nullptr) return; if (index < 0 || index >= EQUIPMENT_SIZE) return; // Unequip existing item Item *item = inv->getItem(mEquipment[index]); if (item != nullptr) item->setEquipped(Equipped_false); // not checking index because it must be safe mEquipment[index] = inventoryIndex; item = inv->getItem(inventoryIndex); if (item != nullptr) item->setEquipped(Equipped_true); if (inventoryWindow != nullptr) inventoryWindow->updateButtons(nullptr); } private: int mEquipment[EQUIPMENT_SIZE]; }; } // namespace Ea #endif // NET_EA_EQUIPBACKEND_H