/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/charserverrecv.h" #include "client.h" #include "gui/windows/charcreatedialog.h" #include "gui/windows/okdialog.h" #include "gui/widgets/createwidget.h" #include "net/character.h" #include "net/charserverhandler.h" #include "net/messagein.h" #include "utils/gettext.h" #include "debug.h" namespace Ea { void CharServerRecv::processCharLoginError(Net::MessageIn &msg) { BLOCK_START("CharServerRecv::processCharLoginError") switch (msg.readUInt8("error")) { case 0: // TRANSLATORS: error message errorMessage = _("Access denied. Most likely, there are " "too many players on this server."); break; case 1: // TRANSLATORS: error message errorMessage = _("Cannot use this ID."); break; default: // TRANSLATORS: error message errorMessage = _("Unknown char-server failure."); break; } client->setState(State::ERROR); BLOCK_END("CharServerRecv::processCharLoginError") } void CharServerRecv::processCharCreateFailed(Net::MessageIn &msg) { BLOCK_START("CharServerRecv::processCharCreateFailed") switch (msg.readUInt8("error")) { case 1: case 0: default: // TRANSLATORS: error message errorMessage = _("Failed to create character. Most " "likely the name is already taken."); break; case 2: // TRANSLATORS: error message errorMessage = _("Wrong name."); break; case 3: // TRANSLATORS: error message errorMessage = _("Incorrect stats."); break; case 4: // TRANSLATORS: error message errorMessage = _("Incorrect hair."); break; case 5: // TRANSLATORS: error message errorMessage = _("Incorrect slot."); break; case 6: // TRANSLATORS: error message errorMessage = _("Incorrect race."); break; case 7: // TRANSLATORS: error message errorMessage = _("Incorrect look."); break; } CREATEWIDGET(OkDialog, // TRANSLATORS: error message header _("Error"), errorMessage, // TRANSLATORS: ok dialog button _("OK"), DialogType::ERROR, Modal_true, ShowCenter_true, nullptr, 260); if (Net::CharServerHandler::mCharCreateDialog != nullptr) Net::CharServerHandler::mCharCreateDialog->unlock(); BLOCK_END("CharServerRecv::processCharCreateFailed") } void CharServerRecv::processCharDelete(Net::MessageIn &msg A_UNUSED) { BLOCK_START("CharServerRecv::processCharDelete") Net::CharServerHandler::mCharacters.remove( Net::CharServerHandler::mSelectedCharacter); delete Net::CharServerHandler::mSelectedCharacter; Net::CharServerHandler::mSelectedCharacter = nullptr; Net::CharServerHandler::updateCharSelectDialog(); Net::CharServerHandler::unlockCharSelectDialog(); CREATEWIDGET(OkDialog, // TRANSLATORS: info message header _("Info"), // TRANSLATORS: info message _("Character deleted."), // TRANSLATORS: ok dialog button _("OK"), DialogType::OK, Modal_true, ShowCenter_true, nullptr, 260); BLOCK_END("CharServerRecv::processCharDelete") } } // namespace Ea