/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2016 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/ea/buysellrecv.h" #include "notifymanager.h" #include "being/playerinfo.h" #include "const/net/inventory.h" #include "enums/resources/notifytypes.h" #include "gui/windows/buydialog.h" #include "gui/windows/buyselldialog.h" #include "gui/windows/npcselldialog.h" #include "gui/widgets/createwidget.h" #include "net/messagein.h" #include "resources/inventory/inventory.h" #include "resources/item/item.h" #include "debug.h" namespace Ea { namespace BuySellRecv { BeingId mNpcId = BeingId_zero; BuyDialog *mBuyDialog = nullptr; } void BuySellRecv::processNpcBuySellChoice(Net::MessageIn &msg) { if (!BuySellDialog::isActive()) { mNpcId = msg.readBeingId("npc id"); CREATEWIDGET(BuySellDialog, mNpcId); } } void BuySellRecv::processNpcSell(Net::MessageIn &msg) { msg.readInt16("len"); const int n_items = (msg.getLength() - 4) / 10; if (n_items > 0) { SellDialog *const dialog = CREATEWIDGETR(NpcSellDialog, mNpcId); dialog->setMoney(PlayerInfo::getAttribute(Attributes::MONEY)); for (int k = 0; k < n_items; k++) { const int index = msg.readInt16("index") - INVENTORY_OFFSET; const int value = msg.readInt32("value"); msg.readInt32("value?"); const Item *const item = PlayerInfo::getInventory() ->getItem(index); if (item && item->isEquipped() == Equipped_false) dialog->addItem(item, value); } } else { NotifyManager::notify(NotifyTypes::SELL_LIST_EMPTY); } } void BuySellRecv::processNpcBuyResponse(Net::MessageIn &msg) { const uint8_t response = msg.readUInt8("response"); if (response == 0U) { NotifyManager::notify(NotifyTypes::BUY_DONE); return; } // Reset player money since buy dialog already assumed purchase // would go fine if (Ea::BuySellRecv::mBuyDialog) { Ea::BuySellRecv::mBuyDialog->setMoney( PlayerInfo::getAttribute(Attributes::MONEY)); } switch (response) { case 1: NotifyManager::notify(NotifyTypes::BUY_FAILED_NO_MONEY); break; case 2: NotifyManager::notify(NotifyTypes::BUY_FAILED_OVERWEIGHT); break; case 3: NotifyManager::notify(NotifyTypes::BUY_FAILED_TOO_MANY_ITEMS); break; default: NotifyManager::notify(NotifyTypes::BUY_FAILED); break; }; } } // namespace Ea