/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2013 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "net/ea/buysellhandler.h" #include "actorspritemanager.h" #include "client.h" #include "configuration.h" #include "depricatedevent.h" #include "inventory.h" #include "localplayer.h" #include "playerinfo.h" #include "gui/buydialog.h" #include "gui/buyselldialog.h" #include "gui/selldialog.h" #include "gui/shopwindow.h" #include "gui/widgets/chattab.h" #include "net/chathandler.h" #include "utils/gettext.h" #include "debug.h" namespace Ea { BuySellHandler::BuySellHandler() : mNpcId(0), mBuyDialog(nullptr) { } void BuySellHandler::requestSellList(std::string nick) { if (nick.empty() != 0 || !shopWindow) return; std::string data = "!selllist " + toString(tick_time); shopWindow->setAcceptPlayer(nick); if (config.getBoolValue("hideShopMessages")) { Net::getChatHandler()->privateMessage(nick, data); } else { if (chatWindow) chatWindow->addWhisper(nick, data, BY_PLAYER); } } void BuySellHandler::requestBuyList(std::string nick) { if (nick.empty() || !shopWindow) return; std::string data = "!buylist " + toString(tick_time); shopWindow->setAcceptPlayer(nick); if (config.getBoolValue("hideShopMessages")) { Net::getChatHandler()->privateMessage(nick, data); } else { if (chatWindow) chatWindow->addWhisper(nick, data, BY_PLAYER); } } void BuySellHandler::sendBuyRequest(const std::string &nick, const ShopItem *const item, const int amount) { if (!chatWindow || nick.empty() || !item || amount < 1 || amount > item->getQuantity()) { return; } std::string data = strprintf("!buyitem %d %d %d", item->getId(), item->getPrice(), amount); if (config.getBoolValue("hideShopMessages")) Net::getChatHandler()->privateMessage(nick, data); else chatWindow->addWhisper(nick, data, BY_PLAYER); } void BuySellHandler::sendSellRequest(const std::string &nick, const ShopItem *const item, const int amount) { if (!chatWindow || nick.empty() || !item || amount < 1 || amount > item->getQuantity()) { return; } std::string data = strprintf("!sellitem %d %d %d", item->getId(), item->getPrice(), amount); if (config.getBoolValue("hideShopMessages")) Net::getChatHandler()->privateMessage(nick, data); else chatWindow->addWhisper(nick, data, BY_PLAYER); } void BuySellHandler::processNpcBuySellChoice(Net::MessageIn &msg) { if (!BuySellDialog::isActive()) { mNpcId = msg.readInt32(); new BuySellDialog(mNpcId); } } void BuySellHandler::processNpcSell(Net::MessageIn &msg, int offset) { msg.readInt16(); // length const int n_items = (msg.getLength() - 4) / 10; if (n_items > 0) { SellDialog *const dialog = new SellDialog(mNpcId); dialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY)); for (int k = 0; k < n_items; k++) { const int index = msg.readInt16() - offset; const int value = msg.readInt32(); msg.readInt32(); // value const Item *const item = PlayerInfo::getInventory() ->getItem(index); if (item && !(item->isEquipped())) dialog->addItem(item, value); } } else { SERVER_NOTICE(_("Nothing to sell.")) } } void BuySellHandler::processNpcBuyResponse(Net::MessageIn &msg) { if (msg.readInt8() == 0) { SERVER_NOTICE(_("Thanks for buying.")) } else { // Reset player money since buy dialog already assumed purchase // would go fine if (mBuyDialog) mBuyDialog->setMoney(PlayerInfo::getAttribute(PlayerInfo::MONEY)); SERVER_NOTICE(_("Unable to buy.")) } } } // namespace Ea