/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "net/ea/adminhandler.h" #include "game.h" #include "const/gui/chat.h" #include "net/chathandler.h" #include "net/serverfeatures.h" #include "utils/stringutils.h" #include "debug.h" namespace Ea { void AdminHandler::kickName(const std::string &name) const { chatHandler->talk("@kick " + name, GENERAL_CHANNEL); } void AdminHandler::ban(const int playerId A_UNUSED) const { // Not supported } void AdminHandler::banName(const std::string &name) const { chatHandler->talk("@ban " + name, GENERAL_CHANNEL); } void AdminHandler::unban(const int playerId A_UNUSED) const { // Not supported } void AdminHandler::unbanName(const std::string &name) const { chatHandler->talk("@unban " + name, GENERAL_CHANNEL); } void AdminHandler::reviveName(const std::string &name) const { chatHandler->talk("@revive " + name, GENERAL_CHANNEL); } void AdminHandler::ipcheckName(const std::string &name) const { chatHandler->talk("@ipcheck " + name, GENERAL_CHANNEL); } void AdminHandler::createItems(const int id, const ItemColor color A_UNUSED, const int amount) const { chatHandler->talk(strprintf("@item %d %d", id, amount), GENERAL_CHANNEL); } void AdminHandler::slide(const int x, const int y) const { if (serverFeatures->haveSlide()) { chatHandler->talk(strprintf("@slide %d %d", x, y), GENERAL_CHANNEL); } else { warp(Game::instance()->getCurrentMapName(), x, y); } } } // namespace Ea