/* * The ManaPlus Client * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef NET_BATTLEGROUNDHANDLER_H #define NET_BATTLEGROUNDHANDLER_H #include "enums/net/battlegroundtype.h" #include #include "localconsts.h" namespace Net { class BattleGroundHandler notfinal { public: BattleGroundHandler() { } A_DELETE_COPY(BattleGroundHandler) virtual ~BattleGroundHandler() { } virtual void registerBg(const BattleGroundTypeT &type, const std::string &name) const = 0; virtual void rekoveRequest(const std::string &name) const = 0; virtual void beginAck(const bool result, const std::string &bgName, const std::string &gameName) const = 0; virtual void checkState(const std::string &name) const = 0; }; } // namespace Net extern Net::BattleGroundHandler *battleGroundHandler; #endif // NET_BATTLEGROUNDHANDLER_H