/* * The ManaPlus Client * Copyright (C) 2013-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "itemsoundmanager.h" #include "flooritem.h" #include "item.h" #include "soundmanager.h" #include "being/localplayer.h" #include "resources/iteminfo.h" #include "debug.h" void ItemSoundManager::playSfx(const Item *const item, const ItemSoundEvent::Type sound) { if (!item) return; playSfx(item->getId(), sound); } void ItemSoundManager::playSfx(const int itemId, const ItemSoundEvent::Type sound) { playSfx(ItemDB::get(itemId), sound); } void ItemSoundManager::playSfx(const FloorItem *const item, const ItemSoundEvent::Type sound) { if (!item) return; playSfx(ItemDB::get(item->getItemId()), sound); } void ItemSoundManager::playSfx(const ItemInfo &info, const ItemSoundEvent::Type sound) { std::string sfx = info.getSound(sound).sound; if (sfx.empty()) { // fallback to player race sound if no item sound. const int id = -100 - player_node->getSubType(); const ItemInfo &info2 = ItemDB::get(id); sfx = info2.getSound(sound).sound; } soundManager.playGuiSfx(sfx); }