/* * The ManaPlus Client * Copyright (C) 2013-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "itemsoundmanager.h" #include "soundmanager.h" #include "being/flooritem.h" #include "being/localplayer.h" #include "resources/iteminfo.h" #include "resources/item/item.h" #include "debug.h" void ItemSoundManager::playSfx(const Item *const item, const ItemSoundEvent::Type sound) { if (item == nullptr) return; playSfx(item->getId(), sound); } void ItemSoundManager::playSfx(const int itemId, const ItemSoundEvent::Type sound) { playSfx(ItemDB::get(itemId), sound); } void ItemSoundManager::playSfx(const FloorItem *const item, const ItemSoundEvent::Type sound) { if (item == nullptr) return; playSfx(ItemDB::get(item->getItemId()), sound); } std::string ItemSoundManager::getSoundEffect(const Being *const being, const ItemInfo &info, const ItemSoundEvent::Type sound) { std::string sfx = info.getSound(sound).sound; if (sfx.empty()) { if (being == nullptr) return std::string(); // fallback to player race sound if no item sound. const int id = -100 - toInt(being->getSubType(), int); const ItemInfo &info2 = ItemDB::get(id); sfx = info2.getSound(sound).sound; } return sfx; } void ItemSoundManager::playSfx(const ItemInfo &info, const ItemSoundEvent::Type sound) { soundManager.playSfx(getSoundEffect(localPlayer, info, sound), 0, 0); } void ItemSoundManager::playSfx(const Being *const being, const int itemId, const ItemSoundEvent::Type sound) { if (being == nullptr) return; soundManager.playSfx(getSoundEffect(being, ItemDB::get(itemId), sound), being->getTileX(), being->getTileY()); }