/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef INVENTORY_H
#define INVENTORY_H
#include "enums/inventorytype.h"
#include "enums/simpletypes/damaged.h"
#include "enums/simpletypes/favorite.h"
#include "enums/simpletypes/identified.h"
#include "enums/simpletypes/simpletypes.h"
#include "enums/being/gender.h"
#include
#include
#include "localconsts.h"
class InventoryListener;
class Item;
class Inventory final
{
public:
A_DELETE_COPY(Inventory)
static const int NO_SLOT_INDEX = -1; /**< Slot has no index. */
/**
* Constructor.
*
* @param size the number of items that fit in the inventory
*/
explicit Inventory(const InventoryType::Type type,
const int size = -1);
/**
* Destructor.
*/
~Inventory();
/**
* Returns the size that this instance is configured for.
*/
unsigned getSize() const A_WARN_UNUSED
{ return mSize; }
/**
* Returns the item at the specified index.
*/
Item *getItem(const int index) const A_WARN_UNUSED;
/**
* Searches for the specified item by it's id.
*
* @param itemId The id of the item to be searched.
* @param color The color of the item to be searched.
* @return Item found on success, NULL on failure.
*/
Item *findItem(const int itemId,
const unsigned char color) const A_WARN_UNUSED;
/**
* Adds a new item in a free slot.
*/
int addItem(const int id,
const int type,
const int quantity,
const uint8_t refine,
const unsigned char color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped);
/**
* Sets the item at the given position.
*/
void setItem(const int index,
const int id,
const int type,
const int quantity,
const uint8_t refine,
const unsigned char color,
const Identified identified,
const Damaged damaged,
const Favorite favorite,
const Equipm equipment,
const Equipped equipped);
void setCards(const int index,
const int *const cards,
const int size) const;
/**
* Remove a item from the inventory.
*/
void removeItem(const int id);
/**
* Remove the item at the specified index from the inventory.
*/
void removeItemAt(const int index);
/**
* Checks if the given item is in the inventory.
*/
bool contains(const Item *const item) const A_WARN_UNUSED;
/**
* Returns id of next free slot or -1 if all occupied.
*/
int getFreeSlot() const A_WARN_UNUSED;
/**
* Reset all item slots.
*/
void clear();
/**
* Get the number of slots filled with an item
*/
int getNumberOfSlotsUsed() const A_WARN_UNUSED
{ return mUsed; }
/**
* Returns the index of the last occupied slot or 0 if none occupied.
*/
int getLastUsedSlot() const A_WARN_UNUSED;
void addInventoyListener(InventoryListener *const listener);
void removeInventoyListener(InventoryListener *const listener);
InventoryType::Type getType() const A_WARN_UNUSED
{ return mType; }
bool isMainInventory() const A_WARN_UNUSED
{ return mType == InventoryType::INVENTORY; }
const Item *findItemBySprite(std::string spritePath,
const Gender::Type gender,
const int race) const A_WARN_UNUSED;
std::string getName() const A_WARN_UNUSED;
void resize(const unsigned int newSize);
protected:
typedef std::list InventoryListenerList;
InventoryListenerList mInventoryListeners;
void distributeSlotsChangedEvent();
InventoryType::Type mType;
unsigned mSize; /**< The max number of inventory items */
Item **mItems; /**< The holder of items */
int mUsed; /**< THe number of slots in use */
};
#endif // INVENTORY_H