/*
* The ManaPlus Client
* Copyright (C) 2013-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "catch.hpp"
#include "client.h"
#include "logger.h"
#include "graphicsmanager.h"
#include "being/actorsprite.h"
#include "input/inputactionmap.h"
#include "resources/sdlimagehelper.h"
#include "resources/resourcemanager/resourcemanager.h"
#include "utils/env.h"
#include "utils/physfstools.h"
#ifndef USE_SDL2
#include
#endif // USE_SDL2
#include "debug.h"
namespace
{
class InputActionSortFunctorTest final
{
public:
bool operator() (const InputActionT key1,
const InputActionT key2) const
{
REQUIRE(CAST_SIZE(key1) < CAST_SIZE(InputAction::TOTAL));
REQUIRE(CAST_SIZE(key2) < CAST_SIZE(InputAction::TOTAL));
REQUIRE(key1 < InputAction::TOTAL);
REQUIRE(key2 < InputAction::TOTAL);
return keys[CAST_SIZE(key1)].priority
>= keys[CAST_SIZE(key2)].priority;
}
const InputActionData *keys A_NONNULLPOINTER;
};
InputActionSortFunctorTest inputActionDataSorterTest;
} // namespace
TEST_CASE("integrity tests", "integrity")
{
setEnv("SDL_VIDEODRIVER", "dummy");
client = new Client;
PHYSFS_init("manaplus");
dirSeparator = "/";
XML::initXML();
SDL_Init(SDL_INIT_VIDEO);
logger = new Logger();
ResourceManager::init();
resourceManager->addToSearchPath("data", Append_false);
resourceManager->addToSearchPath("../data", Append_false);
imageHelper = new SDLImageHelper();
#ifdef USE_SDL2
SDLImageHelper::setRenderer(graphicsManager.createRenderer(
graphicsManager.createWindow(640, 480, 0,
SDL_WINDOW_SHOWN | SDL_SWSURFACE), SDL_RENDERER_SOFTWARE));
#else // USE_SDL2
graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif // USE_SDL2
ActorSprite::load();
SECTION("integrity test 1")
{
REQUIRE(sizeof(inputActionData) / sizeof(InputActionData) ==
CAST_SIZE(InputAction::TOTAL));
}
SECTION("integrity test 2")
{
KeyToActionMap actionMap;
const size_t sz = CAST_SIZE(InputAction::TOTAL);
for (size_t i = 0; i < sz; i ++)
{
InputActionT val = static_cast(i);
REQUIRE(val < InputAction::TOTAL);
REQUIRE(val > InputAction::NO_VALUE);
REQUIRE(val > InputAction::UNDEFINED_VALUE);
REQUIRE(CAST_SIZE(val) < CAST_SIZE(InputAction::TOTAL));
REQUIRE(CAST_SIZE(val) < CAST_SIZE(InputAction::NO_VALUE));
REQUIRE(CAST_SIZE(val) < CAST_SIZE(InputAction::UNDEFINED_VALUE));
REQUIRE(CAST_S32(val) < CAST_S32(InputAction::TOTAL));
REQUIRE(CAST_S32(val) > CAST_S32(InputAction::NO_VALUE));
REQUIRE(CAST_S32(val) > CAST_S32(InputAction::UNDEFINED_VALUE));
}
}
SECTION("integrity test 3")
{
KeyToActionMap actionMap;
int cnt = 0;
const size_t sz = CAST_SIZE(InputAction::TOTAL);
for (size_t i = 0; i < sz; i ++)
{
actionMap[cnt++].push_back(static_cast(i));
if (cnt > 3)
cnt = 0;
}
FOR_EACH (KeyToActionMapIter, it, actionMap)
{
KeysVector *const keys = &it->second;
FOR_EACHP (KeysVectorIter, itk, keys)
{
const size_t val = CAST_SIZE(*itk);
REQUIRE(val < sz);
}
}
}
SECTION("integrity test 4")
{
KeyToActionMap actionMap;
KeyTimeMap keyTimeMap;
actionMap.clear();
keyTimeMap.clear();
for (size_t i = 0; i < CAST_SIZE(InputAction::TOTAL); i ++)
{
actionMap[10].push_back(
static_cast(i));
}
KeysVector *const keys = &actionMap[0];
inputActionDataSorterTest.keys = &inputActionData[0];
std::sort(keys->begin(), keys->end(), inputActionDataSorterTest);
}
SECTION("integrity test 5")
{
KeyToActionMap mKeyToAction;
KeyToIdMap mKeyToId;
KeyTimeMap mKeyTimeMap;
inputManager.updateKeyActionMap(mKeyToAction, mKeyToId,
mKeyTimeMap, InputType::KEYBOARD);
}
delete client;
client = nullptr;
}