/* * The ManaPlus Client * Copyright (C) 2012 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef INPUTMANAGER_H #define INPUTMANAGER_H #include "gui/sdlinput.h" #include #include struct KeyFunction; enum KeyCondition { COND_DEFAULT = 1, // default condition COND_ENABLED = 2, // keyboard must be enabled COND_NOINPUT = 4, // input items must be unfocused COND_NOAWAY = 8, // player not in away mode COND_NOSETUP = 16, // setup window is hidde COND_VALIDSPEED = 32, // valid speed COND_NOMODAL = 64, // modal windows inactive COND_NONPCINPUT = 128, // npc input field inactive COND_EMODS = 256, // game modifiers enabled COND_NOTARGET = 512, // no target/untarget keys pressed COND_SHORTCUT = 2 + 4 + 16 + 512, // flags for shortcut keys COND_GAME = 2 + 4 + 8 + 16 + 64, // main game key COND_GAME2 = 2 + 8 + 16 + 64 }; class InputManager { public: InputManager(); bool handleKeyEvent(SDL_Event &event); int getInputConditionMask(); bool checkKey(KeyFunction *key, int mask); }; extern InputManager inputManager; #endif