/* * The ManaPlus Client * Copyright (C) 2012-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "input/touch/touchactions.h" #include "input/inputmanager.h" #include "input/mouseinput.h" #include "input/touch/touchmanager.h" #include "debug.h" bool padClicked(false); int halfJoyPad = 50; #define impHandler(name) void name(const MouseInput &mouseInput) #define impHandler0(name) void name(const MouseInput &mouseInput A_UNUSED) void setHalfJoyPad(const int s) { halfJoyPad = s; } static void moveChar(int x, int y) { static const int lim1 = 10; static const int diff = 20; // set center at (0,0) x -= halfJoyPad; y -= halfJoyPad; // some magic for checking at what sector was click if (abs(x) < lim1) x = 0; if (abs(y) < lim1) y = 0; const int x2 = abs(x); const int y2 = abs(y); if (x2 > y2) { if ((y2 != 0) && x2 * 10 / y2 > diff) y = 0; } else { if ((x2 != 0) && y2 * 10 / x2 > diff) x = 0; } // detecting direction if (x > 0) { touchManager.setActionActive(InputAction::MOVE_LEFT, false); touchManager.setActionActive(InputAction::MOVE_RIGHT, true); } else if (x < 0) { touchManager.setActionActive(InputAction::MOVE_LEFT, true); touchManager.setActionActive(InputAction::MOVE_RIGHT, false); } else { touchManager.setActionActive(InputAction::MOVE_LEFT, false); touchManager.setActionActive(InputAction::MOVE_RIGHT, false); } if (y > 0) { touchManager.setActionActive(InputAction::MOVE_DOWN, true); touchManager.setActionActive(InputAction::MOVE_UP, false); } else if (y < 0) { touchManager.setActionActive(InputAction::MOVE_DOWN, false); touchManager.setActionActive(InputAction::MOVE_UP, true); } else { touchManager.setActionActive(InputAction::MOVE_DOWN, false); touchManager.setActionActive(InputAction::MOVE_UP, false); } inputManager.updateConditionMask(true); } impHandler(padClick) { moveChar(mouseInput.getX(), mouseInput.getY()); padClicked = true; } impHandler(padEvents) { if (mouseInput.getType() == MouseEventType::MOVED) { if (padClicked) moveChar(mouseInput.getX(), mouseInput.getY()); } } impHandler0(padOut) { padClicked = false; moveChar(halfJoyPad, halfJoyPad); } impHandler0(padUp) { padClicked = false; moveChar(halfJoyPad, halfJoyPad); }