/* * The ManaPlus Client * Copyright (C) 2007 Joshua Langley * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/setupactiondata.h" #include "utils/gettext.h" #include "debug.h" SetupActionData setupActionDataOther[] = { { // TRANSLATORS: input action name N_("Input ignore"), InputAction::NO_VALUE, "", }, { // TRANSLATORS: input action name N_("Ignore input 1"), InputAction::IGNORE_INPUT_1, "", }, { // TRANSLATORS: input action name N_("Ignore input 2"), InputAction::IGNORE_INPUT_2, "", }, { // TRANSLATORS: input action name N_("Direction keys"), InputAction::NO_VALUE, "", }, { // TRANSLATORS: input action name N_("Player direct up"), InputAction::DIRECT_UP, "", }, { // TRANSLATORS: input action name N_("Player direct down"), InputAction::DIRECT_DOWN, "", }, { // TRANSLATORS: input action name N_("Player direct left"), InputAction::DIRECT_LEFT, "", }, { // TRANSLATORS: input action name N_("Player direct right"), InputAction::DIRECT_RIGHT, "", }, { // TRANSLATORS: input action name N_("Pet direct up"), InputAction::PET_DIRECT_UP, "", }, { // TRANSLATORS: input action name N_("Pet direct down"), InputAction::PET_DIRECT_DOWN, "", }, { // TRANSLATORS: input action name N_("Pet direct left"), InputAction::PET_DIRECT_LEFT, "", }, { // TRANSLATORS: input action name N_("Pet direct right"), InputAction::PET_DIRECT_RIGHT, "", }, { // TRANSLATORS: input action name N_("Other"), InputAction::NO_VALUE, "", }, { // TRANSLATORS: input action name N_("Crazy moves"), InputAction::CRAZY_MOVES, "", }, { // TRANSLATORS: input action name N_("Change Crazy Move mode"), InputAction::CHANGE_CRAZY_MOVES_TYPE, "", }, { // TRANSLATORS: input action name N_("Quick Drop N Items from 0 slot"), InputAction::QUICK_DROP, "", }, { // TRANSLATORS: input action name N_("Quick Drop N Items"), InputAction::QUICK_DROPN, "", }, { // TRANSLATORS: input action name N_("Switch Quick Drop Counter"), InputAction::SWITCH_QUICK_DROP, "", }, { // TRANSLATORS: input action name N_("Quick heal target or self"), InputAction::MAGIC_INMA1, "", }, { // TRANSLATORS: input action name N_("Heal the most injured player"), InputAction::HEAL_MOST_DAMAGED, "", }, { // TRANSLATORS: input action name N_("Use #itenplz spell"), InputAction::MAGIC_ITENPLZ, "", }, { // TRANSLATORS: input action name N_("Use magic attack"), InputAction::MAGIC_ATTACK, "", }, { // TRANSLATORS: input action name N_("Switch magic attack"), InputAction::SWITCH_MAGIC_ATTACK, "", }, { // TRANSLATORS: input action name N_("Switch pvp attack"), InputAction::SWITCH_PVP_ATTACK, "", }, { // TRANSLATORS: input action name N_("Change move type"), InputAction::INVERT_DIRECTION, "", }, { // TRANSLATORS: input action name N_("Change Attack Weapon Type"), InputAction::CHANGE_ATTACK_WEAPON_TYPE, "", }, { // TRANSLATORS: input action name N_("Change Attack Type"), InputAction::CHANGE_ATTACK_TYPE, "", }, { // TRANSLATORS: input action name N_("Change Follow mode"), InputAction::CHANGE_FOLLOW_MODE, "", }, { // TRANSLATORS: input action name N_("Change Imitation mode"), InputAction::CHANGE_IMITATION_MODE, "", }, { // TRANSLATORS: input action name N_("Disable / Enable Game modifier keys"), InputAction::DISABLE_GAME_MODIFIERS, "", }, { // TRANSLATORS: input action name N_("On / Off audio"), InputAction::CHANGE_AUDIO, "", }, { // TRANSLATORS: input action name N_("Enable / Disable away mode"), InputAction::AWAY, "", }, { // TRANSLATORS: input action name N_("Emulate right click from keyboard"), InputAction::RIGHT_CLICK, "", }, { // TRANSLATORS: input action name N_("Toggle camera mode"), InputAction::CAMERA, "", }, { // TRANSLATORS: input action name N_("Toggle ipc mode"), InputAction::IPC_TOGGLE, "", }, { // TRANSLATORS: input action name N_("Show information about position in chat"), InputAction::WHERE, "", }, { // TRANSLATORS: input action name N_("Show online players number in chat"), InputAction::WHO, "", }, { // TRANSLATORS: input action name N_("Show onscreen keyboard"), InputAction::SHOW_KEYBOARD, "", }, { // TRANSLATORS: input action name N_("Clean cached graphics"), InputAction::CLEAN_GRAPHICS, "", }, { // TRANSLATORS: input action name N_("Clean cached fonts"), InputAction::CLEAN_FONTS, "", }, { // TRANSLATORS: input action name N_("Print visible players in chat"), InputAction::PRESENT, "", }, { // TRANSLATORS: input action name N_("Print all visible beings in chat"), InputAction::PRINT_ALL, "", }, { // TRANSLATORS: input action name N_("Load shop items list from disk"), InputAction::PRICE_LOAD, "", }, { // TRANSLATORS: input action name N_("Save shop items list to disk"), InputAction::PRICE_SAVE, "", }, { // TRANSLATORS: input action name N_("Print debug cache info"), InputAction::CACHE_INFO, "", }, { // TRANSLATORS: input action name N_("Undress selected player"), InputAction::UNDRESS, "", }, { // TRANSLATORS: input action name N_("Quick disconnect from server"), InputAction::DISCONNECT, "", }, { // TRANSLATORS: input action name N_("Disable debug particle"), InputAction::TEST_PARTICLE, "", }, { // TRANSLATORS: input action name N_("Create items (for gms)"), InputAction::CREATE_ITEMS, "", }, { // TRANSLATORS: input action name N_("Print configured directories in chat"), InputAction::DIRS, "", }, { // TRANSLATORS: input action name N_("Print client uptime in chat"), InputAction::UPTIME, "", }, { // TRANSLATORS: input action name N_("Dump debug information"), InputAction::DUMP, "", }, { // TRANSLATORS: input action name N_("Crash client"), InputAction::ERROR, "", }, { // TRANSLATORS: input action name N_("Dump graphics info into chat"), InputAction::DUMP_GRAPHICS, "", }, { // TRANSLATORS: input action name N_("Dump tests info into chat"), InputAction::DUMP_TESTS, "", }, { // TRANSLATORS: input action name N_("Print OpenGL version in chat"), InputAction::DUMP_GL, "", }, { // TRANSLATORS: input action name N_("Print enabled mods in chat"), InputAction::DUMP_MODS, "", }, { // TRANSLATORS: input action name N_("Dump environments into log"), InputAction::DUMP_ENVIRONMENT, "", }, { // TRANSLATORS: input action name N_("Dump OpenGL state into log"), InputAction::DUMP_OGL, "", }, #if defined USE_OPENGL && defined DEBUG_SDLFONT { // TRANSLATORS: input action name N_("Test SDL font speed"), InputAction::TEST_SDL_FONT, "", }, #endif // defined USE_OPENGL && defined DEBUG_SDLFONT { // TRANSLATORS: input action name N_("Upload main config"), InputAction::UPLOAD_CONFIG, "", }, { // TRANSLATORS: input action name N_("Upload server config"), InputAction::UPLOAD_SERVER_CONFIG, "", }, { // TRANSLATORS: input action name N_("Upload log file"), InputAction::UPLOAD_LOG, "", }, { // TRANSLATORS: input action name N_("Fire your mercenary"), InputAction::MERCENARY_FIRE, "", }, { // TRANSLATORS: input action name N_("Pet ai start"), InputAction::PET_AI_START, "", }, { // TRANSLATORS: input action name N_("Pet ai stop"), InputAction::PET_AI_STOP, "", }, { // TRANSLATORS: input action name N_("Feed homunculus"), InputAction::HOMUNCULUS_FEED, "", }, { // TRANSLATORS: input action name N_("Feed pet"), InputAction::PET_FEED, "", }, { // TRANSLATORS: input action name N_("Drop pet's loot"), InputAction::PET_DROP_LOOT, "", }, { // TRANSLATORS: input action name N_("Return pet to egg"), InputAction::PET_RETURN_TO_EGG, "", }, { // TRANSLATORS: input action name N_("Unequip pet"), InputAction::PET_UNEQUIP, "", }, { "", InputAction::NO_VALUE, "" } };