/* * The ManaPlus Client * Copyright (C) 2007 Joshua Langley <joshlangley@optusnet.com.au> * Copyright (C) 2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include "gui/setupactiondata.h" #include "input/inputaction.h" #include "input/inputactiondata.h" #include "utils/gettext.h" #include "utils/stringutils.h" #include "debug.h" SetupActionData setupActionDataBasic[] = { { // TRANSLATORS: input action name N_("Target and attack keys"), InputAction::NO_VALUE, "", }, { // TRANSLATORS: input action name N_("Attack"), InputAction::ATTACK, "", }, { // TRANSLATORS: input action name N_("Target & Attack"), InputAction::TARGET_ATTACK, "", }, { // TRANSLATORS: input action name N_("Move to Target"), InputAction::MOVE_TO_TARGET, "", }, { // TRANSLATORS: input action name N_("Change Move to Target type"), InputAction::CHANGE_MOVE_TO_TARGET, "", }, { // TRANSLATORS: input action name N_("Move to Home location"), InputAction::MOVE_TO_HOME, "", }, { // TRANSLATORS: input action name N_("Set home location"), InputAction::SET_HOME, "", }, { // TRANSLATORS: input action name N_("Move to navigation point"), InputAction::MOVE_TO_POINT, "", }, { // TRANSLATORS: input action name N_("Talk"), InputAction::TALK, "", }, { // TRANSLATORS: input action name N_("Stop Attack / Modifier key"), InputAction::STOP_ATTACK, "", }, { // TRANSLATORS: input action name N_("Untarget"), InputAction::UNTARGET, "", }, { // TRANSLATORS: input action name N_("Target monster"), InputAction::TARGET_MONSTER, "", }, { // TRANSLATORS: input action name N_("Target closest monster (without filters)"), InputAction::TARGET_CLOSEST_MONSTER, "", }, { // TRANSLATORS: input action name N_("Target NPC"), InputAction::TARGET_NPC, "", }, { // TRANSLATORS: input action name N_("Target Player"), InputAction::TARGET_PLAYER, "", }, { // TRANSLATORS: input action name N_("Other Keys"), InputAction::NO_VALUE, "", }, { // TRANSLATORS: input action name N_("Pickup"), InputAction::PICKUP, "", }, { // TRANSLATORS: input action name N_("Change Pickup Type"), InputAction::CHANGE_PICKUP_TYPE, "", }, { // TRANSLATORS: input action name N_("Sit"), InputAction::SIT, "", }, { // TRANSLATORS: input action name N_("Screenshot"), InputAction::SCREENSHOT, "", }, { // TRANSLATORS: input action name N_("Enable/Disable Trading"), InputAction::TRADE, "", }, { // TRANSLATORS: input action name N_("Open trade window"), InputAction::OPEN_TRADE, "", }, { // TRANSLATORS: input action name N_("Change Map View Mode"), InputAction::PATHFIND, "", }, { // TRANSLATORS: input action name N_("Select OK"), InputAction::OK, "", }, { // TRANSLATORS: input action name N_("Quit"), InputAction::QUIT, "", }, { // TRANSLATORS: input action name N_("Stop or sit"), InputAction::STOP_SIT, "", }, { // TRANSLATORS: input action name N_("Return to safe video mode"), InputAction::SAFE_VIDEO, "", }, { "", InputAction::NO_VALUE, "" } };