/* * The ManaPlus Client * Copyright (C) 2012-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef INPUT_INPUTMANAGER_H #define INPUT_INPUTMANAGER_H #include "input/inputaction.h" #include "input/inputfunction.h" #include "events/inputevent.h" #include #include #include #include class Setup_Input; struct InputActionData; class InputManager final { public: InputManager(); A_DELETE_COPY(InputManager) void init(); bool handleEvent(const SDL_Event &event); bool checkKey(const InputActionData *const key) const A_WARN_UNUSED; void retrieve(); void store() const; void resetKeys(); void makeDefault(const int i); bool hasConflicts(int &restrict key1, int &restrict key2) const A_WARN_UNUSED; void callbackNewKey(); InputFunction &getKey(int index) A_WARN_UNUSED; std::string getKeyValueString(const int index) const A_WARN_UNUSED; std::string getKeyStringLong(const int index) const A_WARN_UNUSED; std::string getKeyValueByName(const std::string &keyName); void addActionKey(const int action, const int type, const int val); void setNewKey(const SDL_Event &event, const int type); void unassignKey(); bool isActionActive(const int index) const A_WARN_UNUSED; /** * Set the index of the new key to be assigned. */ void setNewKeyIndex(const int value) { mNewKeyIndex = value; } /** * Set a reference to the key setup window. */ void setSetupInput(Setup_Input *const setupInput) { mSetupInput = setupInput; } /** * Get the index of the new key to be assigned. */ int getNewKeyIndex() const A_WARN_UNUSED { return mNewKeyIndex; } void updateKeyActionMap(KeyToActionMap &actionMap, KeyToIdMap &idMap, KeyTimeMap &keyTimeMap, const int type) const; bool invokeKey(const InputActionData *const key, const int keyNum); bool handleAssignKey(const SDL_Event &event, const int type); static void handleRepeat(); bool triggerAction(const KeysVector *const ptrs); int getKeyIndex(const int value, const int grp, const int type) const A_WARN_UNUSED; static void update(); void updateConditionMask(); int getActionByKey(const SDL_Event &event) const A_WARN_UNUSED; void executeAction(const int keyNum); bool executeChatCommand(const std::string &cmd, const std::string &args, ChatTab *const tab); bool executeChatCommand(const int keyNum, const std::string &args, ChatTab *const tab); void addChatCommands(std::list &arr); protected: void resetKey(const int i); static bool isActionActive0(const int index) A_WARN_UNUSED; Setup_Input *mSetupInput; /**< Reference to setup window */ int mNewKeyIndex; /**< Index of new key to be assigned */ int mMask; std::map mNameMap; std::map mChatMap; InputFunction mKey[InputAction::TOTAL]; }; extern InputManager inputManager; #endif // INPUT_INPUTMANAGER_H