/* * The ManaPlus Client * Copyright (C) 2007 Joshua Langley * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2015 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef INPUT_INPUTACTIONDATA_H #define INPUT_INPUTACTIONDATA_H #include "actions/actionfuncptr.h" #include struct InputActionData final { const char *const configField; const int defaultType1; const int defaultValue1; const int defaultType2; const int defaultValue2; const int grp; const ActionFuncPtr action; const int modKeyIndex; const int priority; const int condition; const std::string chatCommand; const bool useArgs; }; namespace Input { enum InputGroup { GRP_DEFAULT = 1, // default game key GRP_CHAT = 2, // chat key GRP_EMOTION = 4, // emotions key GRP_OUTFIT = 8, // outfit key GRP_GUI = 16, // gui key GRP_MOVETOPOINT = 32, // move to point key GRP_GUICHAN = 64, // for guichan based controls GRP_REPEAT = 128, // repeat emulation keys GRP_PET_EMOTION = 256 // pet emotions key }; } // namespace Input #endif // INPUT_INPUTACTIONDATA_H