/* * The ManaPlus Client * Copyright (C) 2007 Joshua Langley * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef INPUT_INPUTACTIONDATA_H #define INPUT_INPUTACTIONDATA_H #include "events/inputevent.h" #include typedef bool (*ActionFuncPtr) (const InputEvent &event); struct InputActionData final { const char *configField; int defaultType1; int defaultValue1; int defaultType2; int defaultValue2; int grp; ActionFuncPtr action; int modKeyIndex; int priority; int condition; }; namespace Input { enum InputGroup { GRP_DEFAULT = 1, // default game key GRP_CHAT = 2, // chat key GRP_EMOTION = 4, // emotions key GRP_OUTFIT = 8, // outfit key GRP_GUI = 16, // gui key GRP_MOVETOPOINT = 32, // move to point key GRP_GUICHAN = 64, // for guichan based controls GRP_REPEAT = 128 // repeat emulation keys }; } // namespace Input #endif // INPUT_INPUTACTIONDATA_H