/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * For comments regarding functions please see the header file. */ #include "guichan/widgets/window.hpp" #include "guichan/exception.hpp" #include "guichan/font.hpp" #include "guichan/graphics.hpp" #include "guichan/mouseinput.hpp" namespace gcn { Window::Window() : mMoved(false) { setFrameSize(1); setPadding(2); setTitleBarHeight(16); setAlignment(Graphics::CENTER); addMouseListener(this); setMovable(true); setOpaque(true); } Window::Window(const std::string& caption) : mMoved(false) { setCaption(caption); setFrameSize(1); setPadding(2); setTitleBarHeight(16); setAlignment(Graphics::CENTER); addMouseListener(this); setMovable(true); setOpaque(true); } Window::~Window() { } void Window::setPadding(unsigned int padding) { mPadding = padding; } unsigned int Window::getPadding() const { return mPadding; } void Window::setTitleBarHeight(unsigned int height) { mTitleBarHeight = height; } unsigned int Window::getTitleBarHeight() { return mTitleBarHeight; } void Window::setCaption(const std::string& caption) { mCaption = caption; } const std::string& Window::getCaption() const { return mCaption; } void Window::setAlignment(Graphics::Alignment alignment) { mAlignment = alignment; } Graphics::Alignment Window::getAlignment() const { return mAlignment; } void Window::draw(Graphics* graphics) { const Color &faceColor = getBaseColor(); Color highlightColor, shadowColor; const int alpha = getBaseColor().a; highlightColor = faceColor + 0x303030; highlightColor.a = alpha; shadowColor = faceColor - 0x303030; shadowColor.a = alpha; Rectangle d = getChildrenArea(); // Fill the background around the content graphics->setColor(faceColor); // Fill top graphics->fillRectangle(Rectangle(0, 0, getWidth(), d.y - 1)); // Fill left graphics->fillRectangle(Rectangle(0, d.y - 1, d.x - 1, getHeight() - d.y + 1)); // Fill right graphics->fillRectangle(Rectangle(d.x + d.width + 1, d.y - 1, getWidth() - d.x - d.width - 1, getHeight() - d.y + 1)); // Fill bottom graphics->fillRectangle(Rectangle(d.x - 1, d.y + d.height + 1, d.width + 2, getHeight() - d.height - d.y - 1)); if (isOpaque()) graphics->fillRectangle(d); // Construct a rectangle one pixel bigger than the content d.x -= 1; d.y -= 1; d.width += 2; d.height += 2; // Draw a border around the content graphics->setColor(shadowColor); // Top line graphics->drawLine(d.x, d.y, d.x + d.width - 2, d.y); // Left line graphics->drawLine(d.x, d.y + 1, d.x, d.y + d.height - 1); graphics->setColor(highlightColor); // Right line graphics->drawLine(d.x + d.width - 1, d.y, d.x + d.width - 1, d.y + d.height - 2); // Bottom line graphics->drawLine(d.x + 1, d.y + d.height - 1, d.x + d.width - 1, d.y + d.height - 1); drawChildren(graphics); int textX; int textY; textY = ((int)getTitleBarHeight() - getFont()->getHeight()) / 2; switch (getAlignment()) { case Graphics::LEFT: textX = 4; break; case Graphics::CENTER: textX = getWidth() / 2; break; case Graphics::RIGHT: textX = getWidth() - 4; break; default: throw GCN_EXCEPTION("Unknown alignment."); } graphics->setColor(getForegroundColor()); graphics->setFont(getFont()); graphics->pushClipArea(Rectangle(0, 0, getWidth(), getTitleBarHeight() - 1)); graphics->drawText(getCaption(), textX, textY, getAlignment()); graphics->popClipArea(); } void Window::mousePressed(MouseEvent& mouseEvent) { if (mouseEvent.getSource() != this) return; if (getParent() != NULL) getParent()->moveToTop(this); mDragOffsetX = mouseEvent.getX(); mDragOffsetY = mouseEvent.getY(); mMoved = mouseEvent.getY() <= (int)mTitleBarHeight; } void Window::mouseReleased(MouseEvent& mouseEvent _UNUSED_) { mMoved = false; } void Window::mouseDragged(MouseEvent& mouseEvent) { if (mouseEvent.isConsumed() || mouseEvent.getSource() != this) return; if (isMovable() && mMoved) { setPosition(mouseEvent.getX() - mDragOffsetX + getX(), mouseEvent.getY() - mDragOffsetY + getY()); } mouseEvent.consume(); } Rectangle Window::getChildrenArea() { return Rectangle(getPadding(), getTitleBarHeight(), getWidth() - getPadding() * 2, getHeight() - getPadding() - getTitleBarHeight()); } void Window::setMovable(bool movable) { mMovable = movable; } bool Window::isMovable() const { return mMovable; } void Window::setOpaque(bool opaque) { mOpaque = opaque; } bool Window::isOpaque() { return mOpaque; } void Window::resizeToContent() { WidgetListIterator it; int w = 0, h = 0; for (it = mWidgets.begin(); it != mWidgets.end(); it++) { if ((*it)->getX() + (*it)->getWidth() > w) w = (*it)->getX() + (*it)->getWidth(); if ((*it)->getY() + (*it)->getHeight() > h) h = (*it)->getY() + (*it)->getHeight(); } setSize(w + 2* getPadding(), h + getPadding() + getTitleBarHeight()); } }