/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * Copyright (C) 2011-2012 The ManaPlus Developers * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * For comments regarding functions please see the header file. */ #include "guichan/widgets/imagebutton.hpp" #include "guichan/graphics.hpp" #include "guichan/image.hpp" #include "debug.h" namespace gcn { ImageButton::ImageButton() : mImage(nullptr), mInternalImage(false) { setWidth(0); setHeight(0); } ImageButton::ImageButton(const std::string& filename) : mImage(nullptr), mInternalImage(false) { mImage = Image::load(filename); mInternalImage = true; setWidth(mImage->getWidth() + mImage->getWidth() / 2); setHeight(mImage->getHeight() + mImage->getHeight() / 2); } ImageButton::ImageButton(const Image* image) : mImage(image), mInternalImage(false) { setWidth(mImage->getWidth() + mImage->getWidth() / 2); setHeight(mImage->getHeight() + mImage->getHeight() / 2); } ImageButton::~ImageButton() { if (mInternalImage) { delete mImage; mImage = nullptr; } } void ImageButton::setImage(const Image* image) { if (mInternalImage) { delete mImage; mImage = nullptr; } mImage = image; mInternalImage = false; } const Image* ImageButton::getImage() const { return mImage; } void ImageButton::draw(Graphics* graphics) { gcn::Color faceColor = getBaseColor(); gcn::Color highlightColor, shadowColor; int alpha = getBaseColor().a; if (isPressed()) { faceColor = faceColor - 0x303030; faceColor.a = alpha; highlightColor = faceColor - 0x303030; highlightColor.a = alpha; shadowColor = faceColor + 0x303030; shadowColor.a = alpha; } else { highlightColor = faceColor + 0x303030; highlightColor.a = alpha; shadowColor = faceColor - 0x303030; shadowColor.a = alpha; } graphics->setColor(faceColor); graphics->fillRectangle(Rectangle(1, 1, getDimension().width - 1, getHeight() - 1)); graphics->setColor(highlightColor); graphics->drawLine(0, 0, getWidth() - 1, 0); graphics->drawLine(0, 1, 0, getHeight() - 1); graphics->setColor(shadowColor); graphics->drawLine(getWidth() - 1, 1, getWidth() - 1, getHeight() - 1); graphics->drawLine(1, getHeight() - 1, getWidth() - 1, getHeight() - 1); graphics->setColor(getForegroundColor()); const int textX = (getWidth() - (mImage ? mImage->getWidth() : 0) ) / 2; const int textY = (getHeight() - (mImage ? mImage->getHeight() : 0) ) / 2; if (isPressed()) { if (mImage) graphics->drawImage(mImage, textX + 1, textY + 1); } else { if (mImage) graphics->drawImage(mImage, textX, textY); if (isFocused()) { graphics->drawRectangle(Rectangle(2, 2, getWidth() - 4, getHeight() - 4)); } } } }