/* _______ __ __ __ ______ __ __ _______ __ __ * / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\ * / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / / * / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / / * / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / / * /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ / * \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/ * * Copyright (c) 2004 - 2008 Olof Naessén and Per Larsson * * * Per Larsson a.k.a finalman * Olof Naessén a.k.a jansem/yakslem * * Visit: http://guichan.sourceforge.net * * License: (BSD) * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in * the documentation and/or other materials provided with the * distribution. * 3. Neither the name of Guichan nor the names of its contributors may * be used to endorse or promote products derived from this software * without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED * TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * For comments regarding functions please see the header file. */ #include "guichan/widgets/button.hpp" #include "guichan/exception.hpp" #include "guichan/font.hpp" #include "guichan/graphics.hpp" #include "guichan/key.hpp" #include "guichan/mouseevent.hpp" #include "guichan/mouseinput.hpp" namespace gcn { Button::Button() : mHasMouse(false), mKeyPressed(false), mMousePressed(false), mAlignment(Graphics::CENTER), mSpacing(4) { setFocusable(true); adjustSize(); setFrameSize(1); addMouseListener(this); addKeyListener(this); addFocusListener(this); } Button::Button(const std::string& caption) : mCaption(caption), mHasMouse(false), mKeyPressed(false), mMousePressed(false), mAlignment(Graphics::CENTER), mSpacing(4) { setFocusable(true); adjustSize(); setFrameSize(1); addMouseListener(this); addKeyListener(this); addFocusListener(this); } void Button::setCaption(const std::string& caption) { mCaption = caption; } const std::string& Button::getCaption() const { return mCaption; } void Button::setAlignment(Graphics::Alignment alignment) { mAlignment = alignment; } Graphics::Alignment Button::getAlignment() const { return mAlignment; } void Button::setSpacing(unsigned int spacing) { mSpacing = spacing; } unsigned int Button::getSpacing() const { return mSpacing; } void Button::draw(Graphics* graphics) { Color faceColor = getBaseColor(); Color highlightColor, shadowColor; int alpha = getBaseColor().a; if (isPressed()) { faceColor = faceColor - 0x303030; faceColor.a = alpha; highlightColor = faceColor - 0x303030; highlightColor.a = alpha; shadowColor = faceColor + 0x303030; shadowColor.a = alpha; } else { highlightColor = faceColor + 0x303030; highlightColor.a = alpha; shadowColor = faceColor - 0x303030; shadowColor.a = alpha; } graphics->setColor(faceColor); graphics->fillRectangle(Rectangle(1, 1, getDimension().width - 1, getHeight() - 1)); graphics->setColor(highlightColor); graphics->drawLine(0, 0, getWidth() - 1, 0); graphics->drawLine(0, 1, 0, getHeight() - 1); graphics->setColor(shadowColor); graphics->drawLine(getWidth() - 1, 1, getWidth() - 1, getHeight() - 1); graphics->drawLine(1, getHeight() - 1, getWidth() - 1, getHeight() - 1); graphics->setColor(getForegroundColor()); int textX; int textY = getHeight() / 2 - getFont()->getHeight() / 2; switch (getAlignment()) { case Graphics::LEFT: textX = mSpacing; break; case Graphics::CENTER: textX = getWidth() / 2; break; case Graphics::RIGHT: textX = getWidth() - mSpacing; break; default: throw GCN_EXCEPTION("Unknown alignment."); } graphics->setFont(getFont()); if (isPressed()) { graphics->drawText(getCaption(), textX + 1, textY + 1, getAlignment()); } else { graphics->drawText(getCaption(), textX, textY, getAlignment()); if (isFocused()) { graphics->drawRectangle(Rectangle(2, 2, getWidth() - 4, getHeight() - 4)); } } } void Button::adjustSize() { setWidth(getFont()->getWidth(mCaption) + 2*mSpacing); setHeight(getFont()->getHeight() + 2*mSpacing); } bool Button::isPressed() const { if (mMousePressed) { return mHasMouse; } else { return mKeyPressed; } } void Button::mousePressed(MouseEvent& mouseEvent) { if (mouseEvent.getButton() == MouseEvent::LEFT) { mMousePressed = true; mouseEvent.consume(); } } void Button::mouseExited(MouseEvent& mouseEvent _UNUSED_) { mHasMouse = false; } void Button::mouseEntered(MouseEvent& mouseEvent _UNUSED_) { mHasMouse = true; } void Button::mouseReleased(MouseEvent& mouseEvent) { if (mouseEvent.getButton() == MouseEvent::LEFT && mMousePressed && mHasMouse) { mMousePressed = false; distributeActionEvent(); mouseEvent.consume(); } else if (mouseEvent.getButton() == MouseEvent::LEFT) { mMousePressed = false; mouseEvent.consume(); } } void Button::mouseDragged(MouseEvent& mouseEvent) { mouseEvent.consume(); } void Button::keyPressed(KeyEvent& keyEvent) { Key key = keyEvent.getKey(); if (key.getValue() == Key::ENTER || key.getValue() == Key::SPACE) { mKeyPressed = true; keyEvent.consume(); } } void Button::keyReleased(KeyEvent& keyEvent) { Key key = keyEvent.getKey(); if ((key.getValue() == Key::ENTER || key.getValue() == Key::SPACE) && mKeyPressed) { mKeyPressed = false; distributeActionEvent(); keyEvent.consume(); } } void Button::focusLost(const Event& event _UNUSED_) { mMousePressed = false; mKeyPressed = false; } }