/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WINDOWS_SKILLDIALOG_H #define GUI_WINDOWS_SKILLDIALOG_H #include "gui/widgets/window.h" #include "enums/simpletypes/autotarget.h" #include "enums/simpletypes/modifiable.h" #include "enums/resources/skill/casttype.h" #include "enums/resources/skill/skillowner.h" #include "enums/resources/skill/skilltype.h" #include "listeners/actionlistener.h" #include "utils/xml.h" class Being; class Button; class Label; class SkillModel; class SkillTab; class Tab; class TabbedArea; struct SkillData; struct SkillInfo; /** * The skill dialog. * * \ingroup Interface */ class SkillDialog final : public Window, public ActionListener { public: SkillDialog(); A_DELETE_COPY(SkillDialog) ~SkillDialog() override final; void postInit() override final; /** * Called when receiving actions from widget. */ void action(const ActionEvent &event) override final; /** * Update the given skill's display */ std::string update(const int id); /** * Update other parts of the display */ void update(); void updateModels(); void updateModelsHidden(); void loadXmlFile(const std::string &fileName, const SkipError skipError); void clearSkills(); void hideSkills(const SkillOwner::Type owner); void loadSkills(); bool updateSkill(const int id, const int range, const Modifiable modifiable, const SkillType::SkillType type, const int sp); void addSkill(const SkillOwner::Type owner, const int id, const std::string &name, const int level, const int range, const Modifiable modifiable, const SkillType::SkillType type, const int sp); SkillInfo* getSkill(const int id) const A_WARN_UNUSED; SkillInfo* getSkillByItem(const int itemId) const A_WARN_UNUSED; void setSkillDuration(const SkillOwner::Type owner, const int id, const int duration); bool hasSkills() const noexcept2 A_WARN_UNUSED { return !mSkills.empty(); } void widgetResized(const Event &event) override final; void useItem(const int itemId, const AutoTarget autoTarget, const int level, const std::string &data) const; void updateTabSelection(); void updateQuest(const int var, const int val1, const int val2, const int val3, const int time1); void playUpdateEffect(const int id) const; void playRemoveEffect(const int id) const; void playCastingDstTileEffect(const int id, const int level, const int x, const int y, const int delay) const; void slowLogic(); void removeSkill(const int id); static void useSkill(const int skillId, const AutoTarget autoTarget, int level, const bool withText, const std::string &text, CastTypeT castType, const int offsetX, const int offsetY); static void useSkill(const SkillInfo *const info, const AutoTarget autoTarget, int level, const bool withText, const std::string &text, const CastTypeT castType, const int offsetX, const int offsetY); SkillData *getSkillData(const int id) const; SkillData *getSkillDataByLevel(const int id, const int level) const; void selectSkillLevel(const int skillId, const int level); void selectSkillCastType(const int skillId, const CastTypeT type); void setSkillOffsetX(const int skillId, const int offset); void setSkillOffsetY(const int skillId, const int offset); private: static void useSkillDefault(const SkillInfo *const info, const AutoTarget autoTarget, int level, const bool withText, const std::string &text, int offsetX, int offsetY); static void useSkillTarget(const SkillInfo *const info, const AutoTarget autoTarget, int level, const bool withText, const std::string &text, const Being *being, int offsetX, int offsetY); static void useSkillPosition(const SkillInfo *const info, int level, const bool withText, const std::string &text, const int x, const int y, int offsetX, int offsetY); static std::string getDefaultSkillIcon(const SkillType::SkillType type); void addSkillDuration(SkillInfo *const skill); SkillInfo *loadSkill(XmlNodeConstPtr node, SkillModel *const model); static void loadSkillData(XmlNodeConstPtr node, SkillInfo *const skill); void addDefaultTab(); typedef std::map SkillMap; SkillMap mSkills; STD_VECTOR mDurations; TabbedArea *mTabs A_NONNULLPOINTER; std::list mDeleteTabs; Label *mPointsLabel A_NONNULLPOINTER; Button *mUseButton A_NONNULLPOINTER; Button *mIncreaseButton A_NONNULLPOINTER; SkillModel *mDefaultModel; SkillTab *mDefaultTab; }; extern SkillDialog *skillDialog; #endif // GUI_WINDOWS_SKILLDIALOG_H