/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2014 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WINDOWS_SELLDIALOG_H #define GUI_WINDOWS_SELLDIALOG_H #include "gui/widgets/window.h" #include "listeners/actionlistener.h" #include "listeners/selectionlistener.h" class Button; class Item; class Label; class ScrollArea; class ShopItems; class ShopListBox; class Slider; /** * The sell dialog. * * \ingroup Interface */ class SellDialog notfinal : public Window, public ActionListener, private SelectionListener { public: /** * Constructor. * * @see Window::Window */ explicit SellDialog(const int npcId); /** * Constructor. */ explicit SellDialog(const std::string &nick); A_DELETE_COPY(SellDialog) /** * Destructor */ ~SellDialog(); void init(); /** * Resets the dialog, clearing inventory. */ void reset(); /** * Adds an item to the inventory. */ void addItem(const Item *const item, const int price); /** * Called when receiving actions from the widgets. */ void action(const ActionEvent &event) override final; /** * Updates labels according to selected item. * * @see SelectionListener::selectionChanged */ void valueChanged(const SelectionEvent &event) override final; /** * Gives Player's Money amount */ void setMoney(const int amount); /** * Sets the visibility of this window. */ void setVisible(bool visible) override final; void addItem(const int id, const unsigned char color, const int amount, const int price); /** * Returns true if any instances exist. */ static bool isActive() A_WARN_UNUSED { return !instances.empty(); } /** * Closes all instances. */ static void closeAll(); protected: typedef std::list DialogList; static DialogList instances; /** * Updates the state of buttons and labels. */ void updateButtonsAndLabels(); virtual void sellAction(const ActionEvent &event A_UNUSED) { } std::string mNick; Button *mSellButton; Button *mQuitButton; Button *mAddMaxButton; Button *mIncreaseButton; Button *mDecreaseButton; ShopListBox *mShopItemList; ScrollArea *mScrollArea; Label *mMoneyLabel; Label *mQuantityLabel; Slider *mSlider; ShopItems *mShopItems; int mNpcId; int mPlayerMoney; int mMaxItems; int mAmountItems; }; #endif // GUI_WINDOWS_SELLDIALOG_H