/* * The ManaPlus Client * Copyright (C) 2012-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/questswindow.h" #include "actormanager.h" #include "configuration.h" #include "effectmanager.h" #include "being/localplayer.h" #include "enums/gui/layouttype.h" #include "gui/gui.h" #include "gui/fonts/font.h" #include "gui/models/questsmodel.h" #include "gui/windows/setupwindow.h" #include "gui/widgets/button.h" #include "gui/widgets/browserbox.h" #include "gui/widgets/containerplacer.h" #include "gui/widgets/createwidget.h" #include "gui/widgets/layout.h" #include "gui/widgets/extendedlistbox.h" #include "gui/widgets/itemlinkhandler.h" #include "gui/widgets/scrollarea.h" #include "utils/delete2.h" #include "utils/foreach.h" #include "utils/gettext.h" #include "resources/questeffect.h" #include "resources/questitem.h" #include "resources/db/questdb.h" #include "resources/map/map.h" #include "debug.h" QuestsWindow *questsWindow = nullptr; QuestsWindow::QuestsWindow() : // TRANSLATORS: quests window name Window(_("Quests"), Modal_false, nullptr, "quests.xml"), ActionListener(), mQuestsModel(new QuestsModel), mQuestsListBox(CREATEWIDGETR(ExtendedListBox, this, mQuestsModel, "extendedlistbox.xml", 13)), mQuestScrollArea(new ScrollArea(this, mQuestsListBox, fromBool(getOptionBool("showlistbackground", false), Opaque), "quests_list_background.xml")), mItemLinkHandler(new ItemLinkHandler), mText(new BrowserBox(this, Opaque_true, "browserbox.xml")), mTextScrollArea(new ScrollArea(this, mText, fromBool(getOptionBool("showtextbackground", false), Opaque), "quests_text_background.xml")), // TRANSLATORS: quests window button mCloseButton(new Button(this, _("Close"), "close", BUTTON_SKIN, this)), mCompleteIcon(Theme::getImageFromThemeXml("complete_icon.xml", "")), mIncompleteIcon(Theme::getImageFromThemeXml("incomplete_icon.xml", "")), mMapEffects(), mVars(nullptr), mQuests(nullptr), mAllEffects(nullptr), mNpcEffects(), mQuestLinks(), mQuestReverseLinks(), mNewQuestEffectId(paths.getIntValue("newQuestEffectId")), mCompleteQuestEffectId(paths.getIntValue("completeQuestEffectId")), mMap(nullptr) { setWindowName("Quests"); setResizable(true); setCloseButton(true); setStickyButtonLock(true); setSaveVisible(true); setDefaultSize(400, 350, ImagePosition::RIGHT, 0, 0); setMinWidth(310); setMinHeight(220); if (setupWindow != nullptr) setupWindow->registerWindowForReset(this); mQuestsListBox->setActionEventId("select"); mQuestsListBox->addActionListener(this); mQuestScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); mText->setOpaque(Opaque_false); mText->setLinkHandler(mItemLinkHandler); mTextScrollArea->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER); mQuestsListBox->setWidth(500); if ((gui == nullptr) || gui->getNpcFont()->getHeight() < 20) mQuestsListBox->setRowHeight(20); else mQuestsListBox->setRowHeight(gui->getNpcFont()->getHeight()); ContainerPlacer placer(nullptr, nullptr); placer = getPlacer(0, 0); placer(0, 0, mQuestScrollArea, 4, 3).setPadding(3); placer(4, 0, mTextScrollArea, 4, 3).setPadding(3); placer(7, 3, mCloseButton, 1, 1); Layout &layout = getLayout(); layout.setRowHeight(0, LayoutType::SET); loadWindowState(); enableVisibleSound(true); QuestDb::load(); mVars = QuestDb::getVars(); mQuests = QuestDb::getQuests(); mAllEffects = QuestDb::getAllEffects(); } QuestsWindow::~QuestsWindow() { delete2(mQuestsModel) QuestDb::unload(); delete2(mItemLinkHandler) mQuestLinks.clear(); mQuestReverseLinks.clear(); if (mCompleteIcon != nullptr) { mCompleteIcon->decRef(); mCompleteIcon = nullptr; } if (mIncompleteIcon != nullptr) { mIncompleteIcon->decRef(); mIncompleteIcon = nullptr; } } void QuestsWindow::action(const ActionEvent &event) { const std::string &eventId = event.getId(); if (eventId == "select") { const int id = mQuestsListBox->getSelected(); if (id < 0) return; showQuest(mQuestLinks[id]); } else if (eventId == "close") { setVisible(Visible_false); } } void QuestsWindow::updateQuest(const int var, const int val1, const int val2, const int val3, const int time1) { (*mVars)[var] = QuestVar(val1, val2, val3, time1); } void QuestsWindow::rebuild(const bool playSound) { mQuestsModel->clear(); mQuestLinks.clear(); mQuestReverseLinks.clear(); StringVect &names = mQuestsModel->getNames(); STD_VECTOR &images = mQuestsModel->getImages(); STD_VECTOR complete; STD_VECTOR incomplete; STD_VECTOR hidden; int updatedQuest = -1; int newCompleteStatus = -1; FOR_EACHP (NpcQuestVarMapCIter, it, mVars) { const int var = (*it).first; const QuestVar &val = (*it).second; const STD_VECTOR &quests = (*mQuests)[var]; FOR_EACH (STD_VECTOR::const_iterator, it2, quests) { if (*it2 == nullptr) continue; QuestItem *const quest = *it2; // complete quest if (quest->complete.find(val.var1) != quest->complete.end()) { complete.push_back(quest); } // incomplete quest else if (quest->incomplete.find(val.var1) != quest->incomplete.end()) { incomplete.push_back(quest); } // hidden quest else { hidden.push_back(quest); } } } int k = 0; for (STD_VECTOR::const_iterator it = complete.begin(), it_end = complete.end(); it != it_end; ++ it, k ++) { QuestItem *const quest = *it; if (quest->completeFlag == 0 || (quest->broken && quest->completeFlag == -1)) { updatedQuest = k; newCompleteStatus = 1; } quest->completeFlag = 1; mQuestLinks.push_back(quest); mQuestReverseLinks[quest->var] = k; names.push_back(quest->name); if (mCompleteIcon != nullptr) { mCompleteIcon->incRef(); images.push_back(mCompleteIcon); } else { images.push_back(nullptr); } } for (STD_VECTOR::const_iterator it = incomplete.begin(), it_end = incomplete.end(); it != it_end; ++ it, k ++) { QuestItem *const quest = *it; if (quest->completeFlag == -1) { updatedQuest = k; newCompleteStatus = 0; } quest->completeFlag = 0; mQuestLinks.push_back(quest); mQuestReverseLinks[quest->var] = k; names.push_back(quest->name); if (mIncompleteIcon != nullptr) { mIncompleteIcon->incRef(); images.push_back(mIncompleteIcon); } else { images.push_back(nullptr); } } FOR_EACH (STD_VECTOR::const_iterator, it, hidden) (*it)->completeFlag = -1; if (updatedQuest == -1 || updatedQuest >= CAST_S32( mQuestLinks.size())) { updatedQuest = CAST_S32(mQuestLinks.size() - 1); } if (updatedQuest >= 0) { mQuestsListBox->setSelected(updatedQuest); showQuest(mQuestLinks[updatedQuest]); if (playSound && (effectManager != nullptr)) { switch (newCompleteStatus) { case 0: effectManager->trigger(mNewQuestEffectId, localPlayer, 0); break; case 1: effectManager->trigger(mCompleteQuestEffectId, localPlayer, 0); break; default: break; } } } updateEffects(); } void QuestsWindow::showQuest(const QuestItem *const quest) { if (quest == nullptr) return; const STD_VECTOR &texts = quest->texts; const QuestVar &var = (*mVars)[quest->var]; const std::string var1 = toString(var.var1); const std::string var2 = toString(var.var2); const std::string var3 = toString(var.var3); const std::string timeStr = timeDiffToString(var.time1); mText->clearRows(); FOR_EACH (STD_VECTOR::const_iterator, it, texts) { const QuestItemText &data = *it; std::string text = data.text; replaceAll(text, "{@@var1}", var1); replaceAll(text, "{@@var2}", var2); replaceAll(text, "{@@var3}", var3); replaceAll(text, "{@@time}", timeStr); switch (data.type) { case QuestType::TEXT: default: mText->addRow(text, false); break; case QuestType::NAME: mText->addRow(std::string("[").append(text).append("]"), false); break; case QuestType::REWARD: mText->addRow(std::string( // TRANSLATORS: quest reward _("Reward:")).append( " ").append( text), false); break; case QuestType::GIVER: mText->addRow(std::string( // TRANSLATORS: quest giver name _("Quest Giver:")).append( " ").append( text), false); break; case QuestType::NPC: mText->addRow(std::string( // TRANSLATORS: quest npc name _("Npc:")).append( " ").append( text), false); break; case QuestType::COORDINATES: mText->addRow(std::string( strprintf("%s [@@=navigate %s %s|%s@@]", // TRANSLATORS: quest coordinates _("Coordinates:"), data.data1.c_str(), data.data2.c_str(), text.c_str())), false); break; } } mText->updateHeight(); } void QuestsWindow::setMap(const Map *const map) { if (mMap != map) { mMap = map; mMapEffects.clear(); if (mMap == nullptr) return; const std::string name = mMap->getProperty("shortName", std::string()); FOR_EACHP (STD_VECTOR::const_iterator, it, mAllEffects) { const QuestEffect *const effect = *it; if ((effect != nullptr) && name == effect->map) mMapEffects.push_back(effect); } updateEffects(); } } void QuestsWindow::updateEffects() { NpcQuestEffectMap oldNpc = mNpcEffects; mNpcEffects.clear(); FOR_EACH (STD_VECTOR::const_iterator, it, mMapEffects) { const QuestEffect *const effect = *it; if (effect != nullptr) { const NpcQuestVarMapCIter varIt = mVars->find(effect->var); if (varIt != mVars->end()) { const std::set &vals = effect->values; if (vals.find((*mVars)[effect->var].var1) != vals.end()) mNpcEffects[effect->id] = effect; } } } if (actorManager == nullptr) return; std::set removeEffects; std::map addEffects; // for old effects FOR_EACH (NpcQuestEffectMapCIter, it, oldNpc) { const BeingTypeId id = (*it).first; const QuestEffect *const effect = (*it).second; const NpcQuestEffectMapCIter itNew = mNpcEffects.find(id); if (itNew == mNpcEffects.end()) { // in new list no effect for this npc removeEffects.insert(id); } else { // in new list exists effect for this npc const QuestEffect *const newEffect = (*itNew).second; if (effect != newEffect) { // new effects is not equal to old effect addEffects[id] = newEffect->effectId; removeEffects.insert(id); } } } // for new effects FOR_EACH (NpcQuestEffectMapCIter, it, mNpcEffects) { const BeingTypeId id = (*it).first; const QuestEffect *const effect = (*it).second; const NpcQuestEffectMapCIter itNew = oldNpc.find(id); // check if old effect was not present if (itNew == oldNpc.end()) addEffects[id] = effect->effectId; } if (!removeEffects.empty() || !addEffects.empty()) actorManager->updateEffects(addEffects, removeEffects); } void QuestsWindow::addEffect(Being *const being) { if (being == nullptr) return; const BeingTypeId id = being->getSubType(); const std::map::const_iterator it = mNpcEffects.find(id); if (it != mNpcEffects.end()) { const QuestEffect *const effect = (*it).second; if (effect != nullptr) being->addSpecialEffect(effect->effectId); } } void QuestsWindow::selectQuest(const int varId) { std::map::const_iterator it = mQuestReverseLinks.find(varId); if (it == mQuestReverseLinks.end()) return; if (mVisible == Visible_false) setVisible(Visible_true); const int listPos = (*it).second; if (listPos < 0) return; showQuest(mQuestLinks[listPos]); mQuestsListBox->setSelected(listPos); requestMoveToTop(); }