/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/windows/inventorywindow.h"
#include "configuration.h"
#include "item.h"
#include "units.h"
#include "being/attributes.h"
#include "being/playerinfo.h"
#include "input/inputmanager.h"
#include "gui/gui.h"
#include "gui/fonts/font.h"
#include "gui/models/sortlistmodelinv.h"
#include "gui/popups/itempopup.h"
#include "gui/popups/popupmenu.h"
#include "gui/popups/textpopup.h"
#include "gui/windows/itemamountwindow.h"
#include "gui/windows/setupwindow.h"
#include "gui/windows/tradewindow.h"
#include "gui/widgets/button.h"
#include "gui/widgets/dropdown.h"
#include "gui/widgets/itemcontainer.h"
#include "gui/widgets/layout.h"
#include "gui/widgets/layouttype.h"
#include "gui/widgets/progressbar.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/tabstrip.h"
#include "gui/widgets/textfield.h"
#include "gui/widgets/windowcontainer.h"
#include "net/inventoryhandler.h"
#include "resources/iteminfo.h"
#include "utils/delete2.h"
#include
#include "debug.h"
InventoryWindow *inventoryWindow = nullptr;
InventoryWindow *storageWindow = nullptr;
InventoryWindow::WindowList InventoryWindow::invInstances;
InventoryWindow::InventoryWindow(Inventory *const inventory) :
Window("Inventory", false, nullptr, "inventory.xml"),
ActionListener(),
KeyListener(),
SelectionListener(),
InventoryListener(),
AttributeListener(),
mInventory(inventory),
mItems(new ItemContainer(this, mInventory)),
mUseButton(nullptr),
mDropButton(nullptr),
mSplitButton(nullptr),
mOutfitButton(nullptr),
mShopButton(nullptr),
mEquipmentButton(nullptr),
mStoreButton(nullptr),
mRetrieveButton(nullptr),
mInvCloseButton(nullptr),
mWeightBar(nullptr),
mSlotsBar(new ProgressBar(this, 0.0F, 100, 0, Theme::PROG_INVY_SLOTS,
"slotsprogressbar.xml", "slotsprogressbar_fill.xml")),
mFilter(nullptr),
mSortModel(new SortListModelInv),
mSortDropDown(new DropDown(this, mSortModel, false, false, this, "sort")),
mNameFilter(new TextField(this, "", true, this, "namefilter", true)),
mSortDropDownCell(nullptr),
mNameFilterCell(nullptr),
mFilterCell(nullptr),
mSlotsBarCell(nullptr),
mSplit(false),
mCompactMode(false)
{
mSlotsBar->setColor(getThemeColor(Theme::SLOTS_BAR),
getThemeColor(Theme::SLOTS_BAR_OUTLINE));
if (inventory)
{
setCaption(gettext(inventory->getName().c_str()));
setWindowName(inventory->getName());
switch (inventory->getType())
{
case Inventory::INVENTORY:
case Inventory::CART:
case Inventory::TRADE:
case Inventory::NPC:
default:
mSortDropDown->setSelected(config.getIntValue(
"inventorySortOrder"));
break;
case Inventory::STORAGE:
mSortDropDown->setSelected(config.getIntValue(
"storageSortOrder"));
break;
};
}
else
{
// TRANSLATORS: inventory window name
setCaption(_("Inventory"));
setWindowName("Inventory");
mSortDropDown->setSelected(0);
}
if (setupWindow)
setupWindow->registerWindowForReset(this);
setResizable(true);
setCloseButton(true);
setSaveVisible(true);
setStickyButtonLock(true);
if (mainGraphics->mWidth > 600)
setDefaultSize(450, 310, ImageRect::CENTER);
else
setDefaultSize(387, 307, ImageRect::CENTER);
setMinWidth(310);
setMinHeight(179);
addKeyListener(this);
mItems->addSelectionListener(this);
ScrollArea *const invenScroll = new ScrollArea(this, mItems,
getOptionBool("showbackground"), "inventory_background.xml");
invenScroll->setHorizontalScrollPolicy(ScrollArea::SHOW_NEVER);
const int size = config.getIntValue("fontSize");
mFilter = new TabStrip(this, "filter_" + getWindowName(), size + 16);
mFilter->addActionListener(this);
mFilter->setActionEventId("tag_");
StringVect tags = ItemDB::getTags();
const size_t sz = tags.size();
for (size_t f = 0; f < sz; f ++)
mFilter->addButton(tags[f]);
if (isMainInventory())
{
// TRANSLATORS: inventory button
const std::string equip = _("Equip");
// TRANSLATORS: inventory button
const std::string use = _("Use");
// TRANSLATORS: inventory button
const std::string unequip = _("Unequip");
std::string longestUseString = getFont()->getWidth(equip) >
getFont()->getWidth(use) ? equip : use;
if (getFont()->getWidth(longestUseString) <
getFont()->getWidth(unequip))
{
longestUseString = unequip;
}
mUseButton = new Button(this, longestUseString, "use", this);
// TRANSLATORS: inventory button
mDropButton = new Button(this, _("Drop..."), "drop", this);
// TRANSLATORS: inventory button
mSplitButton = new Button(this, _("Split"), "split", this);
// TRANSLATORS: inventory button
mOutfitButton = new Button(this, _("Outfits"), "outfit", this);
// TRANSLATORS: inventory button
mShopButton = new Button(this, _("Shop"), "shop", this);
// TRANSLATORS: inventory button
mEquipmentButton = new Button(this, _("Equipment"), "equipment", this);
mWeightBar = new ProgressBar(this, 0.0F, 100, 0, Theme::PROG_WEIGHT,
"weightprogressbar.xml", "weightprogressbar_fill.xml");
mWeightBar->setColor(getThemeColor(Theme::WEIGHT_BAR),
getThemeColor(Theme::WEIGHT_BAR_OUTLINE));
place(0, 0, mWeightBar, 4);
mSlotsBarCell = &place(4, 0, mSlotsBar, 5);
mSortDropDownCell = &place(9, 0, mSortDropDown, 2);
mFilterCell = &place(0, 1, mFilter, 10).setPadding(3);
mNameFilterCell = &place(9, 1, mNameFilter, 2);
place(0, 2, invenScroll, 11).setPadding(3);
place(0, 3, mUseButton);
place(1, 3, mDropButton);
place(8, 2, mSplitButton);
place(8, 3, mShopButton);
place(9, 3, mOutfitButton);
place(10, 3, mEquipmentButton);
updateWeight();
}
else
{
// TRANSLATORS: storage button
mStoreButton = new Button(this, _("Store"), "store", this);
// TRANSLATORS: storage button
mRetrieveButton = new Button(this, _("Retrieve"), "retrieve", this);
// TRANSLATORS: storage button
mInvCloseButton = new Button(this, _("Close"), "close", this);
mSlotsBarCell = &place(0, 0, mSlotsBar, 6);
mSortDropDownCell = &place(6, 0, mSortDropDown, 1);
mFilterCell = &place(0, 1, mFilter, 7).setPadding(3);
mNameFilterCell = &place(6, 1, mNameFilter, 1);
place(0, 2, invenScroll, 7, 4);
place(0, 6, mStoreButton);
place(1, 6, mRetrieveButton);
place(6, 6, mInvCloseButton);
}
Layout &layout = getLayout();
layout.setRowHeight(2, LayoutType::SET);
mInventory->addInventoyListener(this);
invInstances.push_back(this);
if (inventory && inventory->isMainInventory())
{
updateDropButton();
}
else
{
if (!invInstances.empty())
invInstances.front()->updateDropButton();
}
loadWindowState();
enableVisibleSound(true);
}
void InventoryWindow::postInit()
{
slotsChanged(mInventory);
mItems->setSortType(mSortDropDown->getSelected());
widgetResized(Event(nullptr));
if (!isMainInventory())
setVisible(true);
}
InventoryWindow::~InventoryWindow()
{
invInstances.remove(this);
if (mInventory)
mInventory->removeInventoyListener(this);
if (!invInstances.empty())
invInstances.front()->updateDropButton();
mSortDropDown->hideDrop(false);
delete2(mSortModel);
}
void InventoryWindow::storeSortOrder() const
{
if (mInventory)
{
switch (mInventory->getType())
{
case Inventory::INVENTORY:
case Inventory::CART:
case Inventory::TRADE:
case Inventory::NPC:
default:
config.setValue("inventorySortOrder",
mSortDropDown->getSelected());
break;
case Inventory::STORAGE:
config.setValue("storageSortOrder",
mSortDropDown->getSelected());
break;
};
}
}
void InventoryWindow::action(const ActionEvent &event)
{
const std::string &eventId = event.getId();
if (eventId == "outfit")
{
inputManager.executeAction(InputAction::WINDOW_OUTFIT);
}
else if (eventId == "shop")
{
inputManager.executeAction(InputAction::WINDOW_SHOP);
}
else if (eventId == "equipment")
{
inputManager.executeAction(InputAction::WINDOW_EQUIPMENT);
}
else if (eventId == "close")
{
close();
}
else if (eventId == "store")
{
if (!inventoryWindow || !inventoryWindow->isWindowVisible())
return;
Item *const item = inventoryWindow->getSelectedItem();
if (!item)
return;
ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd, this, item);
}
else if (eventId == "sort")
{
mItems->setSortType(mSortDropDown->getSelected());
storeSortOrder();
return;
}
else if (eventId == "namefilter")
{
mItems->setName(mNameFilter->getText());
mItems->updateMatrix();
}
else if (!eventId.find("tag_"))
{
std::string tagName = event.getId().substr(4);
mItems->setFilter(ItemDB::getTagId(tagName));
return;
}
Item *const item = mItems->getSelectedItem();
if (!item)
return;
if (eventId == "use")
{
PlayerInfo::useEquipItem(item, true);
}
if (eventId == "equip")
{
PlayerInfo::useEquipItem2(item, true);
}
else if (eventId == "drop")
{
if (isStorageActive())
{
inventoryHandler->moveItem2(Inventory::INVENTORY,
item->getInvIndex(), item->getQuantity(),
Inventory::STORAGE);
}
else
{
if (PlayerInfo::isItemProtected(item->getId()))
return;
if (inputManager.isActionActive(static_cast(
InputAction::STOP_ATTACK)))
{
PlayerInfo::dropItem(item, item->getQuantity(), true);
}
else
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemDrop,
this, item);
}
}
}
else if (eventId == "split")
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit, this, item,
(item->getQuantity() - 1));
}
else if (eventId == "retrieve")
{
ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove,
this, item);
}
}
Item *InventoryWindow::getSelectedItem() const
{
return mItems->getSelectedItem();
}
void InventoryWindow::unselectItem()
{
mItems->selectNone();
}
void InventoryWindow::widgetHidden(const Event &event)
{
Window::widgetHidden(event);
if (itemPopup)
itemPopup->setVisible(false);
}
void InventoryWindow::mouseClicked(MouseEvent &event)
{
Window::mouseClicked(event);
const int clicks = event.getClickCount();
if (clicks == 2 && gui)
gui->resetClickCount();
const bool mod = (isStorageActive() && inputManager.isActionActive(
static_cast(InputAction::STOP_ATTACK)));
const bool mod2 = (tradeWindow && tradeWindow->isWindowVisible()
&& inputManager.isActionActive(static_cast(
InputAction::STOP_ATTACK)));
if (!mod && !mod2 && event.getButton() == MouseButton::RIGHT)
{
Item *const item = mItems->getSelectedItem();
if (!item)
return;
/* Convert relative to the window coordinates to absolute screen
* coordinates.
*/
const int mx = event.getX() + getX();
const int my = event.getY() + getY();
if (popupMenu)
popupMenu->showPopup(this, mx, my, item, isMainInventory());
}
if (!mInventory)
return;
if (event.getButton() == MouseButton::LEFT
|| event.getButton() == MouseButton::RIGHT)
{
Item *const item = mItems->getSelectedItem();
if (!item)
return;
if (mod)
{
if (mInventory->isMainInventory())
{
if (event.getButton() == MouseButton::RIGHT)
{
ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd,
inventoryWindow, item);
}
else
{
inventoryHandler->moveItem2(Inventory::INVENTORY,
item->getInvIndex(), item->getQuantity(),
Inventory::STORAGE);
}
}
else
{
if (event.getButton() == MouseButton::RIGHT)
{
ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove,
inventoryWindow, item);
}
else
{
inventoryHandler->moveItem2(Inventory::STORAGE,
item->getInvIndex(), item->getQuantity(),
Inventory::INVENTORY);
}
}
}
else if (mod2 && mInventory->isMainInventory())
{
if (PlayerInfo::isItemProtected(item->getId()))
return;
if (event.getButton() == MouseButton::RIGHT)
{
ItemAmountWindow::showWindow(ItemAmountWindow::TradeAdd,
tradeWindow, item);
}
else
{
if (tradeWindow)
tradeWindow->tradeItem(item, item->getQuantity(), true);
}
}
else if (clicks == 2)
{
if (mInventory->isMainInventory())
{
if (isStorageActive())
{
ItemAmountWindow::showWindow(ItemAmountWindow::StoreAdd,
inventoryWindow, item);
}
else if (tradeWindow && tradeWindow->isWindowVisible())
{
if (PlayerInfo::isItemProtected(item->getId()))
return;
ItemAmountWindow::showWindow(ItemAmountWindow::TradeAdd,
tradeWindow, item);
}
else
{
PlayerInfo::useEquipItem(item, true);
}
}
else
{
if (isStorageActive())
{
ItemAmountWindow::showWindow(ItemAmountWindow::StoreRemove,
inventoryWindow, item);
}
}
}
}
}
void InventoryWindow::mouseMoved(MouseEvent &event)
{
Window::mouseMoved(event);
if (!textPopup)
return;
const Widget *const src = event.getSource();
if (src == mSlotsBar || src == mWeightBar)
{
const int x = event.getX();
const int y = event.getY();
const Rect &rect = mDimension;
textPopup->show(rect.x + x, rect.y + y, strprintf(_("Money: %s"),
Units::formatCurrency(PlayerInfo::getAttribute(
Attributes::MONEY)).c_str()));
}
else
{
textPopup->hide();
}
}
void InventoryWindow::mouseExited(MouseEvent &event A_UNUSED)
{
textPopup->hide();
}
void InventoryWindow::keyPressed(KeyEvent &event)
{
if (event.getActionId() == static_cast(InputAction::GUI_MOD))
mSplit = true;
}
void InventoryWindow::keyReleased(KeyEvent &event)
{
if (event.getActionId() == static_cast(InputAction::GUI_MOD))
mSplit = false;
}
void InventoryWindow::valueChanged(const SelectionEvent &event A_UNUSED)
{
if (!mInventory || !mInventory->isMainInventory())
return;
Item *const item = mItems->getSelectedItem();
if (mSplit && item && inventoryHandler->
canSplit(mItems->getSelectedItem()))
{
ItemAmountWindow::showWindow(ItemAmountWindow::ItemSplit,
this, item, item->getQuantity() - 1);
}
updateButtons(item);
}
void InventoryWindow::updateButtons(const Item *item)
{
if (!mInventory || !mInventory->isMainInventory())
return;
const Item *const selectedItem = mItems->getSelectedItem();
if (item && selectedItem != item)
return;
if (!item)
item = selectedItem;
if (!item || item->getQuantity() == 0)
{
if (mUseButton)
mUseButton->setEnabled(false);
if (mDropButton)
mDropButton->setEnabled(false);
return;
}
if (mDropButton)
mDropButton->setEnabled(true);
if (mUseButton)
{
const ItemInfo &info = item->getInfo();
const std::string &str = (item->isEquipment() && item->isEquipped())
? info.getUseButton2() : info.getUseButton();
if (str.empty())
{
mUseButton->setEnabled(false);
mUseButton->setCaption(_("Use"));
}
else
{
mUseButton->setEnabled(true);
mUseButton->setCaption(str);
}
}
updateDropButton();
if (mSplitButton)
{
if (inventoryHandler->canSplit(item))
mSplitButton->setEnabled(true);
else
mSplitButton->setEnabled(false);
}
}
void InventoryWindow::setSplitAllowed(const bool allowed)
{
if (mSplitButton)
mSplitButton->setVisible(allowed);
}
void InventoryWindow::close()
{
if (this == inventoryWindow)
{
setVisible(false);
}
else
{
if (inventoryHandler)
{
inventoryHandler->closeStorage(Inventory::STORAGE);
inventoryHandler->forgotStorage();
}
scheduleDelete();
}
}
void InventoryWindow::updateWeight()
{
if (!isMainInventory() || !mWeightBar)
return;
const int total = PlayerInfo::getAttribute(Attributes::TOTAL_WEIGHT);
const int max = PlayerInfo::getAttribute(Attributes::MAX_WEIGHT);
if (max <= 0)
return;
// Adjust progress bar
mWeightBar->setProgress(static_cast(total)
/ static_cast(max));
mWeightBar->setText(strprintf("%s/%s", Units::formatWeight(total).c_str(),
Units::formatWeight(max).c_str()));
}
void InventoryWindow::slotsChanged(Inventory *const inventory)
{
if (inventory == mInventory)
{
const int usedSlots = mInventory->getNumberOfSlotsUsed();
const int maxSlots = mInventory->getSize();
if (maxSlots)
{
mSlotsBar->setProgress(static_cast(usedSlots)
/ static_cast(maxSlots));
}
mSlotsBar->setText(strprintf("%d/%d", usedSlots, maxSlots));
mItems->updateMatrix();
}
}
void InventoryWindow::updateDropButton()
{
if (!mDropButton)
return;
if (isStorageActive())
{
// TRANSLATORS: inventory button
mDropButton->setCaption(_("Store"));
}
else
{
const Item *const item = mItems->getSelectedItem();
if (item && item->getQuantity() > 1)
{
// TRANSLATORS: inventory button
mDropButton->setCaption(_("Drop..."));
}
else
{
// TRANSLATORS: inventory button
mDropButton->setCaption(_("Drop"));
}
}
}
bool InventoryWindow::isInputFocused() const
{
return mNameFilter && mNameFilter->isFocused();
}
bool InventoryWindow::isAnyInputFocused()
{
FOR_EACH (WindowList::const_iterator, it, invInstances)
{
if ((*it) && (*it)->isInputFocused())
return true;
}
return false;
}
InventoryWindow *InventoryWindow::getFirstVisible()
{
std::set list;
FOR_EACH (WindowList::const_iterator, it, invInstances)
{
if ((*it) && (*it)->isWindowVisible())
list.insert(*it);
}
InventoryWindow *const window = dynamic_cast(
windowContainer->findFirstWidget(list));
return window;
}
void InventoryWindow::nextTab()
{
InventoryWindow *const window = getFirstVisible();
if (window)
window->mFilter->nextTab();
}
void InventoryWindow::prevTab()
{
InventoryWindow *const window = getFirstVisible();
if (window)
window->mFilter->prevTab();
}
void InventoryWindow::widgetResized(const Event &event)
{
Window::widgetResized(event);
if (!isMainInventory())
return;
if (getWidth() < 600)
{
if (!mCompactMode)
{
mNameFilter->setVisible(false);
mNameFilterCell->setType(LayoutCell::NONE);
mFilterCell->setWidth(mFilterCell->getWidth() + 2);
mCompactMode = true;
}
}
else if (mCompactMode)
{
mNameFilter->setVisible(true);
mNameFilterCell->setType(LayoutCell::WIDGET);
mFilterCell->setWidth(mFilterCell->getWidth() - 2);
mCompactMode = false;
}
}
void InventoryWindow::setVisible(bool visible)
{
if (!visible)
mSortDropDown->hideDrop();
Window::setVisible(visible);
}
void InventoryWindow::unsetInventory()
{
if (mInventory)
{
mInventory->removeInventoyListener(this);
if (mItems)
mItems->unsetInventory();
}
mInventory = nullptr;
}
void InventoryWindow::attributeChanged(const int id,
const int oldVal A_UNUSED,
const int newVal A_UNUSED)
{
if (id == Attributes::TOTAL_WEIGHT || id == Attributes::MAX_WEIGHT)
updateWeight();
}