/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2017 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WINDOWS_EQUIPMENTWINDOW_H #define GUI_WINDOWS_EQUIPMENTWINDOW_H #include "equipment.h" #include "localconsts.h" #include "gui/widgets/window.h" #include "utils/stringmap.h" #include "utils/xml.h" #include "listeners/actionlistener.h" class Being; class Button; class Image; class ImageSet; class Item; class PlayerBox; class TabStrip; struct EquipmentPage; /** * Equipment dialog. * * \ingroup Interface */ class EquipmentWindow final : public Window, public ActionListener { public: /** * Constructor. */ EquipmentWindow(Equipment *const equipment, Being *const being, const bool foring = false); A_DELETE_COPY(EquipmentWindow) /** * Destructor. */ ~EquipmentWindow(); void postInit() override final; /** * Draws the equipment window. */ void draw(Graphics *const graphics) override final A_NONNULL(2); void safeDraw(Graphics *const graphics) override final A_NONNULL(2); void action(const ActionEvent &event) override final; void mousePressed(MouseEvent& event) override final; const Item* getEquipment(const int i) const A_WARN_UNUSED { return mEquipment ? mEquipment->getEquipment(i) : nullptr; } void setBeing(Being *const being); void updateBeing(Being *const being); void resetBeing(const Being *const being); void mouseExited(MouseEvent &event) override final; void mouseMoved(MouseEvent &event) override final; void mouseReleased(MouseEvent &event) override final; void recalcSize(); static void prepareSlotNames(); private: const Item *getItem(const int x, const int y) const A_WARN_UNUSED; void setSelected(const int index); void fillBoxes(); void fillDefault(); void updatePage(); int addPage(const std::string &name); void addDefaultPage(); void addBox(const int idx, int x, int y, const int imageIndex); void loadWindow(XmlNodeConstPtrConst windowNode); void loadPage(XmlNodeConstPtr node); void loadPlayerBox(XmlNodeConstPtr playerBoxNode, const int page); void loadSlot(XmlNodeConstPtr slotNode, const ImageSet *const imageset, const int page); static int parseSlotName(const std::string &name) A_WARN_UNUSED; static StringIntMap mSlotNames; Equipment *mEquipment; PlayerBox *mPlayerBox A_NONNULLPOINTER; Button *mUnequip A_NONNULLPOINTER; ImageSet *mImageSet; Being *mBeing; Image *mSlotBackground; Image *mSlotHighlightedBackground; ImageCollection *mVertexes A_NONNULLPOINTER; std::vector mPages; TabStrip *mTabs; Color mHighlightColor; Color mBorderColor; Color mLabelsColor; Color mLabelsColor2; int mSelected; /**< Index of selected item. */ int mItemPadding; int mBoxSize; int mButtonPadding; int mMinX; int mMinY; int mMaxX; int mMaxY; int mYPadding; int mSelectedTab; bool mForing; bool mHaveDefaultPage; }; extern EquipmentWindow *equipmentWindow; extern EquipmentWindow *beingEquipmentWindow; #endif // GUI_WINDOWS_EQUIPMENTWINDOW_H