/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2020 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef GUI_WINDOWS_CHARSELECTDIALOG_H #define GUI_WINDOWS_CHARSELECTDIALOG_H #include "enums/simpletypes/beingid.h" #include "gui/widgets/window.h" #include "net/characters.h" #include "listeners/actionlistener.h" #include "listeners/keylistener.h" class Button; class CharacterDisplay; class CharacterViewBase; class LoginData; class TextDialog; namespace Net { class CharServerHandler; } // namespace Net /** * Character selection dialog. * * \ingroup Interface */ class CharSelectDialog final : public Window, public ActionListener, public KeyListener { public: friend class CharDeleteConfirm; friend class Net::CharServerHandler; /** * Constructor. */ explicit CharSelectDialog(LoginData &data); A_DELETE_COPY(CharSelectDialog) ~CharSelectDialog() override final; void action(const ActionEvent &event) override final; void keyPressed(KeyEvent &event) override final; enum SelectAction { Focus = 0, Choose }; /** * Attempt to select the character with the given name. Returns whether * a character with the given name was found. * * \param action determines what to do when a character with the given * name was found (just focus or also try to choose this * character). */ bool selectByName(const std::string &name, const SelectAction action); void askPasswordForDeletion(const int index); void close() override final; void widgetResized(const Event &event) override final; void updateState(); void postInit() override final; void setName(const BeingId id, const std::string &newName); private: void attemptCharacterDelete(const int index, const std::string &email); void attemptCharacterSelect(const int index); void setCharacters(const Net::Characters &characters); void setCharacter(Net::Character *const character); void use(const int selected); void lock(); void unlock(); void setLocked(const bool locked); LoginData *mLoginData A_NONNULLPOINTER; Button *mSwitchLoginButton A_NONNULLPOINTER; Button *mChangePasswordButton A_NONNULLPOINTER; Button *mPlayButton A_NONNULLPOINTER; Button *mInfoButton A_NONNULLPOINTER; Button *mDeleteButton A_NONNULLPOINTER; Button *mRenameButton; Button *mChangePinButton; CharacterViewBase *mCharacterView; STD_VECTOR mCharacterEntries; Net::CharServerHandler *mCharServerHandler; TextDialog *mDeleteDialog; int mDeleteIndex; bool mLocked; bool mSmallScreen; }; #endif // GUI_WINDOWS_CHARSELECTDIALOG_H