/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#include "gui/windows/charcreatedialog.h"
#include "main.h"
#include "input/inputaction.h"
#include "gui/dialogtype.h"
#include "gui/windows/okdialog.h"
#include "gui/widgets/button.h"
#include "gui/windows/charselectdialog.h"
#include "gui/widgets/label.h"
#include "gui/widgets/playerbox.h"
#include "gui/widgets/radiobutton.h"
#include "gui/widgets/slider.h"
#include "gui/widgets/textfield.h"
#include "net/serverfeatures.h"
#include "resources/iteminfo.h"
#include "resources/db/chardb.h"
#include "resources/db/colordb.h"
#include "resources/db/itemdb.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "debug.h"
#undef ERROR
static const BeingAction::Action actions[] =
{
BeingAction::STAND,
BeingAction::SIT,
BeingAction::MOVE,
BeingAction::ATTACK,
BeingAction::DEAD
};
static const uint8_t directions[] =
{
BeingDirection::DOWN,
BeingDirection::RIGHT,
BeingDirection::UP,
BeingDirection::LEFT
};
CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent,
const int slot) :
// TRANSLATORS: char create dialog name
Window(_("New Character"), true, parent, "charcreate.xml"),
ActionListener(),
KeyListener(),
mCharSelectDialog(parent),
mNameField(new TextField(this, "")),
// TRANSLATORS: char create dialog label
mNameLabel(new Label(this, _("Name:"))),
// TRANSLATORS: This is a narrow symbol used to denote 'next'.
// You may change this symbol if your language uses another.
// TRANSLATORS: char create dialog button
mNextHairColorButton(new Button(this, _(">"), "nextcolor", this)),
// TRANSLATORS: This is a narrow symbol used to denote 'previous'.
// You may change this symbol if your language uses another.
// TRANSLATORS: char create dialog button
mPrevHairColorButton(new Button(this, _("<"), "prevcolor", this)),
// TRANSLATORS: char create dialog label
mHairColorLabel(new Label(this, _("Hair color:"))),
mHairColorNameLabel(new Label(this, "")),
// TRANSLATORS: char create dialog button
mNextHairStyleButton(new Button(this, _(">"), "nextstyle", this)),
// TRANSLATORS: char create dialog button
mPrevHairStyleButton(new Button(this, _("<"), "prevstyle", this)),
// TRANSLATORS: char create dialog label
mHairStyleLabel(new Label(this, _("Hair style:"))),
mHairStyleNameLabel(new Label(this, "")),
mNextRaceButton(nullptr),
mPrevRaceButton(nullptr),
mRaceLabel(nullptr),
mRaceNameLabel(nullptr),
mNextLookButton(nullptr),
mPrevLookButton(nullptr),
mLookLabel(nullptr),
mLookNameLabel(nullptr),
// TRANSLATORS: char create dialog button
mActionButton(new Button(this, _("^"), "action", this)),
// TRANSLATORS: char create dialog button
mRotateButton(new Button(this, _(">"), "rotate", this)),
// TRANSLATORS: char create dialog button
mMale(new RadioButton(this, _("Male"), "gender")),
// TRANSLATORS: char create dialog button
mFemale(new RadioButton(this, _("Female"), "gender")),
// TRANSLATORS: char create dialog button
mOther(new RadioButton(this, _("Other"), "gender")),
mAttributeSlider(),
mAttributeLabel(),
mAttributeValue(),
mAttributesLeft(new Label(this,
// TRANSLATORS: char create dialog label
strprintf(_("Please distribute %d points"), 99))),
// TRANSLATORS: char create dialog button
mCreateButton(new Button(this, _("Create"), "create", this)),
// TRANSLATORS: char create dialog button
mCancelButton(new Button(this, _("Cancel"), "cancel", this)),
mPlayer(new Being(0, ActorType::Player, static_cast(0U),
nullptr)),
mPlayerBox(new PlayerBox(this, mPlayer, "charcreate_playerbox.xml",
"charcreate_selectedplayerbox.xml")),
mMaxPoints(0),
mUsedPoints(0),
mRace(0),
mLook(0),
mMinLook(CharDB::getMinLook()),
mMaxLook(CharDB::getMaxLook()),
mHairStyle(0),
mHairColor(0),
mSlot(slot),
maxHairColor(CharDB::getMaxHairColor()),
minHairColor(CharDB::getMinHairColor()),
maxHairStyle(CharDB::getMaxHairStyle()),
minHairStyle(CharDB::getMinHairStyle()),
mAction(0),
mDirection(0)
{
setStickyButtonLock(true);
setSticky(true);
setWindowName("NewCharacter");
mPlayer->setGender(Gender::MALE);
const std::vector &items = CharDB::getDefaultItems();
int i = 1;
for (std::vector::const_iterator it = items.begin(),
it_end = items.end();
it != it_end; ++ it, i ++)
{
mPlayer->setSprite(i, *it);
}
if (!maxHairColor)
maxHairColor = ColorDB::getHairSize();
if (!maxHairStyle)
maxHairStyle = mPlayer->getNumOfHairstyles();
if (maxHairStyle)
{
mHairStyle = (static_cast(rand())
% maxHairStyle) + minHairStyle;
}
else
{
mHairStyle = 0;
}
if (maxHairColor)
{
mHairColor = (static_cast(rand())
% maxHairColor) + minHairColor;
}
else
{
mHairColor = 0;
}
mNameField->setMaximum(24);
if (serverFeatures->haveRaceSelection())
{
// TRANSLATORS: char create dialog button
mNextRaceButton = new Button(this, _(">"), "nextrace", this);
// TRANSLATORS: char create dialog button
mPrevRaceButton = new Button(this, _("<"), "prevrace", this);
// TRANSLATORS: char create dialog label
mRaceLabel = new Label(this, _("Race:"));
mRaceNameLabel = new Label(this, "");
}
if (serverFeatures->haveLookSelection() && mMinLook < mMaxLook)
{
// TRANSLATORS: char create dialog button
mNextLookButton = new Button(this, _(">"), "nextlook", this);
// TRANSLATORS: char create dialog button
mPrevLookButton = new Button(this, _("<"), "prevlook", this);
// TRANSLATORS: char create dialog label
mLookLabel = new Label(this, _("Look:"));
mLookNameLabel = new Label(this, "");
}
// Default to a Male character
mMale->setSelected(true);
mMale->setActionEventId("gender");
mFemale->setActionEventId("gender");
mOther->setActionEventId("gender");
mMale->addActionListener(this);
mFemale->addActionListener(this);
mOther->addActionListener(this);
mPlayerBox->setWidth(74);
mNameField->setActionEventId("create");
mNameField->addActionListener(this);
const int w = 480;
const int h = 350;
setContentSize(w, h);
mPlayerBox->setDimension(Rect(360, 0, 110, 90));
mActionButton->setPosition(385, 100);
mRotateButton->setPosition(415, 100);
mNameLabel->setPosition(5, 2);
mNameField->setDimension(
Rect(60, 2, 300, mNameField->getHeight()));
const int leftX = 120;
const int rightX = 300;
const int labelX = 5;
const int nameX = 145;
int y = 30;
mPrevHairColorButton->setPosition(leftX, y);
mNextHairColorButton->setPosition(rightX, y);
y += 5;
mHairColorLabel->setPosition(labelX, y);
mHairColorNameLabel->setPosition(nameX, y);
y += 24;
mPrevHairStyleButton->setPosition(leftX, y);
mNextHairStyleButton->setPosition(rightX, y);
y += 5;
mHairStyleLabel->setPosition(labelX, y);
mHairStyleNameLabel->setPosition(nameX, y);
if (serverFeatures->haveLookSelection() && mMinLook < mMaxLook)
{
y += 24;
mPrevLookButton->setPosition(leftX, y);
mNextLookButton->setPosition(rightX, y);
y += 5;
mLookLabel->setPosition(labelX, y);
mLookNameLabel->setPosition(nameX, y); // 93
}
if (serverFeatures->haveRaceSelection())
{
y += 24;
mPrevRaceButton->setPosition(leftX, y);
mNextRaceButton->setPosition(rightX, y);
y += 5;
mRaceLabel->setPosition(labelX, y);
mRaceNameLabel->setPosition(nameX, y);
}
updateSliders();
setButtonsPosition(w, h);
mMale->setPosition(30, 120);
mFemale->setPosition(100, 120);
mOther->setPosition(170, 120);
add(mPlayerBox);
add(mNameField);
add(mNameLabel);
add(mNextHairColorButton);
add(mPrevHairColorButton);
add(mHairColorLabel);
add(mHairColorNameLabel);
add(mNextHairStyleButton);
add(mPrevHairStyleButton);
add(mHairStyleLabel);
add(mHairStyleNameLabel);
add(mActionButton);
add(mRotateButton);
if (serverFeatures->haveLookSelection() && mMinLook < mMaxLook)
{
add(mNextLookButton);
add(mPrevLookButton);
add(mLookLabel);
add(mLookNameLabel);
}
if (serverFeatures->haveRaceSelection())
{
add(mNextRaceButton);
add(mPrevRaceButton);
add(mRaceLabel);
add(mRaceNameLabel);
}
add(mAttributesLeft);
add(mCreateButton);
add(mCancelButton);
add(mMale);
add(mFemale);
add(mOther);
center();
setVisible(true);
mNameField->requestFocus();
updateHair();
if (serverFeatures->haveRaceSelection())
updateRace();
if (serverFeatures->haveLookSelection() && mMinLook < mMaxLook)
updateLook();
updatePlayer();
addKeyListener(this);
}
CharCreateDialog::~CharCreateDialog()
{
delete2(mPlayer);
if (charServerHandler)
charServerHandler->setCharCreateDialog(nullptr);
}
void CharCreateDialog::action(const ActionEvent &event)
{
const std::string &id = event.getId();
if (id == "create")
{
if (getName().length() >= 4)
{
// Attempt to create the character
mCreateButton->setEnabled(false);
std::vector atts;
for (size_t i = 0, sz = mAttributeSlider.size(); i < sz; i++)
{
atts.push_back(static_cast(
mAttributeSlider[i]->getValue()));
}
const int characterSlot = mSlot;
charServerHandler->newCharacter(getName(), characterSlot,
mFemale->isSelected(), mHairStyle, mHairColor,
static_cast(mRace),
static_cast(mLook), atts);
}
else
{
// TRANSLATORS: char creation error
new OkDialog(_("Error"),
// TRANSLATORS: char creation error
_("Your name needs to be at least 4 characters."),
// TRANSLATORS: ok dialog button
_("OK"),
DialogType::ERROR,
true, this, nullptr, 260);
}
}
else if (id == "cancel")
{
scheduleDelete();
}
else if (id == "nextcolor")
{
mHairColor ++;
updateHair();
}
else if (id == "prevcolor")
{
mHairColor --;
updateHair();
}
else if (id == "nextstyle")
{
mHairStyle ++;
updateHair();
}
else if (id == "prevstyle")
{
mHairStyle --;
updateHair();
}
else if (id == "nextrace")
{
mRace ++;
updateRace();
}
else if (id == "prevrace")
{
mRace --;
updateRace();
}
else if (id == "nextlook")
{
mLook ++;
updateLook();
}
else if (id == "prevlook")
{
mLook --;
updateLook();
}
else if (id == "statslider")
{
updateSliders();
}
else if (id == "gender")
{
if (mMale->isSelected())
mPlayer->setGender(Gender::MALE);
else
mPlayer->setGender(Gender::FEMALE);
}
else if (id == "action")
{
mAction ++;
if (mAction >= 5)
mAction = 0;
updatePlayer();
}
else if (id == "rotate")
{
mDirection ++;
if (mDirection >= 4)
mDirection = 0;
updatePlayer();
}
}
std::string CharCreateDialog::getName() const
{
std::string name = mNameField->getText();
trim(name);
return name;
}
void CharCreateDialog::updateSliders()
{
for (size_t i = 0, sz = mAttributeSlider.size(); i < sz; i++)
{
// Update captions
mAttributeValue[i]->setCaption(
toString(static_cast(mAttributeSlider[i]->getValue())));
mAttributeValue[i]->adjustSize();
}
// Update distributed points
const int pointsLeft = mMaxPoints - getDistributedPoints();
if (pointsLeft == 0)
{
// TRANSLATORS: char create dialog label
mAttributesLeft->setCaption(_("Character stats OK"));
mCreateButton->setEnabled(true);
}
else
{
mCreateButton->setEnabled(false);
if (pointsLeft > 0)
{
mAttributesLeft->setCaption(
// TRANSLATORS: char create dialog label
strprintf(_("Please distribute %d points"), pointsLeft));
}
else
{
mAttributesLeft->setCaption(
// TRANSLATORS: char create dialog label
strprintf(_("Please remove %d points"), -pointsLeft));
}
}
mAttributesLeft->adjustSize();
}
void CharCreateDialog::unlock()
{
mCreateButton->setEnabled(true);
}
int CharCreateDialog::getDistributedPoints() const
{
int points = 0;
for (size_t i = 0, sz = mAttributeSlider.size(); i < sz; i++)
points += static_cast(mAttributeSlider[i]->getValue());
return points;
}
void CharCreateDialog::setAttributes(const StringVect &labels,
const int available,
const int min, const int max)
{
mMaxPoints = available;
for (size_t i = 0; i < mAttributeLabel.size(); i++)
{
remove(mAttributeLabel[i]);
delete2(mAttributeLabel[i])
remove(mAttributeSlider[i]);
delete2(mAttributeSlider[i])
remove(mAttributeValue[i]);
delete2(mAttributeValue[i])
}
mAttributeLabel.resize(labels.size());
mAttributeSlider.resize(labels.size());
mAttributeValue.resize(labels.size());
const int w = 480;
int h = 350;
const int y = 118 + 29;
for (unsigned i = 0, sz = static_cast(labels.size());
i < sz; i++)
{
mAttributeLabel[i] = new Label(this, labels[i]);
mAttributeLabel[i]->setWidth(70);
mAttributeLabel[i]->setPosition(5, y + i * 24);
mAttributeLabel[i]->adjustSize();
add(mAttributeLabel[i]);
mAttributeSlider[i] = new Slider(this, min, max, 1.0);
mAttributeSlider[i]->setDimension(Rect(140, y + i * 24, 150, 12));
mAttributeSlider[i]->setActionEventId("statslider");
mAttributeSlider[i]->addActionListener(this);
add(mAttributeSlider[i]);
mAttributeValue[i] = new Label(this, toString(min));
mAttributeValue[i]->setPosition(295, y + i * 24);
add(mAttributeValue[i]);
}
updateSliders();
if (!available)
{
mAttributesLeft->setVisible(false);
h = y;
setContentSize(w, h);
}
setButtonsPosition(w, h);
}
void CharCreateDialog::setFixedGender(const bool fixed,
const Gender::Type gender)
{
if (gender == Gender::FEMALE)
{
mFemale->setSelected(true);
mMale->setSelected(false);
mOther->setSelected(false);
}
else if (gender == Gender::MALE)
{
mFemale->setSelected(false);
mMale->setSelected(true);
mOther->setSelected(false);
}
else
{
mFemale->setSelected(false);
mMale->setSelected(false);
mOther->setSelected(true);
}
mPlayer->setGender(gender);
if (fixed)
{
mMale->setVisible(false);
mFemale->setVisible(false);
mOther->setVisible(false);
}
}
void CharCreateDialog::updateHair()
{
if (mHairStyle <= 0)
mHairStyle = Being::getNumOfHairstyles() - 1;
else
mHairStyle %= Being::getNumOfHairstyles();
if (mHairStyle < static_cast(minHairStyle)
|| mHairStyle > static_cast(maxHairStyle))
{
mHairStyle = minHairStyle;
}
const ItemInfo &item = ItemDB::get(-mHairStyle);
mHairStyleNameLabel->setCaption(item.getName());
mHairStyleNameLabel->resizeTo(150, 150);
if (ColorDB::getHairSize())
mHairColor %= ColorDB::getHairSize();
else
mHairColor = 0;
if (mHairColor < 0)
mHairColor += ColorDB::getHairSize();
if (mHairColor < static_cast(minHairColor)
|| mHairColor > static_cast(maxHairColor))
{
mHairColor = minHairColor;
}
mHairColorNameLabel->setCaption(ColorDB::getHairColorName(mHairColor));
mHairColorNameLabel->resizeTo(150, 150);
mPlayer->setSprite(charServerHandler->hairSprite(),
mHairStyle * -1, item.getDyeColorsString(mHairColor));
}
void CharCreateDialog::updateRace()
{
if (mRace < 0)
mRace = Being::getNumOfRaces() - 1;
else if (mRace >= Being::getNumOfRaces())
mRace = 0;
updateLook();
}
void CharCreateDialog::updateLook()
{
const ItemInfo &item = ItemDB::get(-100 - mRace);
const int sz = item.getColorsSize();
if (sz > 0 && serverFeatures->haveLookSelection())
{
if (mLook < 0)
mLook = sz - 1;
if (mLook > mMaxLook)
mLook = mMinLook;
if (mLook >= sz)
mLook = mMinLook;
}
else
{
mLook = 0;
}
mPlayer->setSubtype(static_cast(mRace),
static_cast(mLook));
if (mRaceNameLabel)
{
mRaceNameLabel->setCaption(item.getName());
mRaceNameLabel->resizeTo(150, 150);
}
if (mLookNameLabel)
{
mLookNameLabel->setCaption(item.getColorName(mLook));
mLookNameLabel->resizeTo(150, 150);
}
}
void CharCreateDialog::logic()
{
BLOCK_START("CharCreateDialog::logic")
if (mPlayer)
mPlayer->logic();
BLOCK_END("CharCreateDialog::logic")
}
void CharCreateDialog::updatePlayer()
{
if (mPlayer)
{
mPlayer->setDirection(directions[mDirection]);
mPlayer->setAction(actions[mAction], 0);
}
}
void CharCreateDialog::keyPressed(KeyEvent &event)
{
const int actionId = event.getActionId();
switch (actionId)
{
case InputAction::GUI_CANCEL:
event.consume();
action(ActionEvent(mCancelButton,
mCancelButton->getActionEventId()));
break;
default:
break;
}
}
void CharCreateDialog::setButtonsPosition(const int w, const int h)
{
if (mainGraphics->getHeight() < 480)
{
mCreateButton->setPosition(340, 150);
mCancelButton->setPosition(340, 160 + mCreateButton->getHeight());
}
else
{
mCancelButton->setPosition(
w / 2,
h - 5 - mCancelButton->getHeight());
mCreateButton->setPosition(
mCancelButton->getX() - 5 - mCreateButton->getWidth(),
h - 5 - mCancelButton->getHeight());
}
mAttributesLeft->setPosition(15, 260 + 29);
}