/* * The ManaPlus Client * Copyright (C) 2004-2009 The Mana World Development Team * Copyright (C) 2009-2010 The Mana Developers * Copyright (C) 2011-2019 The ManaPlus Developers * * This file is part of The ManaPlus Client. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include "gui/windows/buyingstoreselldialog.h" #include "actormanager.h" #include "being/playerinfo.h" #include "gui/models/shopitems.h" #include "gui/widgets/shoplistbox.h" #include "net/buyingstorehandler.h" #include "resources/inventory/inventory.h" #include "resources/item/shopitem.h" #include "debug.h" BuyingStoreSellDialog::BuyingStoreSellDialog(const BeingId accountId, const int storeId) : SellDialog(IsSell_true, Advanced_false), mAccountId(accountId), mStoreId(storeId) { } void BuyingStoreSellDialog::sellAction(const ActionEvent &event A_UNUSED) { if (mAmountItems <= 0 || mAmountItems > mMaxItems) return; const int selectedItem = mShopItemList->getSelected(); const ShopItem *const item1 = mShopItems->at(selectedItem); if ((item1 == nullptr) || PlayerInfo::isItemProtected(item1->getId())) return; const Being *const being = actorManager->findBeing(mAccountId); if (being == nullptr) return; const Item *const item2 = PlayerInfo::getInventory()->findItem( item1->getId(), item1->getColor()); if (item2 == nullptr) return; mPlayerMoney += mAmountItems * item1->getPrice(); mMaxItems -= mAmountItems; buyingStoreHandler->sell(being, mStoreId, item2, mAmountItems); }